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Summer Rampage 2012 Rules.pdf - Privateer Press

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<strong>Summer</strong> <strong>Rampage</strong> roars back to life in <strong>2012</strong> as a single-day, open-play event! Finishing moves, rampages, and bounties<br />

all return as warjacks and warbeasts wreak havoc during a grueling array of tumultuous trials and multiplayer mayhem.<br />

Introduced in 2007 as the first organized play event pitting WARMACHINE and HORDES players against each other, the<br />

format focused heavily on warjack-on-warbeast combat. Mixed WARMACHINE/HORDES events soon became the norm,<br />

and <strong>Summer</strong> <strong>Rampage</strong> evolved into a short-format league with global map effects.<br />

For the fifth anniversary of <strong>Summer</strong> <strong>Rampage</strong>, the event will once again focus on bounties, finishing moves, and rampages.<br />

These will be tracked on your Tumultuous Trials sheet, and the player with the most points at the end of the event will be<br />

declared the Dominator.<br />

Player resPonsibilities<br />

Players participating in the <strong>Summer</strong> <strong>Rampage</strong> <strong>2012</strong> event<br />

must bring their own models, stat cards, dice, measuring<br />

devices, tokens, and templates they require for play. Tokens<br />

representing in-game effects such as focus, fury, spells,<br />

and abilities are required and must be kept adjacent to the<br />

corresponding model on the table.<br />

Players can also use the War Room application during<br />

<strong>Summer</strong> <strong>Rampage</strong> <strong>2012</strong>. When using War Room during an<br />

event players can: mark damage on War Room cards instead<br />

of physical stat cards, reference model and game rules from<br />

War Room instead of physical stat cards or rulebooks, and<br />

show Event Organizers (EOs) and opponents a theme force’s<br />

rules on War Room. Players must still share their model stats<br />

and so on with their opponent, whether or not that opponent<br />

has War Room. If a player’s War Room device fails during a<br />

game and cannot be recovered in a timely manner the player<br />

will concede that game.<br />

Modeling and Painting<br />

All models used in <strong>Privateer</strong> <strong>Press</strong> organized play events must<br />

be <strong>Privateer</strong> <strong>Press</strong> miniatures from the WARMACHINE or<br />

HORDES ranges. The miniatures must be fully assembled on<br />

the appropriately sized base for which the model was designed.<br />

Any non-<strong>Privateer</strong> <strong>Press</strong> models, unassembled miniatures, or<br />

inappropriately based models are not permitted.<br />

Models that have not yet been released to the general public<br />

at the time of the event are not permitted unless those models<br />

are readily available at the event venue (such as conventionrelease<br />

models in tournaments at that convention). The<br />

Extreme versions of models are perfectly acceptable for use<br />

in organized play.<br />

<strong>Privateer</strong> <strong>Press</strong> encourages players to have a fully painted<br />

force on the table. Games with painted armies are more<br />

interesting to watch and generally enhance the experience for<br />

all. Although painting is not required, players should take<br />

this chance to show off all aspects of the hobby.<br />

Model Conversions<br />

Playing with a uniquely individualized and painted force<br />

is one of the most rewarding aspects of the hobby. Just as<br />

with information disclosure and sportsmanship, players are<br />

expected to be unambiguous about model representation. The<br />

following rules must be adhered to when using converted<br />

models in organized play. These rules are meant not to limit a<br />

player’s modeling options but rather to allow creativity without<br />

generating an environment that could become confusing during<br />

game play. At his discretion, an EO can make exceptions to<br />

these rules to approve any reasonable conversion.


