Slides - Computer Graphics and Multimedia

Slides - Computer Graphics and Multimedia Slides - Computer Graphics and Multimedia

graphics.rwth.aachen.de
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16.12.2013 Views

Approximate EWA Filtering • Reconstruction filter radius r 3D := √ u 2 + v 2 r 3D ≤ 1 • Screen-space filter radius r 2D := d (x, y) /σ r 2D ≤ 1 • Combined filter r := min {r 3D , r 2D } w := Gauss (r) r ≤ 1 Computer Graphics Group Mario Botsch

Approximate EWA Filtering • Restrict minimum projected splat size to 2σ × 2σ pixels • Ensure enough fragments for AA • Done in vertex shader • Combine minimum of radii • Done in fragment shader • 3 additional instructions only Computer Graphics Group Mario Botsch

Approximate EWA Filtering<br />

• Restrict minimum projected splat size to<br />

2σ × 2σ pixels<br />

• Ensure enough fragments for AA<br />

• Done in vertex shader<br />

• Combine minimum of radii<br />

• Done in fragment shader<br />

• 3 additional instructions only<br />

<strong>Computer</strong> <strong>Graphics</strong> Group<br />

Mario Botsch

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