The Three Signs of a Miserable Job - Sonicbids
The Three Signs of a Miserable Job - Sonicbids
The Three Signs of a Miserable Job - Sonicbids
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“Great employees<br />
don’t want their<br />
success to depend<br />
on the subjective<br />
views or opinions<br />
<strong>of</strong> another<br />
human being.”<br />
“To be the kind<br />
<strong>of</strong> leader…who<br />
can help people<br />
discover the<br />
relevance <strong>of</strong> their<br />
work, a person<br />
must have a<br />
level <strong>of</strong> personal<br />
confi dence<br />
and emotional<br />
vulnerability.”<br />
“To manage<br />
another human<br />
being effectively<br />
requires some<br />
degree <strong>of</strong> empathy<br />
and curiosity about<br />
why that person<br />
gets out <strong>of</strong> bed in<br />
the morning, what<br />
is on their mind<br />
and how you can<br />
contribute to<br />
them becoming a<br />
better person.”<br />
“People want to<br />
be managed as<br />
people, not as<br />
mere workers.”<br />
Bailey called another meeting and asked the employees to consider who depended on<br />
them and whom they depended upon. No one understood, so he told them what he had<br />
observed. He praised Joleen, the waitress, for playing with a cranky baby so its mom<br />
could eat. He told Salvador, the dishwasher, that his work was essential. He made sure the<br />
restaurant always had clean dishes and silverware. Salvador glowed with pride. Bailey<br />
told Migo that he couldn’t function as a manager without the young man’s help. Bailey<br />
pointed out how important each employee was to the restaurant and to the staff.<br />
Clearly touched by Bailey’s little speech, the employees developed a newfound respect<br />
for themselves and for each other. It showed in their work. Business continued to improve.<br />
Bailey spent his time learning about what made each employee tick. He discovered that<br />
Salvador and Migo played Saturday mornings on an amateur soccer team. He went and<br />
watched a few <strong>of</strong> their games. <strong>The</strong>y were immensely proud that their boss was in the<br />
stands. He learned that Patty’s daughter had a food allergy, so he and Joaquin found<br />
Patty an inexpensive source <strong>of</strong> allergen-free food. For the first time, the employees felt<br />
that someone cared. It made a lot <strong>of</strong> difference. Joe and the staffers were happy. Receipts<br />
and tips were up. Bailey’s experiment had worked.<br />
Shortly thereafter, a foundering retail sporting-goods company recruited Bailey to become<br />
its CEO. On his last night at the restaurant, the employees threw him a good-bye party.<br />
Afterward, Bailey took Joe aside and suggested Migo for his managerial job; Joe agreed.<br />
<strong>The</strong> Sporting Goods Store<br />
Bailey found that the sporting-goods firm had the same basic problems as Gene and<br />
Joe’s – unhappy employees. He quickly taught his regional and store managers how to<br />
get employees to feel good about their jobs. Things turned around just as quickly as they<br />
had at the restaurant. After six months, pr<strong>of</strong>its were up and turnover was down. <strong>The</strong><br />
business was moving ahead.<br />
One weekend about a year later, a small package came for Brian Bailey. Inside was a<br />
brand-new white T-shirt. It showed two smiling men shaking hands. Underneath, in red<br />
and green letters, it read, “Migo and Joe’s Pizza and Pasta. Here, <strong>The</strong>re, Everywhere.”<br />
Lessons Learned<br />
People can be unhappy at their jobs, no matter how great the job sounds, from highly<br />
paid CEOs and big-time entertainers to famous pr<strong>of</strong>essional athletes…or the waitress or<br />
dishwasher at the corner bistro. <strong>Miserable</strong> jobs <strong>of</strong>ten share these three characteristics.<br />
1. Anonymity – You can’t feel good about your job if you feel unknown to management.<br />
Employees need to believe that the company cares about them. Otherwise, they feel<br />
anonymous and invisible. When they do, invariably they are unhappy at work.<br />
2. Irrelevance – Believing that your work matters is a giant step toward feeling happy<br />
at work. Employees need to feel that they make a significant contribution. This<br />
could be on behalf <strong>of</strong> their customers and colleagues, or some greater good.<br />
3. Lack <strong>of</strong> measurement – People need a tangible way to quantify their work. Without<br />
that, they will feel nervous, uneasy and ultimately unsatisfied. For salespersons, this<br />
could be the dollar amount <strong>of</strong> their sales. For a major-league baseball pitcher, it<br />
could be the number <strong>of</strong> strikeouts he achieves. For a CEO, it can be an increase in<br />
shareholder value. <strong>The</strong> inability to quantify and measure their achievements is a<br />
primary reason that many people hate their jobs. <strong>The</strong> reward for full participation<br />
should be substantive and measurable. If employees feel that they have no material<br />
<strong>The</strong> <strong>Three</strong> <strong>Signs</strong> <strong>of</strong> a <strong>Miserable</strong> <strong>Job</strong> © Copyright 2008 getAbstract 4 <strong>of</strong> 5