Summer Rampage 2012 Rules.pdf - Privateer Press
Summer Rampage 2012 Rules.pdf - Privateer Press
Summer Rampage 2012 Rules.pdf - Privateer Press
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<strong>Summer</strong> <strong>Rampage</strong> roars back to life in <strong>2012</strong> as a single-day, open-play event! Finishing moves, rampages, and bounties<br />
all return as warjacks and warbeasts wreak havoc during a grueling array of tumultuous trials and multiplayer mayhem.<br />
Introduced in 2007 as the first organized play event pitting WARMACHINE and HORDES players against each other, the<br />
format focused heavily on warjack-on-warbeast combat. Mixed WARMACHINE/HORDES events soon became the norm,<br />
and <strong>Summer</strong> <strong>Rampage</strong> evolved into a short-format league with global map effects.<br />
For the fifth anniversary of <strong>Summer</strong> <strong>Rampage</strong>, the event will once again focus on bounties, finishing moves, and rampages.<br />
These will be tracked on your Tumultuous Trials sheet, and the player with the most points at the end of the event will be<br />
declared the Dominator.<br />
Player resPonsibilities<br />
Players participating in the <strong>Summer</strong> <strong>Rampage</strong> <strong>2012</strong> event<br />
must bring their own models, stat cards, dice, measuring<br />
devices, tokens, and templates they require for play. Tokens<br />
representing in-game effects such as focus, fury, spells,<br />
and abilities are required and must be kept adjacent to the<br />
corresponding model on the table.<br />
Players can also use the War Room application during<br />
<strong>Summer</strong> <strong>Rampage</strong> <strong>2012</strong>. When using War Room during an<br />
event players can: mark damage on War Room cards instead<br />
of physical stat cards, reference model and game rules from<br />
War Room instead of physical stat cards or rulebooks, and<br />
show Event Organizers (EOs) and opponents a theme force’s<br />
rules on War Room. Players must still share their model stats<br />
and so on with their opponent, whether or not that opponent<br />
has War Room. If a player’s War Room device fails during a<br />
game and cannot be recovered in a timely manner the player<br />
will concede that game.<br />
Modeling and Painting<br />
All models used in <strong>Privateer</strong> <strong>Press</strong> organized play events must<br />
be <strong>Privateer</strong> <strong>Press</strong> miniatures from the WARMACHINE or<br />
HORDES ranges. The miniatures must be fully assembled on<br />
the appropriately sized base for which the model was designed.<br />
Any non-<strong>Privateer</strong> <strong>Press</strong> models, unassembled miniatures, or<br />
inappropriately based models are not permitted.<br />
Models that have not yet been released to the general public<br />
at the time of the event are not permitted unless those models<br />
are readily available at the event venue (such as conventionrelease<br />
models in tournaments at that convention). The<br />
Extreme versions of models are perfectly acceptable for use<br />
in organized play.<br />
<strong>Privateer</strong> <strong>Press</strong> encourages players to have a fully painted<br />
force on the table. Games with painted armies are more<br />
interesting to watch and generally enhance the experience for<br />
all. Although painting is not required, players should take<br />
this chance to show off all aspects of the hobby.<br />
Model Conversions<br />
Playing with a uniquely individualized and painted force<br />
is one of the most rewarding aspects of the hobby. Just as<br />
with information disclosure and sportsmanship, players are<br />
expected to be unambiguous about model representation. The<br />
following rules must be adhered to when using converted<br />
models in organized play. These rules are meant not to limit a<br />
player’s modeling options but rather to allow creativity without<br />
generating an environment that could become confusing during<br />
game play. At his discretion, an EO can make exceptions to<br />
these rules to approve any reasonable conversion.