www. p r ivateerpress.com<br />

A converted model must contain a majority of parts from the<br />

WARMACHINE or HORDES model for which the rules were<br />

written. For example, a Testament of Menoth conversion<br />

must be composed mostly of parts from the Testament of<br />

Menoth model. The end result of any conversion must be<br />

clearly identifiable as the intended miniature and accurately<br />

represent its weapons and equipment as listed in its rules.<br />

Any conversions must be clearly pointed out to your<br />

opponent before the game to avoid confusion.<br />

On warrior models, converting and swapping weapons is<br />

acceptable provided the new weapon represents the same<br />

type of weapon replaced (like swapping one sword for<br />

another). Anything relating to a weapon’s specific rules<br />

must be maintained to avoid confusion on the tabletop.<br />

For example, a weapon with Chain Weapon must still be<br />

modeled as a chain-style weapon, and a weapon’s length<br />

must be considered when converting weapons with Reach.<br />

Weapons cannot be swapped on warjack and warbeast<br />

models. Since many of the ’jacks and beasts utilize the same<br />

chassis or torso, the weapons are the most identifiable part<br />

of the model when looking across the tabletop. Converting<br />

warjacks and warbeasts is still encouraged, but the aesthetics<br />

of the weapons must be maintained. Modifying weapons is<br />

permitted, as long as the end result is easily identifiable as<br />

the intended warjack or warbeast’s proper weapon.<br />

Models/units with upgrade blisters are an exception to<br />

the standard model conversion rules in a number of ways.<br />

Because the parts in these blisters define an entirely separate<br />

set of stats and abilities, the upgrade parts must be clearly<br />

visible on the model/unit matching the upgrade stat card in<br />

order to be legal for tournament use. For example, a helljack<br />

with one claw and one harpoon is not Malice. The model<br />

must have the correct head, harpoon blade, and all three<br />

spirit parts from the Malice upgrade in order to be considered<br />

Malice. Additionally, once a model/unit has been converted,<br />

it can be fielded only as that model/unit. For example, a<br />

Warpwolf with the parts from the Ghetorix upgrade is not<br />

an acceptable “conversion” for use with a Warpwolf Stalker<br />

stat card. Lastly, in the case of unit attachment or weapon<br />

attachment upgrade, the model(s) that use the upgrade stat<br />

card must follow these rules to be legal for tournament use,<br />

but the base unit follows the standard conversion policy for<br />

warrior model conversions, above. For example, a Black<br />

Dragon Officer & Standard must always use the Black<br />

Dragon upgrade stat card and an Iron Fang Pikemen Officer<br />

& Standard must always use the Iron Fang Pikemen Officer<br />

& Standard stat card, but an Iron Fang Pikeman unit without<br />

a UA uses its standard stat card whether or not they have<br />

Black Dragon shields (or any other reasonable conversion).<br />

Miniatures must be on their appropriately sized<br />

WARMACHINE/HORDES base, but scenic details can be<br />

added. The base’s perimeter must always be considered<br />

when modeling scenic details. While it is acceptable for<br />

scenic elements to overhang the base’s edge, the base itself<br />

and not the scenic elements is used for all measurements. The<br />

edge of a model’s base must not obscured to the point that<br />

accurate measuring becomes difficult or impossible.<br />

sPortsManshiP<br />

A fair and honest in-game environment is required in order<br />

for everyone to have fun. Players must accurately execute<br />

the rules of the game and fully cooperate with opponents to<br />

honestly answer any questions that arise before and during<br />

the game. Players are also responsible for holding their<br />

opponents to the same standards.<br />

The EO will not be able to observe every game. If your opponent<br />

is doing something that is making you uncomfortable—<br />

stalling, bending the rules, or outright cheating—tell your<br />

opponent about it. Explain what he can do to remedy the<br />

situation in order to maintain a fair, honest, and fun in-game<br />

environment. If the behavior continues or a dispute arises, call<br />

the EO and explain the situation. The EO always has the final<br />

word on rules questions or debates. Players must accept all<br />

rulings made by the EO whether or not they agree.<br />

Players must present a mature and polite demeanor to<br />

their opponents and the EO. Failure to do so will result in<br />

immediate disqualification. An EO can also disqualify a player<br />

for any incident that is deemed unsporting. This includes,<br />

but is not limited to, offensive or abusive conduct, bullying,<br />

cheating, constant rules arguments, improper play, stalling,<br />

and other inappropriate actions. Disqualified players are not<br />

eligible for any awards or prizes and are barred from further<br />

participation in the event and any other related events.<br />

event rules<br />

This event uses a free-play format that awards players<br />

Tumultuous Trials points for accomplishments in games,<br />

army construction, and modeling. All games must be played<br />

at the 35-point level or greater. Armies must be built with<br />

Fight Club restrictions: For every 10 army points of warjack<br />

or warbeast models in a Fight Club army list, the list can<br />

contain only 5 points of warrior models. Warjacks that would<br />

become inert and warbeasts that would become wild instead<br />

become autonomous (see WARMACHINE: Prime Mk II, p. 80).<br />

Score sheets are provided to track points gained by fulfilling<br />

certain requirements. All games should be played using the<br />

event scenario. There is no limit to how many games a player<br />

may play during the course of the event. Players are welcome<br />

to play different factions during the event.<br />

summer rampage <strong>2012</strong>


www. p r ivateerpress.com<br />

bounties<br />

Bounties are plentiful in <strong>Summer</strong> <strong>Rampage</strong>. Whether it’s<br />

