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EUROPEAN STATE LOTTERIES AND TOTO ASSOCIATION

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E U R O P E A N S T A T E L O T T E R I E S A N D T O T O A S S O C I A T I O N<br />

No 28 September 2008


The Executive Committee of<br />

the European State Lotteries<br />

and Toto Association<br />

President<br />

Dr. Winfried WORTMANN, Managing Director<br />

WESTDEUTSCHE LOTTERIE GmbH & Co. OHG, Germany<br />

1st Vice-President<br />

Mr. Christophe BLANCHARD-DIGNAC,<br />

President – General Director<br />

LA FRANÇAISE DES JEUX, France<br />

2nd Vice-President<br />

Mr Jussi ISOTALO, Deputy Managing Director<br />

VEIKKAUS OY, Finland<br />

MeMBers<br />

Prof Vesna BAKRAN, General Manager<br />

HRVATSKA LUTRIJA d.o.o., Croatia<br />

Mr. Gonzalo FERNÁNDEZ RODRÍGUEZ, General Director<br />

LOTERÍAS Y APUESTAS DEL ESTADO, Spain<br />

JUDr. Ales HUSAK, Chairman of the Board of Directors<br />

and General Director<br />

SAZKA a.s., Czech Republic<br />

Mr Léon LOSCH, Director<br />

LOTERIE NATIONALE, Luxembourg<br />

Ms Liliana MINCA (GHERVASUC), President,<br />

General Manager<br />

COMPANIA NATIONALA “LOTERIA ROMANA” SA, Romania<br />

Dipl. Ing. Friedrich STICKLER, Deputy General Director<br />

österreichische Lotterien, Austria<br />

Ms Dianne THOMPSON, Chief Executive<br />

The National Lottery CAMELOT, United Kingdom<br />

Mr Tjeerd VEENSTRA, Director<br />

De Lotto, Netherlands<br />

Contents<br />

1. Message from the President<br />

3. Editorial<br />

4. Instant Lotteries<br />

15. Prof. Virèn<br />

16. Philippe Vlaemminck EL Legal Adviser<br />

18. ELISE<br />

21. Members’ News<br />

22. Premium Partners<br />

25. Semi-Premium Partner<br />

26. Workshops<br />

General Secretariat<br />

Bernadette Lobjois<br />

Secretary General<br />

Av. de Béthusy 36<br />

CH-1005 LAUSANNE<br />

Tel. +41 21 311 30 25<br />

Fax +41 21 312 30 11<br />

internet: http://www.european-lotteries.org<br />

E-mail. info@european-lotteries.org<br />

NOVEMBER<br />

• EL/WLA Responsible Gaming<br />

Seminar<br />

“The Business Case for<br />

Responsible Gaming”<br />

Dates:<br />

12 – 14 November 2008<br />

Location:<br />

Brussels / Belgium<br />

Host: Loterie Nationale<br />

• Directors’ Conference<br />

on Competition Law<br />

Date: 19 November 2008<br />

Location: Brussels / Belgium<br />

Hosted by<br />

CSR &<br />

the business case Responsible<br />

Gaming<br />

November 12 - 14, 2008<br />

Brussels/Belgium<br />

DECEMBER or<br />

FEBRUARY 2009 at the latest<br />

• Info Sharing Seminar<br />

Dates: to be confirmed<br />

Location: to be confirmed<br />

Host: to be confirmed<br />

Registration for all our seminars<br />

can be done online at<br />

http://www.european-lotteries.org<br />

Is traditional advertising dying???<br />

Is there any real evidence that new revolutionary ideas have been universally embraced,<br />

or become universally successful at the expense of the more traditional<br />

approach to advertising?<br />

In the age of fragmented advertising, mobile personal connections, volatile consumer<br />

demands, are the fundamentals of advertising still appropriate or do we<br />

need not only to continually adjust but to become even more avant-gardistes?<br />

Do we need radical different approaches? Or, is it, paradoxically, time to be conservative?<br />

All these questions and more will be addressed in the upcoming joint EL/WLA<br />

