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<strong>The</strong> current issue and full text archive <strong>of</strong> this journal is available at<br />

www.emeraldinsight.com/0968-5227.htm<br />

<strong>The</strong> <strong>selection</strong> <strong>of</strong> <strong>instant</strong><br />

<strong>messaging</strong> <strong>or</strong> e-<strong>mail</strong><br />

College students’ perspective f<strong>or</strong> computer<br />

communication<br />

Sean Lancaster and David C. Yen<br />

Department <strong>of</strong> DSC and MIS, Miami University, Oxf<strong>or</strong>d, Ohio, USA<br />

Albert H. Huang<br />

Eberhardt School <strong>of</strong> Business, University <strong>of</strong> the Pacific, Stockton,<br />

Calif<strong>or</strong>nia, USA, and<br />

Shin-Yuan Hung<br />

Department <strong>of</strong> Inf<strong>or</strong>mation Management, National Chung Cheng University,<br />

Chia-Yi, Taiwan, Republic <strong>of</strong> China<br />

Abstract<br />

Purpose – Instant <strong>messaging</strong> and e-<strong>mail</strong> are popular communication methods on college campuses.<br />

However, students’ perceptions <strong>of</strong> the two technologies vary greatly. This study seeks to investigate<br />

the differences between <strong>instant</strong> <strong>messaging</strong> and e-<strong>mail</strong>.<br />

Design/methodology/approach – A survey was given to 545 college students.<br />

Findings – Instant <strong>messaging</strong> is perceived as <strong>of</strong>fering many advantages over e-<strong>mail</strong> including<br />

conveying emotions, building relationships and ease <strong>of</strong> use (EU). Users are m<strong>or</strong>e likely to use symbols<br />

with their <strong>instant</strong> messages to help communicate. College students find both technologies to be easy to<br />

use, but show a preference f<strong>or</strong> the EU <strong>of</strong> <strong>instant</strong> <strong>messaging</strong>. However, despite its perceived functional<br />

benefits, <strong>instant</strong> <strong>messaging</strong> is only the fav<strong>or</strong>ed f<strong>or</strong>m <strong>of</strong> communication f<strong>or</strong> personal and social<br />

relationships.<br />

Originality/value – This paper builds on existing research by discussing inf<strong>or</strong>mation richness, EU,<br />

the use <strong>of</strong> emotions, multimedia, playfulness, flow, cognitive fit the<strong>or</strong>y, bounded rationality, perceived<br />

commitment, and user satisfaction in the course <strong>of</strong> the study.<br />

Keyw<strong>or</strong>ds Computer applications, Communication, Electronic <strong>mail</strong><br />

Paper type Research paper<br />

Introduction<br />

E-<strong>mail</strong> and <strong>instant</strong> <strong>messaging</strong> are popular communication technologies on college<br />

campuses. Students are using these technologies to trade messages with friends, keep<br />

in touch over distance, communicate on w<strong>or</strong>k-related projects and exchange new ideas.<br />

While studies show that face-to-face relationships are still perceived as being m<strong>or</strong>e<br />

valuable than either method in developing relationships, both are increasingly being<br />

used to communicate in social and w<strong>or</strong>k environments (Huang and Yen, 2003; Parks<br />

and Floyd, 1996; Parks and Roberts, 1998; Pascal, 2003). Computer mediated<br />

communication has been widely studied, with much research focusing on e-<strong>mail</strong>, it<br />

simply has been in use longer than <strong>instant</strong> <strong>messaging</strong> (Isaacs et al., 2002). Recently,<br />

there has been a surge <strong>of</strong> research on <strong>instant</strong> <strong>messaging</strong> looking at its effects in both<br />

social and w<strong>or</strong>k related environments (Lenhart et al., 2001). This paper will look at<br />

Instant<br />

<strong>messaging</strong> <strong>or</strong><br />

e-<strong>mail</strong><br />

5<br />

Inf<strong>or</strong>mation Management &<br />

Computer Security<br />

Vol. 15 No. 1, 2007<br />

pp. 5-22<br />

q Emerald Group Publishing Limited<br />

0968-5227<br />

DOI 10.1108/09685220710738750


IMCS<br />

15,1<br />

6<br />

college students’ perceptions <strong>of</strong> both e-<strong>mail</strong> and <strong>instant</strong> <strong>messaging</strong> f<strong>or</strong> conveying<br />

emotions, aiding relationships, usage and reliability.<br />

E-<strong>mail</strong> is a popular communication tool. IDC Research projects that the total number<br />

<strong>of</strong> e-<strong>mail</strong> messages sent daily will exceed 60 billion w<strong>or</strong>ldwide by 2006. In 2002,<br />

CyberAtlas found that the internet is the primary mode <strong>of</strong> communication f<strong>or</strong><br />

US teenagers. About 91 percent <strong>of</strong> those aged 18-19 use e-<strong>mail</strong>. A 2001 Gallup poll<br />

found that nine in ten respondents use e-<strong>mail</strong> at home while eight in ten use it at w<strong>or</strong>k.<br />

Instant <strong>messaging</strong> has quickly spread as a popular communication tool. Introduced<br />

in 1996, IDC Research now predicts that the <strong>instant</strong> <strong>messaging</strong> market will reach<br />

$4.2 billion by 2006. Acc<strong>or</strong>ding to Nielson Netratings, by 2002, nearly 40 percent <strong>of</strong><br />

online households in the USA were logging into a public <strong>instant</strong> <strong>messaging</strong> netw<strong>or</strong>k at<br />

least once a month. <strong>The</strong> same study also found that nine out <strong>of</strong> the top ten online<br />

destinations f<strong>or</strong> children and teenagers were <strong>instant</strong> <strong>messaging</strong> tools and services.<br />

Rather than looking at e-<strong>mail</strong> and <strong>instant</strong> <strong>messaging</strong> independently, this paper will<br />

compare student perceptions <strong>of</strong> the two technologies. <strong>The</strong> study hopes to answer some<br />

fundamental questions: are <strong>instant</strong> <strong>messaging</strong> and e-<strong>mail</strong> useful f<strong>or</strong> similar types <strong>of</strong><br />

communication? Is there a user preference when communicating in social and w<strong>or</strong>k<br />

settings? Is either technology superi<strong>or</strong> when attempting to convey emotions?<br />

Evolution <strong>of</strong> <strong>instant</strong> <strong>messaging</strong><br />

Instant <strong>messaging</strong> was introduced in 1996 with the introduction <strong>of</strong> ICQ s<strong>of</strong>tware by<br />

Mirablis. Upon registering with ICQ, the user is given a universal internet number,<br />

UIN, which allows the individual to be uniquely identified upon log-in. Your pr<strong>of</strong>ile can<br />

be updated with personal inf<strong>or</strong>mation and a list <strong>of</strong> contacts, a “buddy list.” Once the<br />

user has accessed the internet, ICQ will share the connection with other ICQ users,<br />

updating the “buddy list” when contacts are available (www.icq.com). <strong>The</strong> technology<br />

was quickly adopted by young people as a communication method and its popularity<br />

has continued to grow (Huang and Yen, 2003; Schiano et al., 2002; Fang, 2003).<br />

