Slides - Computer Graphics and Multimedia
Slides - Computer Graphics and Multimedia Slides - Computer Graphics and Multimedia
Approximate EWA Filtering No filtering Object-Space Object-Space Screen-Space Computer Graphics Group Mario Botsch
Approximate EWA Filtering Object-Space Object-Space FSAA Object-Space Screen-Space Computer Graphics Group Mario Botsch
- Page 1 and 2: High Quality Surface Splatting on T
- Page 3 and 4: Current PBR methods • High qualit
- Page 5 and 6: Overview • Related Work • Defer
- Page 7 and 8: Per-Pixel Phong Shading Flat Shadin
- Page 9 and 10: Comparison Persp. Correct Phong Sha
- Page 11 and 12: Phong Shading for PBR • Interpola
- Page 13 and 14: 3-Pass Deferred Shading Visibility
- Page 15 and 16: Deferred Shading • Clear separati
- Page 17 and 18: Floating Point Precision 16 bit flo
- Page 19 and 20: EWA Anti-Aliasing Screen-space Mini
- Page 21 and 22: Object-Space Filter Only No filteri
- Page 23 and 24: Approximate EWA Filtering Reconstru
- Page 25 and 26: Approximate EWA Filtering • Restr
- Page 27: Overview • Related Work • Defer
- Page 31 and 32: NPR Shading Computer Graphics Group
- Page 33 and 34: Comparison Persp. Correct Phong Sha
Approximate EWA Filtering<br />
Object-Space<br />
Object-Space<br />
FSAA<br />
Object-Space<br />
Screen-Space<br />
<strong>Computer</strong> <strong>Graphics</strong> Group<br />
Mario Botsch