Computer Animation for Articulated 3D Characters
Computer Animation for Articulated 3D Characters
Computer Animation for Articulated 3D Characters
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
[23] Diane Chi, Monica Costa, Liwei Zhao, and Norman Badler. The EMOTE<br />
Model <strong>for</strong> Ef<strong>for</strong>t and Shape. In <strong>Computer</strong> Graphics (Siggraph ’00 Proceedings),<br />
pages 173–182, 2000.<br />
[24] Bob Coyne and Richard Sproat. WorldsEye: An Automatic Text-to-Scene<br />
Conversion System. In <strong>Computer</strong> Graphics (Siggraph ’01 Proceedings),<br />
pages 487–496, 2001.<br />
[25] P. Ekman and W. V. Friesen. The Facial Action Coding System (FACS): A<br />
Technique <strong>for</strong> the Measurement of Facial Action. Consulting Psychologists<br />
Press, 1978.<br />
[26] Luc Emering, Ronan Boulic, and Daniel Thalmann. Interacting with Virtual<br />
Humans through Body Actions. In IEEE Journal of <strong>Computer</strong> Graphics<br />
and Applications, volume 18(1), pages 8–11. IEEE, 1998.<br />
[27] Petros Faloutsos, Michiel van de Panne, and Demetri Terzopoulos. Composable<br />
Controllers <strong>for</strong> Physics-Based Character <strong>Animation</strong>. In <strong>Computer</strong><br />
Graphics (Siggraph ’01 Proceedings), pages 251–260, 2001.<br />
[28] P. Fua, R. Plänkers, and D. Thalmann. Realistic Human Body Modeling.<br />
In Fifth International Symposium on the 3-D Analysis of Human Movement,<br />
1998.<br />
[29] John Funge, Xiaoyuan Tu, and Demetri Terzopoulos. Cognitive Modeling:<br />
Knowledge, Reasoning and Planning <strong>for</strong> Intelligent <strong>Characters</strong>. In<br />
<strong>Computer</strong> Graphics (Siggraph ’99 Proceedings), pages 29–38, 1999.<br />
[30] George Maestri. Learning to Walk: The Theory<br />
and Practice of <strong>3D</strong> Character Motion.<br />
http://www.siggraph.org/education/materials/HyperGraph/animation/<br />
character animation/walking/learning to walk.htm.<br />
[31] Michael Gleicher. Retargetting Motion to New <strong>Characters</strong>. In <strong>Computer</strong><br />
Graphics (Siggraph ’98 Proceedings), pages 33–42, 1998.<br />
[32] Michael Gleicher. Motion path editing. In Symposium on Interactive <strong>3D</strong><br />
Techniques, pages 195–202, 2001.<br />
[33] Enrico Gobbetti and Jean-Francis Balaguer. An Integrated Environment<br />
to Visually Construct <strong>3D</strong> <strong>Animation</strong>s. In <strong>Computer</strong> Graphics (Siggraph<br />
’95 Proceedings), pages 395–398, 1995.<br />
[34] Larry Israel Gritz. Evolutionary Controller Synthesis <strong>for</strong> 3-D Character<br />
<strong>Animation</strong>. PhD thesis, 1999.<br />
[35] Radek Grzeszczuk and Demetri Terzopoulos. Automated Learning of<br />
Muscle-Actuated Locomotion Through Control Abstraction. In <strong>Computer</strong><br />
Graphics (Siggraph ’95 Proceedings), pages 63–70, 1995.<br />
[36] Radek Grzeszczuk, Demetri Terzopoulos, and Geoffrey Hinton. NeuroAnimator:<br />
Fast Neural Network Emulation and Control of Physics-Based<br />
Models. In <strong>Computer</strong> Graphics (Siggraph ’98 Proceedings), pages 9–20,<br />
1998.<br />
20