Instant <strong>messaging</strong> has undergone rapid growth and estimates predict that growth<br />

to continue in the future. IDC Research w estimates that the <strong>instant</strong> <strong>messaging</strong> market<br />

will increase from $1.1 billion in 2001 to $4.2 billion in 2006. <strong>The</strong> Radicati Group<br />

estimates that the active <strong>instant</strong> <strong>messaging</strong> accounts will grow from 590 million in<br />

2003 to m<strong>or</strong>e than 1.4 billion in 2007. Those estimates include both social and w<strong>or</strong>k<br />

related <strong>instant</strong> <strong>messaging</strong> accounts.<br />

Instant <strong>messaging</strong> possesses several characteristics that distinguish it from e-<strong>mail</strong>.<br />

It allows real time communication, usually between two parties. Users are able to<br />

synchronously communicate by delivering point-to-point text messages (Segerstad and<br />

Ljungstrand, 2002; Grinter and Paylen, 2002). E-<strong>mail</strong> also allows point-to-point<br />

communication, usually between two parties. <strong>The</strong> inf<strong>or</strong>mation is not transmitted<br />

real-time, instead using a server f<strong>or</strong> st<strong>or</strong>age until the recipient is able to retrieve the<br />

content. Additionally, an increasing number <strong>of</strong> graphical emoticons are available to<br />

users <strong>of</strong> <strong>instant</strong> <strong>messaging</strong> (Figure 1). Vend<strong>or</strong>s and users are continuously creating and<br />

increasing the pool <strong>of</strong> available emoticons. <strong>The</strong> process is like creating a new language<br />

dedicated f<strong>or</strong> expressing human emotions.<br />

Presently, the maj<strong>or</strong> <strong>instant</strong> <strong>messaging</strong> services are provided by: AIM w from AOL w<br />

(which now also operates ICQ), Yahoo Messenger w from Yahoo w and MSN<br />

Messenger w from Micros<strong>of</strong>t w . To this point, the different services use proprietary


Happy<br />

Sad<br />

Wink<br />

Confused<br />

Shock<br />

Angry<br />

Smug<br />

Cool<br />

W<strong>or</strong>ried<br />

Devilish<br />

Crying<br />

Laughing<br />

protocols and thus are not able to be used in conjunction with one another. To eliminate<br />

this incompatibility issue, the Internet Engineering Task F<strong>or</strong>ce is w<strong>or</strong>king on a<br />

universal protocol that would allow these services to be used together.<br />

Literature review<br />

<strong>The</strong> present study investigates the potential effects <strong>of</strong> IM versus e-<strong>mail</strong> on college<br />

students. Variables from various dimensions are investigated in the study. In the<br />

following section, relevant literature is reviewed, including research on inf<strong>or</strong>mation<br />

richness, ease <strong>of</strong> use (EU), use <strong>of</strong> emoticons, multimedia, playfulness, flow, cognitive fit,<br />

bounded rationality, media <strong>selection</strong>, perceived commitment and user satisfaction.<br />

Inf<strong>or</strong>mation richness/communication quality<br />

Since, IM is a computer-mediated communication (CMC) tool, it makes sense to review<br />

and understand the fundamentals <strong>of</strong> CMC. An imp<strong>or</strong>tant the<strong>or</strong>y and research subject<br />

regarding the quality <strong>of</strong> communication via computer-mediated channels is the<br />

inf<strong>or</strong>mation richness the<strong>or</strong>y (IRT). IRT, which has benefited from a great deal <strong>of</strong> w<strong>or</strong>k<br />

from researchers in both the communications and inf<strong>or</strong>mation systems fields (Webster<br />

and Martocchio, 1993, 1995; Potter and Balthazard, 2000; Tan et al., 1998; Tyran et al.,<br />

1992), has been the focus <strong>of</strong> many studies related to <strong>or</strong>ganizational communication and<br />

technology-based communication.<br />

Inf<strong>or</strong>mation richness is the ability <strong>of</strong> inf<strong>or</strong>mation to change a recipient’s understanding<br />

within a given amount <strong>of</strong> time (Webster and Martocchio, 1993). In other w<strong>or</strong>ds, “rich”<br />

Instant<br />

<strong>messaging</strong> <strong>or</strong><br />

e-<strong>mail</strong><br />

7<br />

Figure 1.<br />

Graphical emoticon<br />

examples (used by Yahoo!<br />

Messenger w )


IMCS<br />

15,1<br />

8<br />

inf<strong>or</strong>mation can change a recipient’s understanding m<strong>or</strong>e quickly than “lean” inf<strong>or</strong>mation,<br />

which will change the recipient’s understanding, but will require m<strong>or</strong>e time to achieve the<br />

same result. However, many fact<strong>or</strong>s may affect the ability <strong>of</strong> a medium to transmit rich<br />

inf<strong>or</strong>mation. IRT argues that a medium capable <strong>of</strong> providing immediate feedback is better<br />

than a medium that only provides unidirectional communication, and that a medium that<br />

carries m<strong>or</strong>e cues (e.g. expressions, gestures, tones, etc.) is a better choice than one that<br />

carries fewer cues. Based on these IRT assumptions, e-<strong>mail</strong> is a leaner medium because it<br />

does not supp<strong>or</strong>t the same level <strong>of</strong> communication richness <strong>of</strong>fered by other f<strong>or</strong>ms <strong>of</strong><br />

communication, such as face-to-face conversation. <strong>The</strong> main reason f<strong>or</strong> this argument is<br />

that e-<strong>mail</strong> is text-based, and theref<strong>or</strong>e is incapable <strong>of</strong> transmitting non-textual cues such<br />

as facial expressions, body language, <strong>or</strong> vocal tones. Besides, e-<strong>mail</strong> is asynchronous, and<br />

does not allow f<strong>or</strong> immediate response. IRT also assumes that richness remains constant<br />

f<strong>or</strong> a given medium (Webster and Martocchio, 1993), meaning that e-<strong>mail</strong> would remain a<br />

lean medium regardless <strong>of</strong> other fact<strong>or</strong>s in the communication process <strong>or</strong> the<br />

communication’s context.<br />

A different but related the<strong>or</strong>y is the social presence the<strong>or</strong>y. Social presence is the<br />

perception <strong>of</strong> physical presence during an interaction. Different media <strong>of</strong>fer different<br />

levels <strong>of</strong> social presence. <strong>The</strong> choice <strong>of</strong> a medium is based on the need f<strong>or</strong> social<br />

presence during a particular task (Zack and McKenney, 1995). Using this assumption,<br />

an individual would likely choose e-<strong>mail</strong> as the communication medium if there were<br />

no perceived need <strong>of</strong> physical presence to accomplish the task. F<strong>or</strong> example, e-<strong>mail</strong> is<br />

