Summer Rampage 2012 Rules.pdf - Privateer Press

Summer Rampage 2012 Rules.pdf - Privateer Press Summer Rampage 2012 Rules.pdf - Privateer Press

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www. p r ivateerpress.com • Gut Punch (1 pt) – The attacker pummels the warbeast so hard its stomach erupts, spewing caustic bile from the gaping wound. Before removing the destroyed warbeast from play, all models within 1˝ of the warbeast other than the warjack performing the Gut Punch suffer Continuous Effect: Corrosion . rampages (limited BoUnties) Rampages are maneuvers that can be utilized by a warjack or warbeast during a game. A player can use one rampage per turn. Rampages are limited bounties and are scored once. When a model triggers a rampage, its controller can choose whether to use the rampage. If a model triggers multiple rampages, its controller decides which rampage to use for the turn. • Berserker (1 pt) – This rampage is triggered when a warjack/ warbeast performs two finishing moves in the same game. When this rampage is used, this model and friendly warjacks/warbeasts within 8˝ gain Berserk for the remainder of the game. When a model with Berserk destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range. • Hit ’Em Again (2 pts) – This rampage is triggered when a warjack/ warbeast destroys three or more enemy models with a single power attack and/or collateral damage from that power attack. When this rampage is used, this warjack/ warbeast can immediately charge an enemy model without spending focus or being forced and gains boosted melee attack rolls this turn. The warjack/warbeast can charge without spending focus or being forced the rest of the game. • Kill the Head (2 pts) – This rampage is triggered when a single warjack/warbeast destroys two or more character models in a single game. When this rampage is used, this warjack/warbeast immediately makes a full advance. Then this warjack gains up to 3 focus points, or this warbeast discards up to 3 fury points. • Mayhem (2 pts) – This rampage is triggered when a warjack/warbeast destroys five or more enemy models during a single activation. This model can make one additional melee attack with each of its melee weapons each activation (including this one) for the rest of the game. • Tag Team (3 pts) – When an enemy warjack/warbeast is destroyed by a friendly warjack/warbeast while in a headlock/weapon lock from another friendly warjack/ warbeast, the warjack/warbeast making the lock and the one that destroyed the locked foe both gain an additional activation at the end of the turn. During the additional activation, the warjacks/ warbeasts gain boosted attack and damage rolls. rewards • Dominator – The player with the most points by the end of the event will be declared the Dominator. • Arcane Mechanik – The WARMACHINE player with the most points by the end of the event who is not the Dominator will be declared the Arcane Mechanik. • Beast Handler – The HORDES player with the most points by the end of the event who is not the Dominator will be declared the Beast Handler. • Artisan – The player with the best painted army will be declared the Artisan. The army must be played in at least one Summer Rampage game for its owner to be eligible for Artisan. • Rampager – The first player to perform all five rampages will win the Rampager award. summer rampage 2012

www. p r ivateerpress.com sCenario relic raid Summary: Two enemy forces cross paths while transporting ancient and powerful relics from a nearby ruin. The only way to establish battlefield supremacy is via the destruction of the enemy artifact! Special Rules Each player begins with a 50 mm objective placed in his deployment zone in accordance with the diagram below. These are the relics. Each player treats the relic placed in his deployment zone as a non-warrior friendly faction model. When a player destroys the enemy relic, all warjacks/ warbeasts in his army gain boosted attack and damage rolls for the remainder of the game. Victory Conditions A player with the last remaining warcaster or warlock immediately wins the game. 10˝ 6˝ 16˝ Player 1 AD Line Player 1 Deployment relic raid diagram Ancient Relic Ancient Relic ancient relic stat card Player 2 Deployment Player 2 AD Line Contents and Game Rules ©2001–2012 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. summer rampage 2012 16˝ Ancient Relic Summer rampage Objective Base size: Large DeF: 5 aRM: 20 PlayeR 1’s OBjective DaMage: 10 PlayeR 2’s OBjective DaMage: 10 ciRculaR visiOn – This model’s front arc extends to 360°. ancient shROuD – When a damage roll against this model exceeds its ARM, it suffers 1 damage point instead of the total rolled. All Rights Reserved. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. 6˝ 10˝

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• Gut Punch (1 pt) – The attacker pummels the warbeast so hard<br />

its stomach erupts, spewing caustic bile from the gaping wound.<br />

Before removing the destroyed warbeast from play, all models<br />

within 1˝ of the warbeast other than the warjack performing the<br />

Gut Punch suffer Continuous Effect: Corrosion .<br />

rampages (limited BoUnties)<br />

<strong>Rampage</strong>s are maneuvers that can be utilized by a warjack or<br />

warbeast during a game. A player can use one rampage per<br />

turn. <strong>Rampage</strong>s are limited bounties and are scored once. When<br />

a model triggers a rampage, its controller can choose whether<br />

to use the rampage. If a model triggers multiple rampages, its<br />

controller decides which rampage to use for the turn.<br />

• Berserker (1 pt) – This rampage is triggered when a warjack/<br />

warbeast performs two finishing moves in the same game. When<br />

this rampage is used, this model and friendly warjacks/warbeasts<br />

within 8˝ gain Berserk for the remainder of the game. When a<br />

model with Berserk destroys one or more models with a melee<br />

attack during its combat action, immediately after the attack is<br />

resolved it must make one additional melee attack against another<br />

model in its melee range.<br />

• Hit ’Em Again (2 pts) – This rampage is triggered when a warjack/<br />

warbeast destroys three or more enemy models with a<br />

single power attack and/or collateral damage from that<br />

power attack. When this rampage is used, this warjack/<br />

warbeast can immediately charge an enemy model without<br />

spending focus or being forced and gains boosted melee<br />

attack rolls this turn. The warjack/warbeast can charge<br />

without spending focus or being forced the rest of the game.<br />

• Kill the Head (2 pts) – This rampage is triggered when a<br />

single warjack/warbeast destroys two or more character<br />

models in a single game. When this rampage is used,<br />

this warjack/warbeast immediately makes a full<br />

advance. Then this warjack gains up to 3 focus<br />

points, or this warbeast discards up to 3 fury<br />

points.<br />

• Mayhem (2 pts) – This rampage is triggered when a<br />

warjack/warbeast destroys five or more enemy models<br />

during a single activation. This model can make one<br />

additional melee attack with each of its melee weapons each<br />

activation (including this one) for the rest of the game.<br />

• Tag Team (3 pts) – When an enemy warjack/warbeast<br />

is destroyed by a friendly warjack/warbeast while in a<br />

headlock/weapon lock from another friendly warjack/<br />

warbeast, the warjack/warbeast making the lock and the one<br />

that destroyed the locked foe both gain an additional activation<br />

at the end of the turn. During the additional activation, the warjacks/<br />

warbeasts gain boosted attack and damage rolls.<br />

rewards<br />

• Dominator – The player with the most points by the end of<br />

the event will be declared the Dominator.<br />

• Arcane Mechanik – The WARMACHINE player with the<br />

most points by the end of the event who is not the Dominator<br />

will be declared the Arcane Mechanik.<br />

• Beast Handler – The HORDES player with the most points<br />

by the end of the event who is not the Dominator will be<br />

declared the Beast Handler.<br />

• Artisan – The player with the best painted army will be<br />

declared the Artisan. The army must be played in at least one<br />

<strong>Summer</strong> <strong>Rampage</strong> game for its owner to be eligible for Artisan.<br />

• <strong>Rampage</strong>r – The first player to perform all five rampages<br />

will win the <strong>Rampage</strong>r award.<br />

summer rampage <strong>2012</strong>

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