destroying a model on a huge base with a warjack or using<br />

your warlock to slay the opposing warcaster, there’s probably<br />

a bounty for you!<br />

There are two basic types of bounties: unlimited and limited.<br />

Unlimited bounties can be scored multiple times. Limited<br />

bounties can be scored once. Finishing moves and rampages<br />

are limited bounties and are scored once. Even though they<br />

can be scored only once, finishing moves and rampages can<br />

be performed any number of times throughout the event.<br />

Unlimited BoUnties<br />

• Game On – Play a game (1 pt)<br />

• A New Challenger – Play a game against a new opponent (1 pt)<br />

• Crush Them All – Play a game against a new faction (1 pt)<br />

• Victory – Win a game (1 pt)<br />

• All In – Play an Unbound game (8 pts)<br />

limited BoUnties<br />

• Masterpiece – Play with a fully painted army (2 pts)<br />

• Epic Duel – Warcaster/warlock under your control destroys one or<br />

more enemy warcasters/warlocks with an attack (2 pts)<br />

• Recon – A warcaster/warlock under your control enters your<br />

opponent’s deployment zone (2 pts)<br />

• Massacre – Destroy ten of your opponent’s models in one turn (2 pts)<br />

• Endangered Species – All your opponent’s warbeasts/warjacks are<br />

destroyed or removed from play by the end of the game (2 pts)<br />

• Genocide – All your opponent’s trooper models are destroyed or<br />

removed from play by the end of the game (2 pts)<br />

• Safari – A warcaster/warlock under your control destroys one or<br />

more enemy warbeasts/warjacks with a melee attack (2 pts)<br />

• Arcane Might - A warcaster/warlock under your control destroys one<br />

or more enemy warbeasts/warbeasts with an offensive spell (2 pts)<br />

• Old School – Play with only a battlegroup (2 pts)<br />

• The Bigger They Are – A warjack/warbeast under your control<br />

destroys one or more models on a huge base (2 pts)<br />

• The Harder They Hit – A huge-based model under your control<br />

destroys one or more warlocks/warcasters or warbeasts/warjacks (2 pts)<br />

• Theme Machine – Play a game with a Tier 4 Theme Force (1 pt)<br />

• Blitz – End a game with no friendly models remaining on your half<br />

of the table (1 pt)<br />

• Clean Sweep – End a game with no enemy models remaining on<br />

your half of the table (1 pt)<br />

Warjack destrUction Finishing moves<br />

(limited BoUnties)<br />

When a warjack or warbeast destroys a warjack, its controller<br />

may choose to make one of the following finishing moves:<br />

• Cortex Crusher (1 pt) – The attacker destroys its victim with a<br />

brutal blow and sends a deadly shockwave back to its controller<br />

through the severed link between the battlegroup. The controlling<br />

warcaster of a warjack destroyed with a Cortex Crusher finishing<br />

move suffers d3 damage.<br />

• Depressurizer (1 pt) – Tearing into the warjack’s boiler, the attacker<br />

directs a blast of steam at nearby targets. After placing a warjack<br />

wreck marker, the attacker can immediately make a ranged attack<br />