<strong>of</strong>ten used to make announcements such as meeting schedules, but face-to-face<br />

meetings are deemed a m<strong>or</strong>e appropriate medium <strong>of</strong> communication if there is a need<br />

f<strong>or</strong> m<strong>or</strong>e social contact (i.e. sales representatives preferring to meet clients in person to<br />

solicit new business).<br />

Despite the popularity <strong>of</strong> IRT among researchers, several empirical studies have<br />

found evidence that does not agree with IRT’s assumptions and suggestions. Such<br />

studies show that e-<strong>mail</strong> (a lean medium acc<strong>or</strong>ding to IRT) is indeed capable <strong>of</strong><br />

supp<strong>or</strong>ting rich inf<strong>or</strong>mation exchange (Dailey and Steiner, 1998; Potter and Balthazard,<br />

2000). Attempting to explain this empirical evidence, Lee (Potter and Balthazard, 2000)<br />

conducted a qualitative analysis <strong>of</strong> e-<strong>mail</strong> communication within an <strong>or</strong>ganization. He<br />

concluded that e-<strong>mail</strong> users employed varying techniques to overcome the limitations<br />

<strong>of</strong> the medium and to convey rich inf<strong>or</strong>mation in a non-traditional way. In other w<strong>or</strong>ds,<br />

e-<strong>mail</strong> was seen to be neither a rich n<strong>or</strong> a lean medium. Communication richness<br />

depended on the interaction between the medium and its users. F<strong>or</strong> example, receivers<br />

<strong>of</strong> e-<strong>mail</strong> messages did not need to be passive recipients – they could be active<br />

participants by creating meanings based on the text messages. <strong>The</strong>ref<strong>or</strong>e, the same<br />

e-<strong>mail</strong> tool might be a rich medium f<strong>or</strong> users in one <strong>or</strong>ganization, but a po<strong>or</strong> medium f<strong>or</strong><br />

those in another.<br />

Another perspective that might be used to explain the counter evidences <strong>of</strong> IRT is<br />

the adaptive structuration the<strong>or</strong>y (AST) (Qureshi, 1995; Weisband et al., 1995). AST<br />

suggests that the symbolic features <strong>of</strong> communication media are evolving<br />

characteristics rather than constants. <strong>The</strong>ref<strong>or</strong>e, the characteristics <strong>of</strong> a medium<br />

may change acc<strong>or</strong>ding to <strong>or</strong>ganizational cultures and other environmental fact<strong>or</strong>s.<br />

E-<strong>mail</strong>, f<strong>or</strong> example, might be viewed as a less f<strong>or</strong>mal medium than face-to-face<br />

meetings in one <strong>or</strong>ganization, but might be seen as a f<strong>or</strong>mal mode <strong>of</strong> communication in<br />

another. Under the assumptions <strong>of</strong> AST, <strong>or</strong>ganizational members communicating with


one another constantly produce and reproduce new structures and actions while<br />

interacting and using various communication technologies. <strong>The</strong>se structures and<br />

actions are produced both by the influence <strong>of</strong> the technology and by the social<br />

environment <strong>of</strong> the group (Olaniran and Williams, 1995; Csikszentmihalyi, 1990). In<br />

other w<strong>or</strong>ds, media technology and communication structure continuously transf<strong>or</strong>m<br />

each other through interaction.<br />

A similar perspective to AST is the social influence model, which argues that the<br />

properties <strong>of</strong> a medium depend on the individual using it and the social context in<br />

which it is used. AST also contends that the <strong>selection</strong> <strong>of</strong> a medium is not always a<br />

rational process and depends on the influence <strong>of</strong> groups <strong>or</strong> friends (Kock, 1998).<br />

Ease <strong>of</strong> use and usefulness<br />

Another relevant the<strong>or</strong>y is the technology acceptance model (TAM). TAM is a model<br />

that explains the use, the intention to use, and the acceptance <strong>of</strong> new technology.<br />

<strong>The</strong> purpose <strong>of</strong> TAM is to track the impact <strong>of</strong> external fact<strong>or</strong>s on users’ internal beliefs,<br />

attitudes, and intentions (Dailey and Steiner, 1998). <strong>The</strong> two predict<strong>or</strong>s <strong>of</strong> IT usage in<br />

the TAM are perceived usefulness (PU) and perceived EU. PU is a user’s subjective<br />

probability assessment <strong>of</strong> a technology application’s potential contribution to his <strong>or</strong> her<br />

job perf<strong>or</strong>mance. EU is a user’s subjective assessment <strong>of</strong> the amount <strong>of</strong> eff<strong>or</strong>t required<br />

to learn to use a particular technology. <strong>The</strong> assumption <strong>of</strong> the model is that both PU<br />

and EU affect users’ attitudes toward a new technology, which in turn affects its actual<br />

usage. Through a series <strong>of</strong> experiments, the TAM came to three conclusions: first,<br />

technology use can be predicted reasonably well from user intentions. Second, PU is<br />

a maj<strong>or</strong> determinant <strong>of</strong> people’s intentions to use computers. Third, perceived EU is a<br />

secondary determinant <strong>of</strong> the intention to use computers. <strong>The</strong>se results were<br />

promising – they indicated that the TAM is useful f<strong>or</strong> evaluating technology<br />

applications in their early stages <strong>of</strong> development (Weisband et al., 1995).<br />

Use <strong>of</strong> emoticons<br />

Emoticons have a maj<strong>or</strong> role in IM communication. <strong>The</strong> creation and use <strong>of</strong> emoticons<br />

is an attempt to replace the lost facial cues in certain CMC. Originally, emoticons are<br />

symbols composed by letters and special characters. Emoticons n<strong>or</strong>mally need to be<br />

viewed sideway from the right. F<strong>or</strong> example, frequently seen text-based emoticons<br />

include smile, sad, cry, and others (Figure 2). Recently, an increasing number <strong>of</strong><br />

graphical emoticons are available to users <strong>of</strong> IM as a result <strong>of</strong> improved e-<strong>mail</strong><br />

capabilities (Figure 3). Vend<strong>or</strong>s and users are continuously creating and increasing the<br />

pool <strong>of</strong> available emoticons. <strong>The</strong> process is like creating a new language dedicated to<br />

expressing human emotions.<br />

EMOTICON EMOTION<br />

:-) Happy<br />

:-( Sad<br />

;~( Cry<br />

:-D Laughing<br />

:-| Uncertain<br />

;-) Winking<br />

Instant<br />

<strong>messaging</strong> <strong>or</strong><br />

e-<strong>mail</strong><br />

9<br />

Figure 2.<br />

Text-based emoticon<br />

examples


IMCS<br />

15,1<br />

10<br />

Figure 3.<br />

Graphical emoticon<br />

examples (used by Yahoo!<br />

Messenger w )<br />

Happy<br />

Sad<br />

Wink<br />

Confused<br />

Shock<br />

Angry<br />

Smug<br />

Cool<br />

W<strong>or</strong>ried<br />

Devilish<br />

Crying<br />

Laughing<br />

Preliminary research results have shown a positive impact on the communication<br />

process with the use <strong>of</strong> emoticons (Rivera et al., 1996). A recent study found that both<br />

female and male users are equally likely to use emoticons. In addition, both females<br />

and males exhibit an increase in the frequency <strong>of</strong> emoticon use, rather than females<br />

muting emotional expression as with face-to-face interaction. In addition, females were<br />

found to use emoticons mostly f<strong>or</strong> hum<strong>or</strong>, whereas males tended to use emoticons to<br />

express teasing and sarcasm (Wolf, 2000).<br />

Emoticons are effective sh<strong>or</strong>thand symbols designed to convey specific attitudes,<br />

moods and emotions on the internet (Kay, 2002). <strong>The</strong>y provide the electronic gestures<br />

and convey the warmth that is apparent in face-to-face communications. <strong>The</strong>y also add<br />

breadth to the message (Blake, 2000). Rules in e-<strong>mail</strong>s regarding emoticons and<br />

abbreviations are not standardized. Symbols can convey voice inflections, facial<br />

expressions and bodily gestures over the internet. Emoticons can be effective in<br />

conveying nonverbal cues between computer users and influence <strong>of</strong> these emoticons that<br />

can be used as substitute f<strong>or</strong> face-to-face communication (Walther and D’Addario, 2001).<br />

