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Slides - Computer Graphics and Multimedia

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EWA Filtering<br />

• Combine both filters into one<br />

• Choose both as Gaussians<br />

• Affine approximation to projection<br />

• GPU implementation in GI ‘04<br />

• Complex computations<br />

• About 5M splats/sec<br />

➡ Screen-space filter often omitted<br />

<strong>Computer</strong> <strong>Graphics</strong> Group<br />

Mario Botsch

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