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A converted model must contain a majority of parts from the<br />
WARMACHINE or HORDES model for which the rules were<br />
written. For example, a Testament of Menoth conversion<br />
must be composed mostly of parts from the Testament of<br />
Menoth model. The end result of any conversion must be<br />
clearly identifiable as the intended miniature and accurately<br />
represent its weapons and equipment as listed in its rules.<br />
Any conversions must be clearly pointed out to your<br />
opponent before the game to avoid confusion.<br />
On warrior models, converting and swapping weapons is<br />
acceptable provided the new weapon represents the same<br />
type of weapon replaced (like swapping one sword for<br />
another). Anything relating to a weapon’s specific rules<br />
must be maintained to avoid confusion on the tabletop.<br />
For example, a weapon with Chain Weapon must still be<br />
modeled as a chain-style weapon, and a weapon’s length<br />
must be considered when converting weapons with Reach.<br />
Weapons cannot be swapped on warjack and warbeast<br />
models. Since many of the ’jacks and beasts utilize the same<br />
chassis or torso, the weapons are the most identifiable part<br />
of the model when looking across the tabletop. Converting<br />
warjacks and warbeasts is still encouraged, but the aesthetics<br />
of the weapons must be maintained. Modifying weapons is<br />
permitted, as long as the end result is easily identifiable as<br />
the intended warjack or warbeast’s proper weapon.<br />
Models/units with upgrade blisters are an exception to<br />
the standard model conversion rules in a number of ways.<br />
Because the parts in these blisters define an entirely separate<br />
set of stats and abilities, the upgrade parts must be clearly<br />
visible on the model/unit matching the upgrade stat card in<br />
order to be legal for tournament use. For example, a helljack<br />
with one claw and one harpoon is not Malice. The model<br />
must have the correct head, harpoon blade, and all three<br />
spirit parts from the Malice upgrade in order to be considered<br />
Malice. Additionally, once a model/unit has been converted,<br />
it can be fielded only as that model/unit. For example, a<br />
Warpwolf with the parts from the Ghetorix upgrade is not<br />
an acceptable “conversion” for use with a Warpwolf Stalker<br />
stat card. Lastly, in the case of unit attachment or weapon<br />
attachment upgrade, the model(s) that use the upgrade stat<br />
card must follow these rules to be legal for tournament use,<br />
but the base unit follows the standard conversion policy for<br />
warrior model conversions, above. For example, a Black<br />
Dragon Officer & Standard must always use the Black<br />
Dragon upgrade stat card and an Iron Fang Pikemen Officer<br />
& Standard must always use the Iron Fang Pikemen Officer<br />
& Standard stat card, but an Iron Fang Pikeman unit without<br />
a UA uses its standard stat card whether or not they have<br />
Black Dragon shields (or any other reasonable conversion).<br />
Miniatures must be on their appropriately sized<br />
WARMACHINE/HORDES base, but scenic details can be<br />
added. The base’s perimeter must always be considered<br />
when modeling scenic details. While it is acceptable for<br />
scenic elements to overhang the base’s edge, the base itself<br />
and not the scenic elements is used for all measurements. The<br />
edge of a model’s base must not obscured to the point that<br />
accurate measuring becomes difficult or impossible.<br />
sPortsManshiP<br />
A fair and honest in-game environment is required in order<br />
for everyone to have fun. Players must accurately execute<br />
the rules of the game and fully cooperate with opponents to<br />
honestly answer any questions that arise before and during<br />
the game. Players are also responsible for holding their<br />
opponents to the same standards.<br />
The EO will not be able to observe every game. If your opponent<br />
is doing something that is making you uncomfortable—<br />
stalling, bending the rules, or outright cheating—tell your<br />
opponent about it. Explain what he can do to remedy the<br />
situation in order to maintain a fair, honest, and fun in-game<br />
environment. If the behavior continues or a dispute arises, call<br />
the EO and explain the situation. The EO always has the final<br />
word on rules questions or debates. Players must accept all<br />
