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EUROPEAN STATE LOTTERIES AND TOTO ASSOCIATION

EUROPEAN STATE LOTTERIES AND TOTO ASSOCIATION

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Instant games were first launched in<br />

France in 1984. For more than 20 years,<br />

our scratch-off game business boomed<br />

without any high price point launch. It<br />

even reached record sales of 3.4 billion e<br />

in 2000 with only low and mid-price products.<br />

It is only in September 2005 that we finally<br />

launched a high price ticket: The product<br />

is named 7Extra, it is a 10e ticket presented<br />

in a cardboard pack package.<br />

The original theme was about money, but<br />

it has been relaunched twice since 2005<br />

with other themes: once in 2006 (casino<br />

theme) and once in 2007 (7 wonders of<br />

the world theme). This game has remained<br />

alone in this high price point segment and<br />

no additional product has been launched<br />

since then. Sales are still low compared<br />

to the results registered by the rest of the<br />

game mix: 7% of total instant game sales.<br />

The Concept :<br />

The Name of the product is 7Extra<br />

(meaning in French : that’s great!).<br />

The ticket consists of 7 scratch off<br />

games + one bonus game presented in<br />

detachable strips and sold in a cardboard<br />

pack. Due to its larger size, the ticket is<br />

10<br />

Scratch-off, another path to success<br />

highly visible on the shelves. Another interest<br />

is that the theme is renewed every<br />

year.<br />

Benefits for the Consumer:<br />

The game offers an opportunity to win a<br />

high prize: 100000e (ranks N°2 behind<br />

Millionnaire’s 1Me). It presents another<br />

opportunity to maximize overall winning<br />

odds with a rich scratch-off experience:<br />

1. 7 different games,<br />

2. Among them, 3 games with a perceived<br />

value of 1e, 3 with a perceived<br />

value of 2e and 1 with a perceived<br />

value of 3e,<br />

3. Every pack offers a minimum of 3e.<br />

P AN RAMA<br />

Instant Lotteries<br />

7Extra has been quite successful in 2005<br />

and 2006, but sales have now stabilized<br />

around 250Me:<br />

Years<br />

300<br />

250<br />

200<br />

150<br />

100<br />

50<br />

0<br />

7Extra: Turnover and market share<br />

2005 2006 2007<br />

CA 7Extra<br />

Market share<br />

8,00%<br />

7,00%<br />

6,00%<br />

5,00%<br />

4,00%<br />

3,00%<br />

2,00%<br />

1,00%<br />

0,00%<br />

Above: Sales in Me/ % of FDJ scractchoff<br />

game sales<br />

70% of sales have been additional to the<br />

range and cannibalization has remained<br />

low.<br />

This novelty was quite an experience.<br />

The launch of this game was essentially<br />

a technological challenge:<br />

• Because we wanted a printed cardboard<br />

pack and not a blister pack (in<br />

order to get a more premium look),<br />

the manufacturing process required a<br />

specific printing machine.<br />

• Due to the fact that the product was<br />

made of 7 different scratch-off games<br />

+ 1 bonus game, each with their own<br />

prize structure that should suitably<br />

combine to make the overall expected<br />

prize structure, the printer was<br />

obliged to develop a new programming<br />

technology.<br />

• Because only 1 “master” game (out of<br />

the 8) bore logistics and financial data<br />

and should be activated while still in<br />

the pack, a window needed to be created<br />

on the pack... which required a<br />

new cutting technique.<br />

• Because each of the 8 games could<br />

be paid separately and did not bear<br />

all data, each of them needed to be<br />

linked to the “master” game, which<br />

required to adapt programming.<br />

In order to explain this new concept to<br />

consumers, the launch has been strongly<br />

advertised through TV and POS materials.

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