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The Town screenplay - Movie Cultists

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THE TOWN - Rev. 5/20/10 (Buff Reshoots) 111.<br />

149 CONTINUED:<br />

149<br />

As our CAMERA COUNTERS, we REVEAL an open MAINTENANCE<br />

door the size of a truck that opens out on to LEFT FIELD<br />

and the GREEN MONSTER SCOREBOARD. It is odd to be so<br />

close, the field almost unnaturally green.<br />

WORKERS mill around, no one gives them a second look.<br />

<strong>The</strong> Inside Man leads them into his office, a menagerie of<br />

lawn tools, odds and ends -- and gestures toward a small<br />

DOOR IN THE BACK.<br />

<strong>The</strong>y step through the door and find themselves in a<br />

CAVERNOUS AREA UNDERNEATH THE SEATS.<br />

Jem and Doug continue and are able to walk, unobserved<br />

all the way around the park and into the REAR TUNNELS.<br />

Jem TAPS A CORNERSTONE that reads “1912.”<br />

CUT TO:<br />

150 INT. ELECTRIC ROOM - CONTINUOUS ACTION<br />

150<br />

Doug and Jem emerge from the door into the room with all<br />

the ELECTRICAL BREAKERS in it. All of the power for<br />

Fenway Park coursing through mammoth switch boxes. <strong>The</strong>y<br />

move through.<br />

151 EXT. LANDSDOWNE STREET - SAME TIME<br />

151<br />

Dez has his truck parked next to a GRATE which abuts the<br />

park. He opens it and climbs down.<br />

152 INT. MACHINE ROOM - CONTINUOUS ACTION<br />

152<br />

Doug and Jem emerge near some pipes and approach a FIRE<br />

DOOR. <strong>The</strong>y use a SAW and CROWBAR to open it. <strong>The</strong>y enter<br />

the SECURITY TUNNELS.<br />

<strong>The</strong>y SLIDE THE DOOR OPEN and step through.<br />

153 INT. VERICOM SECURITY ROOM - SAME TIME<br />

153<br />

Dez starts pulling wires in a room full of electronics.<br />

He powers off a series of hard drive servers.<br />

154 INT. SECURITY TUNNELS - CONTINUOUS ACTION<br />

154<br />

Jem and Doug enter the SECURITY TUNNELS, which have a<br />

slightly more modern feel than the previous environs<br />

(which were 1912-era). Doug talks into a phone/walkie:<br />

(CONTINUED)

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