rulings made by the EO whether or not they agree.<br />
Players must present a mature and polite demeanor to<br />
their opponents and the EO. Failure to do so will result in<br />
immediate disqualification. An EO can also disqualify a player<br />
for any incident that is deemed unsporting. This includes,<br />
but is not limited to, offensive or abusive conduct, bullying,<br />
cheating, constant rules arguments, improper play, stalling,<br />
and other inappropriate actions. Disqualified players are not<br />
eligible for any awards or prizes and are barred from further<br />
participation in the event and any other related events.<br />
event rules<br />
This event uses a free-play format that awards players<br />
Tumultuous Trials points for accomplishments in games,<br />
army construction, and modeling. All games must be played<br />
at the 35-point level or greater. Armies must be built with<br />
Fight Club restrictions: For every 10 army points of warjack<br />
or warbeast models in a Fight Club army list, the list can<br />
contain only 5 points of warrior models. Warjacks that would<br />
become inert and warbeasts that would become wild instead<br />
become autonomous (see WARMACHINE: Prime Mk II, p. 80).<br />
Score sheets are provided to track points gained by fulfilling<br />
certain requirements. All games should be played using the<br />
event scenario. There is no limit to how many games a player<br />
may play during the course of the event. Players are welcome<br />
to play different factions during the event.<br />
summer rampage <strong>2012</strong>
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bounties<br />
Bounties are plentiful in <strong>Summer</strong> <strong>Rampage</strong>. Whether it’s<br />
destroying a model on a huge base with a warjack or using<br />
your warlock to slay the opposing warcaster, there’s probably<br />
a bounty for you!<br />
There are two basic types of bounties: unlimited and limited.<br />
Unlimited bounties can be scored multiple times. Limited<br />
bounties can be scored once. Finishing moves and rampages<br />
are limited bounties and are scored once. Even though they<br />
can be scored only once, finishing moves and rampages can<br />
be performed any number of times throughout the event.<br />
Unlimited BoUnties<br />
• Game On – Play a game (1 pt)<br />
• A New Challenger – Play a game against a new opponent (1 pt)<br />
• Crush Them All – Play a game against a new faction (1 pt)<br />
• Victory – Win a game (1 pt)<br />
• All In – Play an Unbound game (8 pts)<br />
limited BoUnties<br />
• Masterpiece – Play with a fully painted army (2 pts)<br />
• Epic Duel – Warcaster/warlock under your control destroys one or<br />
more enemy warcasters/warlocks with an attack (2 pts)<br />
• Recon – A warcaster/warlock under your control enters your<br />
opponent’s deployment zone (2 pts)<br />
• Massacre – Destroy ten of your opponent’s models in one turn (2 pts)<br />
• Endangered Species – All your opponent’s warbeasts/warjacks are<br />
destroyed or removed from play by the end of the game (2 pts)<br />
• Genocide – All your opponent’s trooper models are destroyed or<br />
removed from play by the end of the game (2 pts)<br />
• Safari – A warcaster/warlock under your control destroys one or<br />
more enemy warbeasts/warjacks with a melee attack (2 pts)<br />
• Arcane Might - A warcaster/warlock under your control destroys one<br />
or more enemy warbeasts/warbeasts with an offensive spell (2 pts)<br />
• Old School – Play with only a battlegroup (2 pts)<br />
• The Bigger They Are – A warjack/warbeast under your control<br />
destroys one or more models on a huge base (2 pts)<br />
• The Harder They Hit – A huge-based model under your control<br />
destroys one or more warlocks/warcasters or warbeasts/warjacks (2 pts)<br />
• Theme Machine – Play a game with a Tier 4 Theme Force (1 pt)<br />
• Blitz – End a game with no friendly models remaining on your half<br />
of the table (1 pt)<br />
• Clean Sweep – End a game with no enemy models remaining on<br />
your half of the table (1 pt)<br />
Warjack destrUction Finishing moves<br />
(limited BoUnties)<br />
When a warjack or warbeast destroys a warjack, its controller<br />
may choose to make one of the following finishing moves:<br />
• Cortex Crusher (1 pt) – The attacker destroys its victim with a<br />
brutal blow and sends a deadly shockwave back to its controller<br />
through the severed link between the battlegroup. The controlling<br />