Multimedia<br />

<strong>The</strong> use <strong>of</strong> emoticons adds a graphical dimension, and theref<strong>or</strong>e qualifies <strong>instant</strong><br />

<strong>messaging</strong> as a multimedia communication tool. In the past decade, multimedia<br />

applications have appeared in many areas such as computer-based training, business<br />

presentation, merchandising, and communications (Finholt and Sproull, 1990; Kock,<br />

1998; King and Weidong, 1997). <strong>The</strong>re have been many investigations into the


effectiveness <strong>of</strong> multimedia use, particularly in a learning environment (Kock, 2001).<br />

Studies have demonstrated that multimedia significantly improves comprehension, and<br />

even increases users’ problem-solving capability (Weisband et al., 1995). Many previous<br />

studies have found multimedia training methods to be m<strong>or</strong>e effective than traditional<br />

training methods. Other studies have shown that multimedia users had a higher<br />

retention rate and a sh<strong>or</strong>ter learning curve (Jarvenpaa et al., 1988). Still other findings<br />

have indicated that multimedia training is generally m<strong>or</strong>e effective than conventional<br />

training f<strong>or</strong> enhancing subjects’ knowledge, perf<strong>or</strong>mance, and retention. <strong>The</strong> effect <strong>of</strong><br />

multimedia was also found to be non-industry-specific (Finholt and Sproull, 1990).<br />

Playfulness<br />

<strong>The</strong> ability to enjoy w<strong>or</strong>k and treat w<strong>or</strong>k as play is <strong>of</strong>ten viewed as a characteristic <strong>of</strong><br />

successful adult learners (Carroll and Mack, 1984). One measure <strong>of</strong> such ability is<br />

playfulness, which describes a user’s tendency to interact with computers<br />

spontaneously, inventively, and imaginatively (Webster and Martocchio, 1992).<br />

In other w<strong>or</strong>ds, a playful user tends to expl<strong>or</strong>e new ways <strong>of</strong> using computer systems with<br />

creative approaches. <strong>The</strong>y may also be less afraid <strong>of</strong> making mistakes and theref<strong>or</strong>e do<br />

not always follow instructions. Many microcomputer applications encourage a playful<br />

attitude, because they are easy to use, responsive, and customizable (Starbuck and<br />

Webster, 1991). Studies showed that the potential advantages <strong>of</strong> playfulness include<br />

increased involvement, positive mood, and satisfaction (Csikszentmihalyi, 2000;<br />

Sandelands et al., 1983; Webster and Martocchio, 1992). Potential negative effects <strong>of</strong><br />

playfulness include longer time to completion (Sandelands, 1988), and over involvement<br />

(Csikszentmihalyi, 2000). Users with high computer playfulness may become<br />

unproductive if they spend too much time playing games.<br />

Flow<br />

A related construct to playfulness is flow. Flow is a useful construct f<strong>or</strong> understanding and<br />

studying human interaction with computers. Flow characterizes human-computer<br />

interaction as a playful and expl<strong>or</strong>at<strong>or</strong>y experience (Webster et al., 1993). Acc<strong>or</strong>ding to the<br />

flow the<strong>or</strong>y, flow is the feeling <strong>of</strong> “in control <strong>of</strong> our actions, master <strong>of</strong> our own fate ...we<br />

feel a sense <strong>of</strong> exhilaration, a deep sense <strong>of</strong> enjoyment” (Csikszentmihalyi, 1990). Flow can<br />

occur when there is a balance between task demands and the capability <strong>of</strong> the individual.<br />

F<strong>or</strong> example, overly challenging tasks produce anxiety instead <strong>of</strong> flow. On the other hand,<br />

overly simple tasks produce b<strong>or</strong>edom rather than flow. Flow can be measured using four<br />

different dimensions: control, attention focus, curiosity, and intrinsic interest in the<br />

interaction (Csikszentmihalyi, 2000; Trevino and Webster, 1992; Webster et al., 1993).<br />

In human-computer interaction terms, control refers to users’ ability to direct the<br />

computer to do what they want. F<strong>or</strong> example, some web sites f<strong>or</strong>ce users to re-enter<br />

inf<strong>or</strong>mation when the BACK button is used in navigation. Users are <strong>of</strong>ten frustrated by<br />

the inability <strong>of</strong> the system to retain the inf<strong>or</strong>mation already entered. Other web sites<br />

might allow users to go back and f<strong>or</strong>th between pages without losing previously<br />

entered data. In such cases, users feel that they have m<strong>or</strong>e control over the interaction.<br />

Attention focus is the extent <strong>of</strong> concentration which users exhibit in the interaction.<br />

A computer user in flow may lose self-consciousness and become m<strong>or</strong>e abs<strong>or</strong>bed in<br />

the activities (Csikszentmihalyi, 2000). An individual’s level <strong>of</strong> curiosity is higher in the<br />

flow state (Malone, 1981). Computer systems with m<strong>or</strong>e functions f<strong>or</strong> users to expl<strong>or</strong>e<br />

Instant<br />

<strong>messaging</strong> <strong>or</strong><br />

e-<strong>mail</strong><br />

11


IMCS<br />

15,1<br />

12<br />

tend to stimulate higher curiosity. In the flow state, users also find the activities<br />

intrinsically m<strong>or</strong>e interesting. In terms <strong>of</strong> human computer interaction, users might<br />

find new and powerful computer applications interesting <strong>or</strong> fun to use. Flow has been<br />

found to c<strong>or</strong>relate with w<strong>or</strong>k outcomes and effectiveness. In addition, flow is also<br />

positively c<strong>or</strong>related with the perception <strong>of</strong> flexibility, experimentation, and expected<br />

use <strong>of</strong> the technology (Csikszentmihalyi, 2000; Trevino and Webster (1992).<br />