Marketing seminar to be held in London Jan 28-30, 2009.<br />

You can already register on our Web site www.european-lotteries.org, on which the<br />

preliminary program of the seminar will be posted in due time.<br />

As the previous seminars have been attended at full capacity, please register early<br />

as seats and hotel rooms are limited.<br />

Also, please note that the participants have the possibility, during their stay, to visit<br />

the largest international Casino and Gaming Exhibitions ICE and ICEi taking place<br />

at Earl’s Court, London from January 27 to January 29 2009.<br />

An excellent opportunity to network.<br />

THE MATERIAL, VIEWS, OPINIONS <strong>AND</strong> COMMENTS EXPRESSED BY THE AUTHORS, THE SPEAKERS <strong>AND</strong> THE PANELISTS ARE THEIR<br />

OWN <strong>AND</strong> DO NOT NECESSARILY REPRESENT THE POSITION OF PANORAMA OR EL <strong>ASSOCIATION</strong>. PANORAMA ACCEPTS NO LIABILITY<br />

FOR THE ACCURACY OF <strong>STATE</strong>MENTS MADE BY ADVERTISERS. ALL RIGHTS RESERVED. NO PART OF THIS MAGAZINE MAY BE REPRO-<br />

DUCED WITHOUT WRITTEN PERMISSION FROM EL GENERAL SECRETARIAT.


