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EUROPEAN STATE LOTTERIES AND TOTO ASSOCIATION

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Compared to lotteries in other parts of<br />

the world, most European lotteries do<br />

not experience the same success with<br />

instant tickets. Their market share for<br />

instant tickets generally ranges between<br />

1 and 20 percent. The corresponding figure<br />

in the U.S., for instance, is from 50 to<br />

70 percent. Lotto, Keno, sports betting<br />

and other games sold via a retailer terminal,<br />

the Internet and mobile phone represent<br />

the lion’s share of the European<br />

lottery market.<br />

There are, however, exceptions like<br />

France, UK and Sweden, where instant<br />

tickets are popular. Italy is another example<br />

where sales have increased tremendously<br />

in recent years. The main reason<br />

Italy’s Monopoli di Stato has experienced<br />

such phenomenal growth can be traced<br />

to Scientific Games’ Cooperative Services<br />

Program (CSP), a performance-based<br />

business model in which a third-party<br />

provides specialized services traditionally<br />

handled by the lottery. Third-party<br />

compensation is determined by lottery<br />

sales, a model proven to deepen the business<br />

relationship between lottery and<br />

third-party supplier because the attendant<br />

risks and rewards of managing<br />

the business are shared more equally.<br />

The lottery is able to respond more<br />

quickly and efficiently to changing market<br />

demands.<br />

A CSP implementation was a key initiative<br />

of the Monopoli di Stato’s bold vision<br />

in 2003. At the time, the Italian gaming<br />

regulatory body charted its plan to re-<br />

22<br />

Instant tickets –<br />

the Untapped Lottery Segment in Europe<br />

vitalize its instant scratch-off category.<br />

It has been four years since Monopoli<br />

di Stato implemented CSP and today<br />

its Gratta e Vinci product line routinely<br />

smashes sales records. Annual Gratta e<br />

Vinci sales in 2004 (pre-CSP) were 165<br />

Mil. e; by the end of Calendar 2008, sales<br />

are projected to be around 8.3 billion e,<br />

an increase of about 4,000 percent.<br />

Eyes Have Been Opened<br />

Italy’s growth has opened the eyes of<br />

European lotteries. Increasingly, CSP is<br />

now viewed as a viable business model<br />

for arresting declining or stagnating instant<br />

lottery sales. Five more lottery<br />

jurisdictions, in fact, have begun using<br />

the CSP business model. Key objectives<br />

embedded within each relaunch are what<br />

Scientific Games refers to as the 15 determinants<br />

of instant ticket demand.<br />

Among them:<br />

• Further develop product portfolio<br />

and adapt marketing strategy. Players<br />

say they want more tickets, they<br />

want fresher tickets, and they like to<br />

see something new and different every<br />

time they go into a retail location.<br />

• Optimize product positioning and improve<br />

players’ winning experiences.<br />

• Create more exciting games.<br />

• Enhance instant lottery presentation in<br />

retailer shops and promote the games.<br />

When retailers feel the excitement,<br />

they sell more actively.<br />

• Implement an efficient and effective<br />

ticket distribution system (need-based,<br />

24-hour delivery of tickets).<br />

P AN RAMA<br />

“Some lotteries will experience moderate<br />

sales increases from executing three<br />

or four determinants, but are unable to<br />

achieve the level of success they could if<br />

they would only make the commitment<br />

to execute all 15. That’s really the key<br />

to maximizing instant sales,” says John<br />

Walsh, Senior Vice President, Global<br />

Sales & Services for Scientific Games.<br />

On August 1 st , MSL, Ukraine’s largest lottery<br />

operator, began selling instant tickets<br />

under the CSP business model. “After<br />

witnessing Scientific Games’ success<br />

in other European countries, we realized<br />

Scientific Games would be the perfect<br />

partner to help grow instant ticket sales<br />

in the Ukraine,” said Georgiy Lozhenko,<br />

President of MSL.<br />

The Whole Story<br />

Premium<br />

Scientific Games has a whole division<br />

dedicated solely to the service side of<br />

the lottery business. This division is now<br />

comprised of over 200 people whose collective<br />

skills and talents can run from one<br />

to a myriad of components of a lottery’s<br />

business – including everything from<br />

sales and marketing to distribution and<br />

warehousing.

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