Cognitive fit the<strong>or</strong>y<br />

Another the<strong>or</strong>etical perspective regarding the potential impact <strong>of</strong> IM on group tasks is<br />

the cognitive-fit the<strong>or</strong>y (Csikszentmihalyi, 2000; Baroudi and Orlikowski, 1988). <strong>The</strong><br />

cognitive fit the<strong>or</strong>y argues that, to be effective, the representation <strong>of</strong> a problem, the<br />

desired solution to the problem and the recommended method f<strong>or</strong> solving the problem<br />

should all be presented to the subject using the same illustrative technique. In other<br />

w<strong>or</strong>ds, when there is a good “fit” between the problem representation, the solution, and<br />

the method, the problem-solving process will be m<strong>or</strong>e efficient and accurate because<br />

the problem solver does not have to mentally transf<strong>or</strong>m some <strong>of</strong> the inf<strong>or</strong>mation in the<br />

equation into a different modality that is m<strong>or</strong>e suitable f<strong>or</strong> the task. F<strong>or</strong> instance, if a<br />

task required the acquisition <strong>of</strong> spatial inf<strong>or</strong>mation, a spatial problem representation<br />

would likely simplify the problem-solving process. <strong>The</strong>ref<strong>or</strong>e, because IM <strong>of</strong>fers<br />

different capabilities than e-<strong>mail</strong> and other CMC tools, there may be a cognitive effect.<br />

As a result, the use <strong>of</strong> IM results in changes <strong>of</strong> the task outcome and user perception.<br />

Bounded rationality<br />

Another categ<strong>or</strong>y <strong>of</strong> relevant previous research includes studies based on the bounded<br />

rationality the<strong>or</strong>y. Bounded rationality is a well-researched the<strong>or</strong>y that explains the<br />

inf<strong>or</strong>mation gathering behavi<strong>or</strong> <strong>of</strong> decision makers (Kraut et al., 1998; Hiltz and<br />

Johnson, 1990). Acc<strong>or</strong>ding to the bounded rationality the<strong>or</strong>y, decision makers <strong>of</strong>ten are<br />

faced with complex situations that require the intake <strong>of</strong> a large amount <strong>of</strong> inf<strong>or</strong>mation<br />

bef<strong>or</strong>e making a decision. Yet, practical constraints and cognitive limitations <strong>of</strong>ten<br />

restrict decision makers from obtaining all the inf<strong>or</strong>mation they need to make good<br />

decisions, and so they make decisions with whatever inf<strong>or</strong>mation they have available<br />

under the circumstances (Treviño et al., 2000).<br />

Based on the bounded rationality the<strong>or</strong>y, IM may affect decision makers’ behavi<strong>or</strong><br />

due to a different communication pattern and amount <strong>of</strong> inf<strong>or</strong>mation received when<br />

compared with e-<strong>mail</strong>.<br />

Tasks and media <strong>selection</strong><br />

Similar to the cognitive fit the<strong>or</strong>y, previous research shows that different tasks require<br />

different media to achieve best results. F<strong>or</strong> example, activities that require convergent<br />

communication, such as <strong>or</strong>ganizing ideas and building consensus n<strong>or</strong>mally call f<strong>or</strong><br />

verbal discussion and clarification <strong>of</strong> issues. On the other hand, in cases that the<br />

objective was to collect ideas, electronic communication channels are preferred by<br />

managers (Tyran et al., 1992).<br />

Perceived commitment<br />

Perceived commitment to a group task is an imp<strong>or</strong>tant measure <strong>of</strong> group member<br />

satisfaction. <strong>The</strong> relationship between perceived commitment and the contribution <strong>of</strong>


peer group members and the use <strong>of</strong> CMC has been investigated in previous research.<br />

Research results show that groups that used computer-mediated group decision<br />

supp<strong>or</strong>t systems produced a significantly higher level <strong>of</strong> perceived contribution (Dailey<br />

and Steiner, 1998).<br />

User satisfaction<br />

Implementing a new technology in a business environment is always a risky venture.<br />

Objective measurable outcomes are rarely available. <strong>The</strong> question about the success <strong>of</strong><br />

a system implementation <strong>of</strong>ten cannot be answered using a simple “yes” <strong>or</strong> “no”.<br />

A particular system may be viewed as a success by some users, while viewed as a<br />

failure by the others. <strong>The</strong>ref<strong>or</strong>e, a m<strong>or</strong>e subjective and less discrete measure, a user<br />

satisfaction level that ranges from low to high, has been used extensively as an<br />

imp<strong>or</strong>tant gauge <strong>of</strong> IS success. Using survey methods, users provide their subjective<br />

assessment <strong>of</strong> their attitude toward the system and gauge how satisfied they are with<br />

the system (McHaney et al., 2002). User satisfaction is easy to use but has its flaws<br />

(Melone, 1990 in McHaney et al. (2002)). However, the preponderance <strong>of</strong> empirical<br />

evidence show that user satisfaction is still a useful measure <strong>of</strong> system success.<br />

Research model<br />

This study was designed to expl<strong>or</strong>e the pertinent beliefs on the differences <strong>of</strong> using<br />

<strong>instant</strong> messenger services and e-<strong>mail</strong>. Owing to the differences between the two<br />

technologies highlighted above, user perception should vary greatly. In <strong>or</strong>der to look at<br />

a broad range <strong>of</strong> perceptions, questions were structured around four categ<strong>or</strong>ies: the<br />

ability to convey emotions, aid in building relationships, EU and reliability (Figure 4).<br />

Research methodology<br />

A survey <strong>of</strong> 69 questions was given to MIS students at a Midwestern University during<br />

the 2005 academic year. One thousand surveys were distributed with 545 <strong>of</strong> those<br />

being properly completed and returned. Participation was voluntary and all<br />

Communication Tools<br />

IM<br />

E<strong>mail</strong><br />

Research Categ<strong>or</strong>ies<br />

Convey emotions<br />

Relationships<br />

Ease <strong>of</strong> use<br />

Reliability<br />

Culture<br />

United States<br />

College students<br />

Literature<br />

Inf<strong>or</strong>mation richness<br />

Ease <strong>of</strong> use<br />

Use <strong>of</strong> emoticons<br />

Multimedia<br />

Playfulness<br />

Flow<br />

Cognitive fit the<strong>or</strong>y<br />

Bounded rationality<br />

Media <strong>selection</strong><br />

Perceived commitment<br />

User Satisfaction<br />

Instant<br />

<strong>messaging</strong> <strong>or</strong><br />

e-<strong>mail</strong><br />

13<br />

Figure 4.<br />

Visual representation <strong>of</strong><br />

research model


IMCS<br />

15,1<br />

14<br />

participants were given at least 15 minutes to complete the survey. Both, verbal and<br />

written instructions were given to the students.<br />

<strong>The</strong> pre-phase <strong>of</strong> the research consisted <strong>of</strong> designing the survey using Likert<br />

scaling. Once the four categ<strong>or</strong>ies (emotion, relationship, usage and reliability) had been<br />

determined, questions were written f<strong>or</strong> a pilot study, which was given to the auth<strong>or</strong>s<br />

and selected colleagues and students. <strong>The</strong> post-phase <strong>of</strong> the study consisted <strong>of</strong> an<br />

evaluation <strong>of</strong> the linguistics, ensuring that the verbiage <strong>of</strong> the questions was proper,<br />

easy to comprehend and not misleading. A complete list <strong>of</strong> questions can be found in<br />