Ladies and Gentlemen,<br />

Dear friends,<br />

If any evidence was still required to document<br />

the necessity of EL’s presence on<br />

site at Brussels, then evidence has been<br />

supplied in an impressive manner during<br />

the last months. The discussion about<br />

the financing and the integrity of sport,<br />

the debate under the EU Trade Barrier<br />

Regulation on the blocking of internet<br />

gambling in the U.S., the new attitude of<br />

the EU Commission towards the infringement<br />

procedures, the increasingly organized,<br />

joint preparation for the discussions<br />

within the Council and with the Commission,<br />

all these matters have been accompanied<br />

very closely by our representation<br />

in Brussels. The organization of games of<br />

chance in the EU is no longer a question<br />

which is discussed merely within the Directorate-General<br />

“Internal Market and<br />

Services”. The direct and indirect effects<br />

on the sport, on the social institutions, on<br />

the prevention of money laundering and<br />

fraud are now concerns for Directorates-<br />

General. We as European Lotteries have<br />

substantially contributed to this.<br />

We have succeeded more clearly than<br />

before in illustrating that and why staterun<br />

gambling operators are different<br />

from commercial operators. This “we are<br />

different” had mostly been regarded as<br />

thesis. We are now able to prove that and<br />

why we are different.<br />

This discussion had started with the keyword<br />

“integrity of sport”. In nearly all<br />

kinds of sports, especially soccer, it becomes<br />

more and more obvious that the<br />

typology of the betting offers does not<br />

only exert considerable influence on the<br />

behaviour of the betters, but involves severe<br />

dangers for the reputation and the<br />

integrity of the sport and the athletes.<br />

Message from the President<br />

The risk potential of certain live bets cannot<br />

and must not be toned-down. The big<br />

sports organisations took up the matter.<br />

With our sports betting monitoring programme,<br />

with the Matchinfo activities,<br />

the herein committed EL Members make<br />

an important contribution under the umbrella<br />

of EL. The decisions of the General<br />

Assembly in Cyprus give us the mandate<br />

and the creative power for further development.<br />

It is absolutely essential.<br />

Not only in Europe, but also worldwide is<br />

responsible gaming a commitment which<br />

has concrete, observable consequences.<br />

This must be valid particularly in Europe,<br />

where the legal debates on the organisation<br />

of the gambling sector are carried out<br />

as virulently as on no other continent.<br />

In this context, we always talk as well<br />

about facts and figures. That the figures<br />

are speaking in our favour is not a question<br />

of belief but a provable fact. It is<br />

therefore a matter of great importance<br />

that we as European Association are able<br />

to deliver quickly reliable data to the European<br />

institutions for their work. If it is<br />

not us, who else could be able to provide<br />

information about the gambling sector,<br />

where so many misunderstandings subsist?<br />

For this reason, in this Panorama<br />

edition I would like to recommend warmly<br />

the ELISE report to you. And I want to<br />

emphasize once again how important it is<br />

that the basic factors are collected by us<br />

– not to gain an advantage in the competition,<br />

but to supply the responsible persons<br />

in our countries with the orientation<br />

data for their decisions.<br />

Even if our General Assembly at Limassol<br />

could only be short, it has taken important<br />

decisions which are pointing the way<br />

and has thereby taken up aspects which<br />

had been prepared during the “Industry<br />

1<br />

P AN RAMA<br />

Days” Conference. At this point, I would<br />

like to cordially thank once again our<br />

industrial partners as well as our host,<br />

the Cyprus Government Lottery, in the<br />

name of all participants. Now we have to<br />

make the best of the next months to set<br />

the course for the congress at Istanbul in<br />

June 2009.<br />

The concept of two EL locations, Brussels<br />

and Lausanne, has proved to be<br />

worthwhile. To communicate better than<br />

ever before the results of our actions to<br />

our Members remains the challenge that<br />

we will rise to for the future.<br />

Cordially yours<br />

Winfried Wortmann<br />

President


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Editorial<br />

The evolution of scratch off games<br />

and a taste of our next seminars<br />

Scratch cards have been a very popular<br />

form of games, mainly because they<br />

present an opportunity to win instantly<br />

with a low initial investment. Since its<br />

advent, the scratch off ticket has taken<br />

many forms, included many different<br />

prize structures and a variety of versions<br />

– the latest being online scratchies. There<br />

also is a trend in some countries towards<br />

more expensive scratch tickets that offer<br />

high jackpots.<br />

The history of instant scratch games is<br />

relatively modern, making its first appearance<br />

in 1974 in the US, with a game<br />

launched by the Massachusetts State<br />

Lottery. In 1978, there was another first<br />

for instant games, when the Loterie Romande<br />

of Switzerland introduced the<br />

first scratch off ticket in Europe. Since<br />

then, instant games have been consistently<br />

well received by players and in the<br />

seventies, eighties and early nineties;<br />

most European Lotteries have opted for<br />

this novel form of playing. We are pleased<br />