warcaster of a warjack destroyed with a Cortex Crusher finishing<br />
move suffers d3 damage.<br />
• Depressurizer (1 pt) – Tearing into the warjack’s boiler, the attacker<br />
directs a blast of steam at nearby targets. After placing a warjack<br />
wreck marker, the attacker can immediately make a ranged attack<br />
if it is not engaged. This attack is a RNG SP 6 and POW 10 and is<br />
Damage Type: Fire .<br />
• Heck of a Hat (1 pt) – The attacker violently rips pipes and<br />
mechanika from the warjack’s hull with a teeth-shattering screech<br />
of metal . . . and then proudly wears the remnants as a hat. The<br />
attacker gains +1 ARM for one round.<br />
• Just A Bit Outside (1 pt) – The attacker rips the head off an enemy<br />
warjack and throws it at an enemy model. After placing a warjack<br />
wreck marker, the attacker can immediately make a ranged attack if<br />
it is not engaged. This attack is a RNG 8, POW 0 ranged attack with<br />
the Thrown ability. (Add a model’s STR to the POW of its ranged<br />
attack with a thrown weapon.)<br />
• Disastrous Detonation (1 pt) – The warjack detonates with<br />
explosive force. Before replacing the destroyed warjack with a<br />
wreck marker, all models within 1˝ of the warjack other than the<br />
model performing the Disastrous Detonation are pushed d3˝<br />
directly away from the destroyed warjack.<br />
WarBeast destrUction Finishing moves<br />
(limited BoUnties)<br />
When a warjack or warbeast destroys an enemy warbeast,<br />
its controller can choose to make one of the following<br />
finishing moves:<br />
• A Leg Up (1 pt) – The attacking model rips a leg off its victim and<br />
uses it to smash other foes. The improvised weapon is an additional<br />
melee weapon with POW 3 (so P+S equal to STR+3) with Reach. The<br />
model can immediately make one attack with this weapon without<br />
spending focus or being forced. A Leg Up lasts for one turn.<br />
• Crushed Spirit (1 pt) – The warbeast’s death is so brutal that it<br />
can have a violent effect on the creature’s controlling warlock. If a<br />
model makes a Crushed Spirit finishing move, an enemy warlock<br />
that reaves fury points from the destroyed warbeast suffers 1 point<br />
of damage per fury point reaved.<br />
• Meat Shield (1 pt) – The attacker holds up the warbeast’s dead<br />
carcass and uses it as a meat shield. The attacker gains +2 ARM<br />
against damage that does not originate in its back arc. Meat Shield<br />
lasts for one round.<br />
• Skull Crusher (1 pt) – With a sickening pop, the warbeast explodes<br />
in a tide of blood and gore. Before removing the destroyed<br />
warbeast from play, all models within 1˝ of the warbeast other than<br />
the model performing the Skull Crusher are knocked down.<br />
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• Gut Punch (1 pt) – The attacker pummels the warbeast so hard<br />
its stomach erupts, spewing caustic bile from the gaping wound.<br />
Before removing the destroyed warbeast from play, all models<br />
within 1˝ of the warbeast other than the warjack performing the<br />
Gut Punch suffer Continuous Effect: Corrosion .<br />
rampages (limited BoUnties)<br />
<strong>Rampage</strong>s are maneuvers that can be utilized by a warjack or<br />
warbeast during a game. A player can use one rampage per<br />
turn. <strong>Rampage</strong>s are limited bounties and are scored once. When<br />
a model triggers a rampage, its controller can choose whether<br />
to use the rampage. If a model triggers multiple rampages, its<br />
controller decides which rampage to use for the turn.<br />
• Berserker (1 pt) – This rampage is triggered when a warjack/<br />
warbeast performs two finishing moves in the same game. When<br />
this rampage is used, this model and friendly warjacks/warbeasts<br />
within 8˝ gain Berserk for the remainder of the game. When a<br />
model with Berserk destroys one or more models with a melee<br />
attack during its combat action, immediately after the attack is<br />
resolved it must make one additional melee attack against another<br />
model in its melee range.<br />
• Hit ’Em Again (2 pts) – This rampage is triggered when a warjack/<br />
warbeast destroys three or more enemy models with a<br />
single power attack and/or collateral damage from that<br />
power attack. When this rampage is used, this warjack/<br />
warbeast can immediately charge an enemy model without<br />
spending focus or being forced and gains boosted melee<br />
