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Chapters 44-95 - Germanic Mythology

Chapters 44-95 - Germanic Mythology

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which once was his, after the arch of Bifröst on this side is already broken under the<br />

weight of the hosts of riders (Fáfnismál 14, 15; Völuspá 53). Óskópnir's plain must<br />

therefore be referred to the south end of Bifröst and outside of the southern Hel-gate of<br />

the lower world. The plain is also called Vígríður (Vafþrúðnismál 18), and is said to be<br />

one hundred rasts long each way. As the gods who appear here in the conflict are called<br />

in svásu goð "the sweet," and as Frey falls in the battle, those who go here to meet Surt<br />

and his people seem to be particularly Vana-gods and Vanir, while those who contend<br />

with the giants and with Loki's progeny are chiefly Aesir.<br />

When the gods have ridden through the southern Hel-gate, there lie before them<br />

magnificent regions over which Urd in particular rules, and which together with Mimir's<br />

domain constitute the realms of bliss in the lower world with abodes for departed children<br />

and women, and for men who were not chosen on the field of battle. Rivers flowing from<br />

Hvergelmir flow through Urd's domain after they have traversed Mimir's realm. The way<br />

leads the gods to the fountain of the norns, which waters the southern root of the worldtree,<br />

and over which Yggdrasil's lower branches spread their ever-green leaves, shading<br />

the gold-clad fountain, where swans swim and whose waters give the whitest color to<br />

everything that comes in contact with them. In the vicinity of this fountain are the<br />

thingstead with judgment-seats, a rostrum, and benches for the hosts of people who daily<br />

arrive to be blessed or damned.<br />

These hosts enter through the Hel-gate of the east. They traverse deep and dark<br />

valleys, and come to a thorn-grown plain against whose pricks Hel-shoes protect those<br />

who were merciful in their life on earth, and from there to the river mixed with blood,<br />

which in its eddies whirls weapons and must be waded over by the wicked, but by the<br />

good can be crossed on the driftwood which floats on the river. When this river is crossed<br />

the way of the dead leads southward to the thingstead of the gods.<br />

Further up there is a golden bridge across the river to the glorious realm where<br />

Mimis holt and the glittering halls are situated, in which Baldur and the ásmegir await the<br />

regeneration. Many streams come from Hvergelmir, among them Leiptur, on whose<br />

waters holy oaths are taken, and cast their coils around these protected places, from<br />

which sorrow, aging, and death are banished. The halls are situated in the eastern part of<br />

Mimir's realm in the domain of the elf of the rosy dawn, for he is their watchman.<br />

Further down in Mimir's land and under the middle root of the world-tree is the<br />

well of creative force and of inspiration, and near it are Mimir's own golden halls.<br />

Through this middle part of the lower world the road which Nott, Dag, Sol, and<br />

Mani travel from Billing's domain to Delling's runs from west to east. When the mother<br />

Nott whose car is drawn by Hrímfaxi makes her entrance through the western Hel-gate,<br />

darkness is diffused along her course over the regions of bliss and accompanies her<br />

chariot to the north, where the hall of Sindri, the great artist, is located, and toward Nidi‟s<br />

mountains, at whose southern foot Nott takes her rest in her own home. Then those who<br />

dwell in the northern regions of Jormungrund retire to rest (Hrafnagaldur Óðins 25); but<br />

on the outer rim of Midgard there is life and activity, for there Dag's and Sol's cars then<br />

diffuse light and splendor on land and sea. The hall of Sindri's race has a special<br />

peculiarity. It is, as shall be shown below, the prototype of "the sleeping castle"<br />

mentioned in the sagas of the Middle Ages.

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