if it is not engaged. This attack is a RNG SP 6 and POW 10 and is<br />

Damage Type: Fire .<br />

• Heck of a Hat (1 pt) – The attacker violently rips pipes and<br />

mechanika from the warjack’s hull with a teeth-shattering screech<br />

of metal . . . and then proudly wears the remnants as a hat. The<br />

attacker gains +1 ARM for one round.<br />

• Just A Bit Outside (1 pt) – The attacker rips the head off an enemy<br />

warjack and throws it at an enemy model. After placing a warjack<br />

wreck marker, the attacker can immediately make a ranged attack if<br />

it is not engaged. This attack is a RNG 8, POW 0 ranged attack with<br />

the Thrown ability. (Add a model’s STR to the POW of its ranged<br />

attack with a thrown weapon.)<br />

• Disastrous Detonation (1 pt) – The warjack detonates with<br />

explosive force. Before replacing the destroyed warjack with a<br />

wreck marker, all models within 1˝ of the warjack other than the<br />

model performing the Disastrous Detonation are pushed d3˝<br />

directly away from the destroyed warjack.<br />

WarBeast destrUction Finishing moves<br />

(limited BoUnties)<br />

When a warjack or warbeast destroys an enemy warbeast,<br />

its controller can choose to make one of the following<br />

finishing moves:<br />

• A Leg Up (1 pt) – The attacking model rips a leg off its victim and<br />

uses it to smash other foes. The improvised weapon is an additional<br />

melee weapon with POW 3 (so P+S equal to STR+3) with Reach. The<br />

model can immediately make one attack with this weapon without<br />

spending focus or being forced. A Leg Up lasts for one turn.<br />

• Crushed Spirit (1 pt) – The warbeast’s death is so brutal that it<br />

can have a violent effect on the creature’s controlling warlock. If a<br />

model makes a Crushed Spirit finishing move, an enemy warlock<br />

that reaves fury points from the destroyed warbeast suffers 1 point<br />

of damage per fury point reaved.<br />

• Meat Shield (1 pt) – The attacker holds up the warbeast’s dead<br />

carcass and uses it as a meat shield. The attacker gains +2 ARM<br />

against damage that does not originate in its back arc. Meat Shield<br />

lasts for one round.<br />

• Skull Crusher (1 pt) – With a sickening pop, the warbeast explodes<br />

in a tide of blood and gore. Before removing the destroyed<br />

warbeast from play, all models within 1˝ of the warbeast other than<br />

the model performing the Skull Crusher are knocked down.<br />

summer rampage <strong>2012</strong>


www. p r ivateerpress.com<br />

• Gut Punch (1 pt) – The attacker pummels the warbeast so hard<br />

its stomach erupts, spewing caustic bile from the gaping wound.<br />

Before removing the destroyed warbeast from play, all models<br />

within 1˝ of the warbeast other than the warjack performing the<br />

Gut Punch suffer Continuous Effect: Corrosion .<br />

rampages (limited BoUnties)<br />

<strong>Rampage</strong>s are maneuvers that can be utilized by a warjack or<br />

warbeast during a game. A player can use one rampage per<br />

turn. <strong>Rampage</strong>s are limited bounties and are scored once. When<br />

