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The Three Signs of a Miserable Job - Sonicbids

The Three Signs of a Miserable Job - Sonicbids

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“Great employees<br />

don’t want their<br />

success to depend<br />

on the subjective<br />

views or opinions<br />

<strong>of</strong> another<br />

human being.”<br />

“To be the kind<br />

<strong>of</strong> leader…who<br />

can help people<br />

discover the<br />

relevance <strong>of</strong> their<br />

work, a person<br />

must have a<br />

level <strong>of</strong> personal<br />

confi dence<br />

and emotional<br />

vulnerability.”<br />

“To manage<br />

another human<br />

being effectively<br />

requires some<br />

degree <strong>of</strong> empathy<br />

and curiosity about<br />

why that person<br />

gets out <strong>of</strong> bed in<br />

the morning, what<br />

is on their mind<br />

and how you can<br />

contribute to<br />

them becoming a<br />

better person.”<br />

“People want to<br />

be managed as<br />

people, not as<br />

mere workers.”<br />

Bailey called another meeting and asked the employees to consider who depended on<br />

them and whom they depended upon. No one understood, so he told them what he had<br />

observed. He praised Joleen, the waitress, for playing with a cranky baby so its mom<br />

could eat. He told Salvador, the dishwasher, that his work was essential. He made sure the<br />

restaurant always had clean dishes and silverware. Salvador glowed with pride. Bailey<br />

told Migo that he couldn’t function as a manager without the young man’s help. Bailey<br />

pointed out how important each employee was to the restaurant and to the staff.<br />

Clearly touched by Bailey’s little speech, the employees developed a newfound respect<br />

for themselves and for each other. It showed in their work. Business continued to improve.<br />

Bailey spent his time learning about what made each employee tick. He discovered that<br />

Salvador and Migo played Saturday mornings on an amateur soccer team. He went and<br />

watched a few <strong>of</strong> their games. <strong>The</strong>y were immensely proud that their boss was in the<br />

stands. He learned that Patty’s daughter had a food allergy, so he and Joaquin found<br />

Patty an inexpensive source <strong>of</strong> allergen-free food. For the first time, the employees felt<br />

that someone cared. It made a lot <strong>of</strong> difference. Joe and the staffers were happy. Receipts<br />

and tips were up. Bailey’s experiment had worked.<br />

Shortly thereafter, a foundering retail sporting-goods company recruited Bailey to become<br />

its CEO. On his last night at the restaurant, the employees threw him a good-bye party.<br />

Afterward, Bailey took Joe aside and suggested Migo for his managerial job; Joe agreed.<br />

<strong>The</strong> Sporting Goods Store<br />

Bailey found that the sporting-goods firm had the same basic problems as Gene and<br />

Joe’s – unhappy employees. He quickly taught his regional and store managers how to<br />

get employees to feel good about their jobs. Things turned around just as quickly as they<br />

had at the restaurant. After six months, pr<strong>of</strong>its were up and turnover was down. <strong>The</strong><br />

business was moving ahead.<br />

One weekend about a year later, a small package came for Brian Bailey. Inside was a<br />

brand-new white T-shirt. It showed two smiling men shaking hands. Underneath, in red<br />

and green letters, it read, “Migo and Joe’s Pizza and Pasta. Here, <strong>The</strong>re, Everywhere.”<br />

Lessons Learned<br />

People can be unhappy at their jobs, no matter how great the job sounds, from highly<br />

paid CEOs and big-time entertainers to famous pr<strong>of</strong>essional athletes…or the waitress or<br />

dishwasher at the corner bistro. <strong>Miserable</strong> jobs <strong>of</strong>ten share these three characteristics.<br />

1. Anonymity – You can’t feel good about your job if you feel unknown to management.<br />

Employees need to believe that the company cares about them. Otherwise, they feel<br />

anonymous and invisible. When they do, invariably they are unhappy at work.<br />

2. Irrelevance – Believing that your work matters is a giant step toward feeling happy<br />

at work. Employees need to feel that they make a significant contribution. This<br />

could be on behalf <strong>of</strong> their customers and colleagues, or some greater good.<br />

3. Lack <strong>of</strong> measurement – People need a tangible way to quantify their work. Without<br />

that, they will feel nervous, uneasy and ultimately unsatisfied. For salespersons, this<br />

could be the dollar amount <strong>of</strong> their sales. For a major-league baseball pitcher, it<br />

could be the number <strong>of</strong> strikeouts he achieves. For a CEO, it can be an increase in<br />

shareholder value. <strong>The</strong> inability to quantify and measure their achievements is a<br />

primary reason that many people hate their jobs. <strong>The</strong> reward for full participation<br />

should be substantive and measurable. If employees feel that they have no material<br />

<strong>The</strong> <strong>Three</strong> <strong>Signs</strong> <strong>of</strong> a <strong>Miserable</strong> <strong>Job</strong> © Copyright 2008 getAbstract 4 <strong>of</strong> 5

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