attack rolls this turn. The warjack/warbeast can charge<br />
without spending focus or being forced the rest of the game.<br />
• Kill the Head (2 pts) – This rampage is triggered when a<br />
single warjack/warbeast destroys two or more character<br />
models in a single game. When this rampage is used,<br />
this warjack/warbeast immediately makes a full<br />
advance. Then this warjack gains up to 3 focus<br />
points, or this warbeast discards up to 3 fury<br />
points.<br />
• Mayhem (2 pts) – This rampage is triggered when a<br />
warjack/warbeast destroys five or more enemy models<br />
during a single activation. This model can make one<br />
additional melee attack with each of its melee weapons each<br />
activation (including this one) for the rest of the game.<br />
• Tag Team (3 pts) – When an enemy warjack/warbeast<br />
is destroyed by a friendly warjack/warbeast while in a<br />
headlock/weapon lock from another friendly warjack/<br />
warbeast, the warjack/warbeast making the lock and the one<br />
that destroyed the locked foe both gain an additional activation<br />
at the end of the turn. During the additional activation, the warjacks/<br />
warbeasts gain boosted attack and damage rolls.<br />
rewards<br />
• Dominator – The player with the most points by the end of<br />
the event will be declared the Dominator.<br />
• Arcane Mechanik – The WARMACHINE player with the<br />
most points by the end of the event who is not the Dominator<br />
will be declared the Arcane Mechanik.<br />
• Beast Handler – The HORDES player with the most points<br />
by the end of the event who is not the Dominator will be<br />
declared the Beast Handler.<br />
• Artisan – The player with the best painted army will be<br />
declared the Artisan. The army must be played in at least one<br />
<strong>Summer</strong> <strong>Rampage</strong> game for its owner to be eligible for Artisan.<br />
• <strong>Rampage</strong>r – The first player to perform all five rampages<br />
will win the <strong>Rampage</strong>r award.<br />
summer rampage <strong>2012</strong>
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sCenario<br />
relic raid<br />
Summary: Two enemy forces cross paths while transporting<br />
ancient and powerful relics from a nearby ruin. The only way<br />
to establish battlefield supremacy is via the destruction of the<br />
enemy artifact!<br />
Special <strong>Rules</strong><br />
Each player begins with a 50 mm objective placed in his<br />
deployment zone in accordance with the diagram below.<br />
These are the relics.<br />
Each player treats the relic placed in his deployment zone as<br />
a non-warrior friendly faction model.<br />
When a player destroys the enemy relic, all warjacks/<br />
warbeasts in his army gain boosted attack and damage rolls<br />
for the remainder of the game.<br />
Victory Conditions<br />
A player with the last remaining warcaster or warlock<br />
immediately wins the game.<br />
10˝<br />
6˝<br />
16˝<br />
Player 1 AD Line<br />
Player 1 Deployment<br />
relic raid diagram<br />
Ancient Relic<br />
Ancient Relic<br />
ancient relic stat card<br />
Player 2 Deployment<br />
Player 2 AD Line<br />
Contents and Game <strong>Rules</strong> ©2001–<strong>2012</strong> <strong>Privateer</strong> <strong>Press</strong>, Inc. All Rights Reserved. <strong>Privateer</strong> <strong>Press</strong>®, Iron Kingdoms, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Protectorate, Retribution of<br />
Scyrah, Retribution, HORDES, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of <strong>Privateer</strong><br />
<strong>Press</strong>, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights,<br />
trademarks, or other notices contained therein or preserve all marks associated thereof. <strong>Privateer</strong> <strong>Press</strong> reserves the right to remove this permission or revise contents herein at any time for any reason.<br />
summer rampage <strong>2012</strong><br />
16˝<br />
Ancient Relic<br />
<strong>Summer</strong> rampage Objective<br />
Base size: Large<br />
DeF: 5<br />
aRM: 20<br />
PlayeR 1’s OBjective DaMage: 10<br />
PlayeR 2’s OBjective DaMage: 10<br />
ciRculaR visiOn – This model’s front arc extends to 360°.<br />
ancient shROuD – When a damage roll against this model exceeds<br />
its ARM, it suffers 1 damage point instead of the total rolled.<br />
All Rights Reserved.<br />
All faction names, logos, warjack, warcaster & warbeast are TM of <strong>Privateer</strong> <strong>Press</strong>, Inc.<br />
6˝<br />
10˝