to present you in this issue of Panorama<br />

an evaluation, made by various Lotteries,<br />

of their experiences with this game and<br />

the different approaches taken to keep a<br />

high level of interest in that game.<br />

2008 has been a very busy year for our<br />

seminars and will continue to be until<br />

December. We are proud to report that<br />

our meetings are getting more and more<br />

attention, so don’t forget the next seminar<br />

on Responsible Gaming, which we<br />

organize in partnership with WLA and<br />

that promises to be highly informative.<br />

Definitely this year, the palm goes to<br />

ELU (European Lottery University) that<br />

has beat all records with 48 attendees<br />

coming from all over, including Canada<br />

and Africa. We are already gearing up<br />

for 2009 and the first seminar will tackle<br />

traditional approach versus avant-garde<br />

3<br />

P AN RAMA<br />

campaigns in the Communication and<br />

Advertising field. This joint WLA/EL Marketing<br />

reunion will take place as usual in<br />

London, and participants will have an opportunity<br />

to visit ICE, the largest International<br />

Casino & Gaming Exhibitions.<br />

All information are available in due<br />

time in our website, in order to allow<br />

you to book in advance your travel<br />

schedule.<br />

I would like to remind our Members that<br />

we are now working on our new 2007<br />

report ELISE, which will be finalized in<br />

November. Also, a seminar on Info Sharing<br />

is being worked out and further detailed<br />

information will be sent later. If any<br />

Lottery is willing to organize this event,<br />

please contact the Secretariat General.<br />

I hope you will enjoy this issue and I look<br />

forward to seeing you at our next seminar.<br />

Bernadette Lobjois<br />

Secretary General


4<br />

A world of creativity<br />

with scratch-off tickets<br />

Scratch-off games are fast-action<br />

products that reward players with instant<br />

win. Although instant lotteries are not<br />

very old, going back only to the seventies<br />

and eighties – Switzerland’s “Loterie<br />

de la Suisse Romande” being the very<br />

first organization in Europe to launch<br />

a scratch-off game, this product has<br />

slowly gained a dynamic position in any<br />

Lottery’s offerings. As the instant game’s<br />

popularity increased across Europe, the<br />

need for more creative designs, exciting<br />

play themes, larger prizes and payouts<br />

became apparent. In some countries,<br />

the presentation of instant games as part<br />

of TV shows resulted in huge success,<br />

as the example of “Le Millionnaire” in<br />

France can attest. Nevertheless, such a<br />

phenomenon did not necessarily repeat<br />

in other European countries, and by<br />

the 1990s, certain instant lotteries even<br />

experienced an important drop.<br />

Therefore, Lottery organizations decided<br />

to rethink their instant game approach<br />

and since then, scratch-off tickets have<br />

occupied an important share of the<br />

European lottery market. To insure<br />

regular success, Lotteries have evaluated<br />

and implemented a slew of variants for<br />

their instant games – some on a regular<br />

basis, others on occasion: Adding more<br />

play areas on scratch-off tickets, allowing<br />

a larger variety of prizes from important<br />

jackpots to a multitude of low-tier prizes<br />

and as a more recent introduction, higherprice<br />

point for these tickets.<br />

We have asked some of our members<br />

to give us a general idea of the instant<br />

market in their country, emphasizing<br />

the differences between low-price point<br />

tickets versus higher-price tickets.<br />

The Austrian Lotteries launched their<br />

first instant game in 1995 and since then,<br />

they have been providing their players<br />

with 12 to 13 different scratch-off tickets<br />

in the price range of €1.50 to €5.00. In 2000<br />

and 2001, the Lotteries experimented<br />

with higher priced tickets of €7.00 and<br />

€6.50 and €7.50 in subsequent years until<br />

2006. This was only a partial success with<br />

the consumers, so the Austrian Lotteries<br />

did not repeat this price point.<br />

In Croatia, the first instant game was<br />

launched in 1987 and the scratch-off<br />

offering remains at a low-price point.<br />

P AN RAMA<br />

Instant Lotteries<br />

The increase of the price of the instant<br />

ticket is done slowly because the Lottery<br />

does not think the Croatian market has a<br />

demand yet for high price tickets.<br />

The Baden-Württemberg Lottery in<br />

Germany does not offer scratch-off games<br />

at a high-price point at the moment. The<br />

highest ticket cost is e2.00 which is very<br />

successful, along with their other instant<br />

games priced at e1.00. In 1999 and 2000,<br />

the highest price ever set for scratched<br />

tickets was DM 5.<br />

In the next few pages, we are presenting<br />

the very interesting comments of<br />

some Lotteries on instant games, play<br />

formula and payout structures and<br />

price points: La Française des Jeux/<br />

France and Lottomatica/Italy talk about<br />

experiences with high-price tickets up<br />

to e10; Veikkaus/Finland has presented<br />

some years much higher priced scratchoff;<br />

Szerencsejáték Zrt /Hungary and<br />

the Loterija Slovenije / Slovenia prefer<br />

to tailor their instant games to their<br />

market’s preferences rather than ticket<br />

price, while Swisslos/Switzerland has had<br />

a long standing with high-price lottery<br />

games. All these presentations are full<br />

of practical evaluations and could be<br />

excellent references on the diversity of<br />

scratch-off games.