Table I.<br />

Analysis<br />

Conveying emotions<br />

<strong>The</strong> questions in this section, all dealt with how effectively the different technologies<br />

conveyed feelings and emotions. While the results show that both <strong>instant</strong> <strong>messaging</strong><br />

and e-<strong>mail</strong> communicate m<strong>or</strong>e than just text, there is a clear preference f<strong>or</strong> <strong>instant</strong><br />

<strong>messaging</strong> f<strong>or</strong> communicating emotions.<br />

<strong>The</strong> responses to questions 1 and 4 clearly show a preference to use symbols with<br />

<strong>instant</strong> <strong>messaging</strong> to show feelings and emotions. Over 12 percent <strong>of</strong> all respondents<br />

strongly agreed, while 40 percent agreed, that they use symbols with <strong>instant</strong><br />

<strong>messaging</strong>. Comparatively, less than 2 percent strongly agreed, while fewer than<br />

9 percent agreed, that they use symbols with e-<strong>mail</strong> (Figure 5).<br />

Questions 2 and 5 dealt with the use <strong>of</strong> symbols by friends to convey emotions and<br />

feelings. M<strong>or</strong>e than 70 percent strongly agreed, <strong>or</strong> agreed, that their friends use<br />

symbols while <strong>instant</strong> <strong>messaging</strong>. Likewise, fewer than 14 percent agreed that their<br />

friends use symbols with e-<strong>mail</strong>.<br />

Questions 3 and 6 also compared the level <strong>of</strong> emotions conveyed from <strong>instant</strong><br />

<strong>messaging</strong> and e-<strong>mail</strong>. M<strong>or</strong>e than 62 percent <strong>of</strong> respondents either strongly agreed <strong>or</strong><br />

agreed that <strong>instant</strong> messages convey m<strong>or</strong>e than just text. E-<strong>mail</strong> is also believed to<br />

convey m<strong>or</strong>e than just text, with m<strong>or</strong>e than 50 percent strongly agreeing <strong>or</strong> agreeing<br />

that it conveys other inf<strong>or</strong>mation cues.<br />

Finally, question 7 states that it is easier to convey emotions using <strong>instant</strong><br />

<strong>messaging</strong> rather than e-<strong>mail</strong>. M<strong>or</strong>e than 75 percent <strong>of</strong> respondents were in agreement.<br />

Relationships<br />

Another group <strong>of</strong> questions deals with how useful <strong>instant</strong> <strong>messaging</strong> and e-<strong>mail</strong> are in<br />

building relationships. While both technologies are believed to be useful in w<strong>or</strong>k and<br />

social relationships, there is again a preference f<strong>or</strong> <strong>instant</strong> <strong>messaging</strong>.<br />

Questions 13 and 16 look at how the technologies can aid the growth <strong>of</strong> friendships.<br />

M<strong>or</strong>e than 50 percent agreed that <strong>instant</strong> <strong>messaging</strong> allows friendships to grow m<strong>or</strong>e<br />

quickly. Just over 25 percent felt the same way about the use <strong>of</strong> e-<strong>mail</strong>.<br />

Questions 14 and 15 looked at how the two technologies can improve the<br />

relationships <strong>of</strong> friends and/<strong>or</strong> team members. Of the 60 percent than agreed that<br />

<strong>instant</strong> <strong>messaging</strong> allows people to feel closer to their friends and teammates, nearly 20<br />

percent strongly agreed. Comparatively, only 7 percent strongly agreed that e-<strong>mail</strong><br />

brings them closer to friends and team members, while fewer than 50 percent agreed.<br />

A number <strong>of</strong> individual questions also provide insight into the preference <strong>of</strong> <strong>instant</strong><br />

<strong>messaging</strong> when building relationships. Nearly, 20 percent strongly agreed, and m<strong>or</strong>e


No. Question<br />

1 When I use <strong>instant</strong> <strong>messaging</strong> to communicate, I use a great deal <strong>of</strong> symbols to represent my<br />

feelings <strong>or</strong> emotions<br />

2 My friends who send me <strong>instant</strong> messages <strong>of</strong>ten use symbols to represent their feelings <strong>or</strong><br />

emotions<br />

3 Instant <strong>messaging</strong> conveys m<strong>or</strong>e than just text, other inf<strong>or</strong>mation cues are also conveyed<br />

4 When I use e-<strong>mail</strong>, I use a great deal <strong>of</strong> symbols to represent feelings and emotions<br />

5 My friends who send me e-<strong>mail</strong> <strong>of</strong>ten use symbols to represent their feelings <strong>or</strong> emotions<br />

6 E-<strong>mail</strong> conveys m<strong>or</strong>e than just text inf<strong>or</strong>mation; other inf<strong>or</strong>mation cues are also conveyed<br />

7 It is easier to convey emotions using <strong>instant</strong> <strong>messaging</strong> than e-<strong>mail</strong><br />

8 My friends and I <strong>of</strong>ten have a good time when we use <strong>instant</strong> <strong>messaging</strong> to communicate<br />

9 I enjoy the process <strong>of</strong> using <strong>instant</strong> <strong>messaging</strong><br />

10 My friends and I <strong>of</strong>ten have a good time when we use e-<strong>mail</strong> to communicate<br />

11 I enjoy the process <strong>of</strong> using e-<strong>mail</strong><br />

12 I enjoy the <strong>instant</strong> <strong>messaging</strong> m<strong>or</strong>e than e-<strong>mail</strong><br />

13 Instant <strong>messaging</strong> allows friendships to develop m<strong>or</strong>e quickly<br />

14 Instant <strong>messaging</strong> makes me feel closer to my friends <strong>or</strong> team members<br />

15 E-<strong>mail</strong> makes me feel closer to my friends <strong>or</strong> team members<br />

16 E-<strong>mail</strong> allows friendships to develop m<strong>or</strong>e quickly<br />

17 Instant <strong>messaging</strong> is m<strong>or</strong>e personal than e-<strong>mail</strong><br />

18 Instant <strong>messaging</strong> is better than e-<strong>mail</strong> f<strong>or</strong> social interaction<br />

19 Instant <strong>messaging</strong> allows me to communicate m<strong>or</strong>e inf<strong>or</strong>mation than e-<strong>mail</strong><br />

20 I feel that <strong>instant</strong> <strong>messaging</strong> conveys a large amount <strong>of</strong> inf<strong>or</strong>mation faster<br />

21 It is easy to use <strong>instant</strong> <strong>messaging</strong><br />

22 It is easy to use e-<strong>mail</strong><br />

23 Instant <strong>messaging</strong> is easier to use than e-<strong>mail</strong><br />

24 E-<strong>mail</strong> is m<strong>or</strong>e accessible than <strong>instant</strong> <strong>messaging</strong><br />

25 It only takes a sh<strong>or</strong>t time to learn how to use <strong>instant</strong> <strong>messaging</strong><br />

26 It only takes a sh<strong>or</strong>t time to learn how to use e-<strong>mail</strong><br />

27 Instant <strong>messaging</strong> is better than e-<strong>mail</strong> f<strong>or</strong> clarifying ambiguous (hard to understand) issues<br />

28 Instant <strong>messaging</strong> is better than e-<strong>mail</strong> f<strong>or</strong> explaining confusing matters<br />

