Slides - Computer Graphics and Multimedia
Slides - Computer Graphics and Multimedia
Slides - Computer Graphics and Multimedia
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Phong Shading for PBR<br />
• Interpolate normal vectors<br />
• No connectivity like for meshes<br />
• Assign linear normal field<br />
• Limited to static geometries<br />
• Splat normals into framebuffer<br />
• Deferred shading<br />
<strong>Computer</strong> <strong>Graphics</strong> Group<br />
Mario Botsch