Slides - Computer Graphics and Multimedia
Slides - Computer Graphics and Multimedia Slides - Computer Graphics and Multimedia
Overview • Related Work • Deferred Shading • EWA Filter Approximation • Results Computer Graphics Group Mario Botsch
EWA Anti-Aliasing Screen-space Minification low-pass filter Object-space Magnification reconstruction filter Computer Graphics Group Mario Botsch
- Page 1 and 2: High Quality Surface Splatting on T
- Page 3 and 4: Current PBR methods • High qualit
- Page 5 and 6: Overview • Related Work • Defer
- Page 7 and 8: Per-Pixel Phong Shading Flat Shadin
- Page 9 and 10: Comparison Persp. Correct Phong Sha
- Page 11 and 12: Phong Shading for PBR • Interpola
- Page 13 and 14: 3-Pass Deferred Shading Visibility
- Page 15 and 16: Deferred Shading • Clear separati
- Page 17: Floating Point Precision 16 bit flo
- Page 21 and 22: Object-Space Filter Only No filteri
- Page 23 and 24: Approximate EWA Filtering Reconstru
- Page 25 and 26: Approximate EWA Filtering • Restr
- Page 27 and 28: Overview • Related Work • Defer
- Page 29 and 30: Approximate EWA Filtering Object-Sp
- Page 31 and 32: NPR Shading Computer Graphics Group
- Page 33 and 34: Comparison Persp. Correct Phong Sha
EWA Anti-Aliasing<br />
Screen-space<br />
Minification low-pass<br />
filter<br />
Object-space<br />
Magnification<br />
reconstruction<br />
filter<br />
<strong>Computer</strong> <strong>Graphics</strong> Group<br />
Mario Botsch