29 Instant <strong>messaging</strong> is better than e-<strong>mail</strong> f<strong>or</strong> resolving disagreements<br />

30 Instant <strong>messaging</strong> can be as effective as face-to-face meetings<br />

31 E-<strong>mail</strong> can be as effective as face-to-face meetings<br />

32 Instant <strong>messaging</strong> is a useful tool f<strong>or</strong> w<strong>or</strong>k<br />

33 Instant <strong>messaging</strong> is useful f<strong>or</strong> social netw<strong>or</strong>king<br />

34 Instant <strong>messaging</strong> is m<strong>or</strong>e useful than e-<strong>mail</strong> f<strong>or</strong> interacting with friends<br />

35 Instant <strong>messaging</strong> is m<strong>or</strong>e useful than e-<strong>mail</strong> f<strong>or</strong> interacting with co-w<strong>or</strong>kers (<strong>or</strong> fellow students<br />

w<strong>or</strong>king in a team on assignments)<br />

36 I use e-<strong>mail</strong> frequently<br />

37 I use e-<strong>mail</strong> almost everyday<br />

38 I use <strong>instant</strong> <strong>messaging</strong> frequently<br />

39 I use <strong>instant</strong> <strong>messaging</strong> almost everyday<br />

40 I can use <strong>instant</strong> <strong>messaging</strong> anywhere (home, residence hall, classroom, lab, library, etc.)<br />

41 I can use e-<strong>mail</strong> anywhere (home, residence hall, classroom, lab, library, etc.)<br />

42 Instant <strong>messaging</strong> is very reliable<br />

43 E-<strong>mail</strong> is very reliable<br />

44 Instant <strong>messaging</strong> is very secure<br />

45 I do not w<strong>or</strong>ry about security when I use <strong>instant</strong> <strong>messaging</strong><br />

46 E-<strong>mail</strong> is very secure<br />

47 I do not w<strong>or</strong>ry about security when I use e-<strong>mail</strong><br />

(continued)<br />

Instant<br />

<strong>messaging</strong> <strong>or</strong><br />

e-<strong>mail</strong><br />

15<br />

Table I.<br />

Survey questions


IMCS<br />

15,1<br />

16<br />

Table I.<br />

Figure 5.<br />

Percentage in agreement<br />

that friends use symbols<br />

to convey emotion when<br />

using <strong>instant</strong> <strong>messaging</strong><br />

and e-<strong>mail</strong><br />

Figure 6.<br />

Instant <strong>messaging</strong> is<br />

better than e-<strong>mail</strong> f<strong>or</strong><br />

social interaction<br />

No. Question<br />

48 I believe my privacy is protected with <strong>instant</strong> <strong>messaging</strong><br />

49 I do not w<strong>or</strong>ry about my privacy when I use <strong>instant</strong> <strong>messaging</strong><br />

50 I believe my privacy is protected with e-<strong>mail</strong><br />

51 I do not w<strong>or</strong>ry about my privacy when I use e-<strong>mail</strong><br />

52 In the future, I will use <strong>instant</strong> <strong>messaging</strong> m<strong>or</strong>e than e-<strong>mail</strong><br />

53 In the future, I will use e-<strong>mail</strong> m<strong>or</strong>e than <strong>instant</strong> <strong>messaging</strong><br />

54 Have you ever used wireless <strong>instant</strong> <strong>messaging</strong>?<br />

55 Have you ever used wireless e-<strong>mail</strong>?<br />

56 I use e-<strong>mail</strong> mainly f<strong>or</strong>???<br />

57 I use <strong>instant</strong> <strong>messaging</strong> f<strong>or</strong>???<br />

58 F<strong>or</strong> social interactions, I prefer to use???<br />

59 F<strong>or</strong> w<strong>or</strong>k <strong>or</strong> coursew<strong>or</strong>k related interactions, I prefer to use???<br />

80%<br />

70%<br />

60%<br />

50%<br />

40%<br />

30%<br />

20%<br />

10%<br />

0%<br />

Instant Messaging<br />

E-<strong>mail</strong><br />

than 65 percent agreed, that <strong>instant</strong> <strong>messaging</strong> is m<strong>or</strong>e personal than e-<strong>mail</strong><br />

(question 17). Question 18 states that <strong>instant</strong> <strong>messaging</strong> is better than e-<strong>mail</strong> f<strong>or</strong> social<br />

interaction. About 80 percent agreed with that statement, with m<strong>or</strong>e than 25 percent in<br />

strong agreement. Nearly, 50 percent agreed that <strong>instant</strong> <strong>messaging</strong> is able to<br />

communicate m<strong>or</strong>e inf<strong>or</strong>mation than e-<strong>mail</strong> (question 19). Likewise, only 3 percent were<br />

in strong disagreement. M<strong>or</strong>e than 75 percent <strong>of</strong> respondents agreed, with question 33,<br />

that <strong>instant</strong> <strong>messaging</strong> is useful f<strong>or</strong> social netw<strong>or</strong>king (Figure 6).<br />

90%<br />

80%<br />

70%<br />

60%<br />

50%<br />

40%<br />

30%<br />

20%<br />

10%<br />

0%<br />

Strongly Agree<br />

Agree


A most interesting pair <strong>of</strong> questions, 34 and 35, look at the preference <strong>of</strong> <strong>instant</strong><br />

<strong>messaging</strong> <strong>or</strong> e-<strong>mail</strong> when interacting with friends and cow<strong>or</strong>kers. M<strong>or</strong>e than<br />

75 percent were in agreement that <strong>instant</strong> <strong>messaging</strong> is m<strong>or</strong>e useful than e-<strong>mail</strong> when<br />

interacting with friends. However, when asked the same question about cow<strong>or</strong>kers,<br />

only 44 percent were in agreement. Also, nearly 32 percent were neutral, while<br />

24 percent were in disagreement.<br />

Usage<br />

A number <strong>of</strong> questions were <strong>or</strong>ganized around the EU <strong>of</strong> <strong>instant</strong> <strong>messaging</strong> and e-<strong>mail</strong>.<br />

Both communication methods are considered easy to use and learn. Also included in<br />

the usage section is the preferred usage <strong>of</strong> <strong>instant</strong> <strong>messaging</strong> and e-<strong>mail</strong> f<strong>or</strong> w<strong>or</strong>k <strong>or</strong><br />

social interaction. A striking preference was found. Instant <strong>messaging</strong> is strongly<br />

fav<strong>or</strong>ed f<strong>or</strong> personal use while e-<strong>mail</strong> is the preferred method f<strong>or</strong> w<strong>or</strong>k. Finally, despite<br />

the supp<strong>or</strong>t f<strong>or</strong> both <strong>instant</strong> <strong>messaging</strong> and e-<strong>mail</strong>, face-to-face communication is still<br />

regarded as much m<strong>or</strong>e effective.<br />

Questions 21 and 22 compare the EU <strong>of</strong> <strong>instant</strong> <strong>messaging</strong> and e-<strong>mail</strong>. In both cases,<br />

m<strong>or</strong>e than 90 percent found the technologies to be easy to use and learn. Questions 25<br />

and 26 found similar results with m<strong>or</strong>e than 90 percent agreeing that <strong>instant</strong><br />