a model triggers a rampage, its controller can choose whether<br />

to use the rampage. If a model triggers multiple rampages, its<br />

controller decides which rampage to use for the turn.<br />

• Berserker (1 pt) – This rampage is triggered when a warjack/<br />

warbeast performs two finishing moves in the same game. When<br />

this rampage is used, this model and friendly warjacks/warbeasts<br />

within 8˝ gain Berserk for the remainder of the game. When a<br />

model with Berserk destroys one or more models with a melee<br />

attack during its combat action, immediately after the attack is<br />

resolved it must make one additional melee attack against another<br />

model in its melee range.<br />

• Hit ’Em Again (2 pts) – This rampage is triggered when a warjack/<br />

warbeast destroys three or more enemy models with a<br />

single power attack and/or collateral damage from that<br />

power attack. When this rampage is used, this warjack/<br />

warbeast can immediately charge an enemy model without<br />

spending focus or being forced and gains boosted melee<br />

attack rolls this turn. The warjack/warbeast can charge<br />

without spending focus or being forced the rest of the game.<br />

• Kill the Head (2 pts) – This rampage is triggered when a<br />

single warjack/warbeast destroys two or more character<br />

models in a single game. When this rampage is used,<br />

this warjack/warbeast immediately makes a full<br />

advance. Then this warjack gains up to 3 focus<br />

points, or this warbeast discards up to 3 fury<br />

points.<br />

• Mayhem (2 pts) – This rampage is triggered when a<br />

warjack/warbeast destroys five or more enemy models<br />

during a single activation. This model can make one<br />

additional melee attack with each of its melee weapons each<br />

activation (including this one) for the rest of the game.<br />

• Tag Team (3 pts) – When an enemy warjack/warbeast<br />

is destroyed by a friendly warjack/warbeast while in a<br />

headlock/weapon lock from another friendly warjack/<br />

warbeast, the warjack/warbeast making the lock and the one<br />

that destroyed the locked foe both gain an additional activation<br />

at the end of the turn. During the additional activation, the warjacks/<br />

warbeasts gain boosted attack and damage rolls.<br />

rewards<br />

• Dominator – The player with the most points by the end of<br />

the event will be declared the Dominator.<br />

• Arcane Mechanik – The WARMACHINE player with the<br />

most points by the end of the event who is not the Dominator<br />

will be declared the Arcane Mechanik.<br />

• Beast Handler – The HORDES player with the most points<br />

by the end of the event who is not the Dominator will be<br />

declared the Beast Handler.<br />

• Artisan – The player with the best painted army will be<br />

declared the Artisan. The army must be played in at least one<br />

<strong>Summer</strong> <strong>Rampage</strong> game for its owner to be eligible for Artisan.<br />

• <strong>Rampage</strong>r – The first player to perform all five rampages<br />

will win the <strong>Rampage</strong>r award.<br />

summer rampage <strong>2012</strong>


www. p r ivateerpress.com<br />

sCenario<br />

relic raid<br />

Summary: Two enemy forces cross paths while transporting<br />

ancient and powerful relics from a nearby ruin. The only way<br />

to establish battlefield supremacy is via the destruction of the<br />

enemy artifact!<br />

Special <strong>Rules</strong><br />

Each player begins with a 50 mm objective placed in his<br />

deployment zone in accordance with the diagram below.<br />

These are the relics.<br />

Each player treats the relic placed in his deployment zone as<br />

a non-warrior friendly faction model.<br />

When a player destroys the enemy relic, all warjacks/<br />

warbeasts in his army gain boosted attack and damage rolls<br />

for the remainder of the game.<br />

Victory Conditions<br />

A player with the last remaining warcaster or warlock<br />

immediately wins the game.<br />

10˝<br />

6˝<br />

16˝<br />

Player 1 AD Line<br />

Player 1 Deployment<br />

relic raid diagram<br />

Ancient Relic<br />

Ancient Relic<br />

ancient relic stat card<br />

Player 2 Deployment<br />

Player 2 AD Line<br />

Contents and Game <strong>Rules</strong> ©2001–<strong>2012</strong> <strong>Privateer</strong> <strong>Press</strong>, Inc. All Rights Reserved. <strong>Privateer</strong> <strong>Press</strong>®, Iron Kingdoms, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Protectorate, Retribution of<br />

Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of <strong>Privateer</strong><br />

<strong>Press</strong>, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights,<br />

trademarks, or other notices contained therein or preserve all marks associated thereof. <strong>Privateer</strong> <strong>Press</strong> reserves the right to remove this permission or revise contents herein at any time for any reason.<br />

summer rampage <strong>2012</strong><br />

16˝<br />

Ancient Relic<br />

<strong>Summer</strong> rampage Objective<br />

Base size: Large<br />

DeF: 5<br />

aRM: 20<br />

PlayeR 1’s OBjective DaMage: 10<br />

PlayeR 2’s OBjective DaMage: 10<br />

ciRculaR visiOn – This model’s front arc extends to 360°.<br />

ancient shROuD – When a damage roll against this model exceeds<br />

its ARM, it suffers 1 damage point instead of the total rolled.<br />

All Rights Reserved.<br />

All faction names, logos, warjack, warcaster & warbeast are TM of <strong>Privateer</strong> <strong>Press</strong>, Inc.<br />

6˝<br />

10˝

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