EUROPEAN STATE LOTTERIES AND TOTO ASSOCIATION
EUROPEAN STATE LOTTERIES AND TOTO ASSOCIATION
EUROPEAN STATE LOTTERIES AND TOTO ASSOCIATION
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Compared to lotteries in other parts of<br />
the world, most European lotteries do<br />
not experience the same success with<br />
instant tickets. Their market share for<br />
instant tickets generally ranges between<br />
1 and 20 percent. The corresponding figure<br />
in the U.S., for instance, is from 50 to<br />
70 percent. Lotto, Keno, sports betting<br />
and other games sold via a retailer terminal,<br />
the Internet and mobile phone represent<br />
the lion’s share of the European<br />
lottery market.<br />
There are, however, exceptions like<br />
France, UK and Sweden, where instant<br />
tickets are popular. Italy is another example<br />
where sales have increased tremendously<br />
in recent years. The main reason<br />
Italy’s Monopoli di Stato has experienced<br />
such phenomenal growth can be traced<br />
to Scientific Games’ Cooperative Services<br />
Program (CSP), a performance-based<br />
business model in which a third-party<br />
provides specialized services traditionally<br />
handled by the lottery. Third-party<br />
compensation is determined by lottery<br />
sales, a model proven to deepen the business<br />
relationship between lottery and<br />
third-party supplier because the attendant<br />
risks and rewards of managing<br />
the business are shared more equally.<br />
The lottery is able to respond more<br />
quickly and efficiently to changing market<br />
demands.<br />
A CSP implementation was a key initiative<br />
of the Monopoli di Stato’s bold vision<br />
in 2003. At the time, the Italian gaming<br />
regulatory body charted its plan to re-<br />
22<br />
Instant tickets –<br />
the Untapped Lottery Segment in Europe<br />
vitalize its instant scratch-off category.<br />
It has been four years since Monopoli<br />
di Stato implemented CSP and today<br />
its Gratta e Vinci product line routinely<br />
smashes sales records. Annual Gratta e<br />
Vinci sales in 2004 (pre-CSP) were 165<br />
Mil. e; by the end of Calendar 2008, sales<br />
are projected to be around 8.3 billion e,<br />
an increase of about 4,000 percent.<br />
Eyes Have Been Opened<br />
Italy’s growth has opened the eyes of<br />
European lotteries. Increasingly, CSP is<br />
now viewed as a viable business model<br />
for arresting declining or stagnating instant<br />
lottery sales. Five more lottery<br />
jurisdictions, in fact, have begun using<br />
the CSP business model. Key objectives<br />
embedded within each relaunch are what<br />
Scientific Games refers to as the 15 determinants<br />
of instant ticket demand.<br />
Among them:<br />
• Further develop product portfolio<br />
and adapt marketing strategy. Players<br />
say they want more tickets, they<br />
want fresher tickets, and they like to<br />
see something new and different every<br />
time they go into a retail location.<br />
• Optimize product positioning and improve<br />
players’ winning experiences.<br />
• Create more exciting games.<br />
• Enhance instant lottery presentation in<br />
retailer shops and promote the games.<br />
When retailers feel the excitement,<br />
they sell more actively.<br />
• Implement an efficient and effective<br />
ticket distribution system (need-based,<br />
24-hour delivery of tickets).<br />
P AN RAMA<br />
“Some lotteries will experience moderate<br />
sales increases from executing three<br />
or four determinants, but are unable to<br />
achieve the level of success they could if<br />
they would only make the commitment<br />
to execute all 15. That’s really the key<br />
to maximizing instant sales,” says John<br />
Walsh, Senior Vice President, Global<br />
Sales & Services for Scientific Games.<br />
On August 1 st , MSL, Ukraine’s largest lottery<br />
operator, began selling instant tickets<br />
under the CSP business model. “After<br />
witnessing Scientific Games’ success<br />
in other European countries, we realized<br />
Scientific Games would be the perfect<br />
partner to help grow instant ticket sales<br />
in the Ukraine,” said Georgiy Lozhenko,<br />
President of MSL.<br />
The Whole Story<br />
Premium<br />
Scientific Games has a whole division<br />
dedicated solely to the service side of<br />
the lottery business. This division is now<br />
comprised of over 200 people whose collective<br />
skills and talents can run from one<br />
to a myriad of components of a lottery’s<br />
business – including everything from<br />
sales and marketing to distribution and<br />
warehousing.