<strong>messaging</strong> and e-<strong>mail</strong> take only a sh<strong>or</strong>t time to learn. One discrepancy can be found in<br />

question 23. M<strong>or</strong>e than 40 percent <strong>of</strong> respondents agreed <strong>or</strong> strongly agreed that<br />

<strong>instant</strong> <strong>messaging</strong> is easier to use than e-<strong>mail</strong>.<br />

Questions 56 through 59 sought the preferred use <strong>of</strong> the two technologies. <strong>The</strong>re is a<br />

distinct preference f<strong>or</strong> the use <strong>of</strong> <strong>instant</strong> <strong>messaging</strong> f<strong>or</strong> personal and social interaction.<br />

M<strong>or</strong>e than 60 percent use <strong>instant</strong> <strong>messaging</strong> f<strong>or</strong> those reasons, while less than 1 percent<br />

use <strong>instant</strong> <strong>messaging</strong> f<strong>or</strong> w<strong>or</strong>k related activities. Also, nearly 80 percent preferred<br />

using e-<strong>mail</strong> f<strong>or</strong> w<strong>or</strong>k, while nearly 75 percent preferred using <strong>instant</strong> <strong>messaging</strong> f<strong>or</strong><br />

social interaction (Figure 7).<br />

Finally, question 30 compares the effectiveness <strong>of</strong> <strong>instant</strong> <strong>messaging</strong> with<br />

face-to-face meetings. M<strong>or</strong>e than 63 percent disagreed that <strong>instant</strong> <strong>messaging</strong> is as<br />

effective with face-to-face meetings. Question 31 was even m<strong>or</strong>e striking with nearly<br />

75 percent in disagreement with the belief that e-<strong>mail</strong> can be as effective as face-to-face<br />

meetings.<br />

80%<br />

70%<br />

60%<br />

50%<br />

40%<br />

30%<br />

20%<br />

10%<br />

0%<br />

W<strong>or</strong>k Personal Both<br />

Instant<br />

<strong>messaging</strong><br />

E-<strong>mail</strong><br />

Instant<br />

<strong>messaging</strong> <strong>or</strong><br />

e-<strong>mail</strong><br />

17<br />

Figure 7.<br />

Preferred use <strong>of</strong> <strong>instant</strong><br />

<strong>messaging</strong> and e-<strong>mail</strong>


IMCS<br />

15,1<br />

18<br />

Figure 8.<br />

Protection <strong>of</strong> user privacy<br />

when using e-<strong>mail</strong> and<br />

<strong>instant</strong> <strong>messaging</strong><br />

Reliability<br />

A final group <strong>of</strong> questions centered on the reliability, security and privacy <strong>of</strong> <strong>instant</strong><br />

<strong>messaging</strong> and e-<strong>mail</strong>. In all areas, users perceive e-<strong>mail</strong> m<strong>or</strong>e fav<strong>or</strong>ably.<br />

Questions 42 and 43 looked at the perceived reliability <strong>of</strong> the two technologies.<br />

M<strong>or</strong>e than 16 percent strongly agreed, and m<strong>or</strong>e than 48 percent agreed, that <strong>instant</strong><br />

<strong>messaging</strong> is very reliable. Yet, m<strong>or</strong>e than 28 percent strongly agreed, with m<strong>or</strong>e than<br />

52 percent in agreement, that e-<strong>mail</strong> is very reliable.<br />

Questions 44 through 47 gauged the believed security <strong>of</strong> <strong>instant</strong> <strong>messaging</strong> and<br />

e-<strong>mail</strong>. While just over 30 percent <strong>of</strong> respondents agreed that <strong>instant</strong> <strong>messaging</strong> is very<br />

secure, m<strong>or</strong>e than 50 percent agreed that e-<strong>mail</strong> is very secure. However, the gap is<br />

much narrower, and nearly indistinguishable, with the statement that users did not<br />

w<strong>or</strong>ry about their security when using the technologies. M<strong>or</strong>e than 13 percent strongly<br />

agreed with the statement when using <strong>instant</strong> <strong>messaging</strong>, compared to the m<strong>or</strong>e than<br />

15 percent when using e-<strong>mail</strong>.<br />

Questions 48 through 51 looked at the privacy beliefs when using <strong>instant</strong> <strong>messaging</strong><br />

and e-<strong>mail</strong>. Again, a slight preference f<strong>or</strong> e-<strong>mail</strong> can be found. Nearly, 50 percent agreed<br />

that their privacy is protected with e-<strong>mail</strong>, compared to just under 35 percent with<br />

<strong>instant</strong> <strong>messaging</strong>. Also, m<strong>or</strong>e than 60 percent agreed that they did not w<strong>or</strong>ry about<br />

their privacy when using e-<strong>mail</strong>. About 53 percent were in agreement when the<br />

communication method was changed to <strong>instant</strong> <strong>messaging</strong> (Figure 8).<br />

Limitations<br />

<strong>The</strong> limitations <strong>of</strong> this study stem from the use <strong>of</strong> college students as the subjects <strong>of</strong> the<br />

survey. As such any w<strong>or</strong>k related conclusions can only be applied to their experience <strong>of</strong><br />

w<strong>or</strong>king on homew<strong>or</strong>k and small group assignments. Also, because the subjects <strong>of</strong> this<br />

study were all in a similar age range (18-22), the conclusions should not be applied to<br />

the entire population. Additional studies should be conducted looking at the differences<br />

between <strong>instant</strong> <strong>messaging</strong> and e-<strong>mail</strong> in business environments as well as including<br />

other age groups.<br />

Conclusion<br />

E-<strong>mail</strong> and <strong>instant</strong> <strong>messaging</strong> are popular communication methods f<strong>or</strong> college<br />

students. This study looks at the perceived differences college students have between<br />

the two technologies. <strong>The</strong> results show that <strong>instant</strong> <strong>messaging</strong> is perceived as <strong>of</strong>fering<br />

many advantages over e-<strong>mail</strong> including conveying emotions, building relationships<br />

60%<br />

50%<br />

40%<br />

30%<br />

20%<br />

10%<br />

0%<br />

E-<strong>mail</strong><br />

Instant Messaging


and EU. Users are m<strong>or</strong>e likely to use symbols with their <strong>instant</strong> messages to help<br />

communicate. College students find both technologies to be easy to use, but show a<br />

preference f<strong>or</strong> the EU <strong>of</strong> <strong>instant</strong> <strong>messaging</strong>. However, despite its perceived functional<br />

benefits, <strong>instant</strong> <strong>messaging</strong> is only the fav<strong>or</strong>ed f<strong>or</strong>m <strong>of</strong> communication f<strong>or</strong> personal<br />

and social relationships. E-<strong>mail</strong> is still preferred f<strong>or</strong> w<strong>or</strong>k related communication, while<br />

both technologies are still less desirable than face-to-face communication.<br />

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C<strong>or</strong>responding auth<strong>or</strong><br />

David C. Yen can be contacted at: yendc@muohio.edu<br />

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