Instant Lotteries<br />

Italy<br />

We started managing instant tickets in<br />

2004. We first offered low price tickets:<br />

in 2005 we had just 1,00 – 2,00 and 3,00<br />

euros games. In the following years we’ve<br />

started a strong product innovation process:<br />

in 2007 only, our scratch-off game mix<br />

was three 1,00 euro games, seven 2,00 euros<br />

games, four 3,00 euros games, two 5,00<br />

euros game and one 10,00 euros game. In<br />

2008, we have launched on the market two<br />

2,00 euros games, one 3,00 euros game and<br />

one 1,00 euros game. In January 2007, we<br />

decided to enter a different price category<br />

for instant lotteries and we launched the<br />

first high price-point ticket of 10e “Mega<br />

Miliardario”. After almost one year, in February<br />

2008 we launched the second 10e<br />

scratch-off ticket: “Colpo Vincente”.<br />

These latest tickets are targeted to a different<br />

customer segment and they are<br />

developed on different themes which are<br />

relevant to the target. One of these games,<br />

“Mega Miliardario” is a key number match<br />

game based on a money theme, the other<br />

one “Colpo Vincente” is a multi-game (2<br />

games) based on a gambling theme. First<br />

of its kind, the high cost “Mega Miliardario”<br />

has performed very well, selling over 730<br />

millions euros during the first 3 months of<br />

sales (35% of the total sales).<br />

Before presenting these games to players,<br />

we conducted several market researches<br />

focused on the product and on the specific<br />

target. In order to match customer<br />

expectations on such high price point, we<br />

developed innovative product features: we<br />

introduced the highest jackpot (1 million<br />

Performance of scratch-off is key<br />

Euros) in the history of instant tickets in<br />

Italy, along with a huge number of lower<br />

prizes. Also, the payout percentage of the<br />

first 10,00 euros game is 75%, while the<br />

average payout of the rest of the games is<br />

around 65%.<br />

Although we have had great success with<br />

these 10,00 euros games, this is as far as<br />

we are willing to go for 2008: we do not<br />

think today our market is ready for games<br />

in an even higher price point but we are<br />

thoroughly studying and testing product<br />

solutions which would be potentially accepted<br />

by our customers even at higher<br />

price points. As a matter of fact, our lowprice<br />

tickets are doing really good and we<br />

are going to continue presenting more low<br />

and mid-price scratch-off games. Our market<br />

researches show that the typical player,<br />

interested in these high price-point games<br />

are mainly males (72%), in the 25-54 years<br />

category (74%). They also play other games<br />

(mainly betting and slot machines). More<br />

than half of them (54%) live in the south<br />

of Italy. They have a higher level of education<br />

than the players of lower price points.<br />

Therefore, we think these players will most<br />

likely be loyal - a fact that is confirmed by<br />

our Customer Satisfaction Surveys which<br />

are telling us that they are very happy with<br />

this kind of games, because of their high<br />

level of suspense and high payout.<br />

Due to the fact that we only offer 2 games<br />

in the high price point range, we do not<br />

expect losing large number of players who<br />

5<br />

P AN RAMA<br />

otherwise would not be able to afford these<br />

high-price games. We have on the market<br />

18 games in the lower price-point range, so<br />

players have wide choice when it comes to<br />

their level of spending.<br />

In order to keep the whole experience a<br />

safe enjoyment, we have meticulously designed<br />

these tickets, their prize structure<br />

and their payout to avoid any excessive<br />

gambling. Also we are considering having a<br />

limited edition of high price points in order<br />

to reduce the product availability on the<br />

shelf. Finally, we are preparing a special<br />

information campaign to discourage excessive<br />

gambling (part of our corporate social<br />

responsibility program) and we have introduced<br />

a dedicated text message on back of<br />

all our new tickets.<br />

Since we started to manage instant lotteries,<br />

we have come to realize that this market<br />

needs continuous innovation. So even if<br />

we build our products to satisfy our players’<br />

needs as longer as possible, we periodically<br />

introduce new tickets to offer to our customer<br />

as much amusement as possible (on<br />

the other side, we eliminate the less performing<br />

tickets). Middle price points tickets<br />

(2-3 euros) need a new launch every 2-<br />

4 months, higher price points (5-10 euros)<br />

need a new launch once a year.<br />

To introduce even more variety in our game<br />

mix, we are currently evaluating new formulas<br />

like “win for life” prizes and combined<br />

games (instants and deferred lotteries).


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6<br />

P AN RAMA


Instant Lotteries<br />

Finland<br />

Veikkaus has a total of seven instants<br />

in the low and regular price categories.<br />

They cost e1, e2, e3, e3.50, e4.50 and<br />

e5. Next to that line of instant games,<br />

Veikkaus decided to experiment with<br />

scratch-off tickets in the higher-price<br />

range between 1985 and 1988. The<br />

Double Instant game, launched between<br />

2 Sept 1985 and 30 Aug 1986, provided<br />

instant cash prizes under the scratch surface,<br />

together with weekly draws and a<br />

jackpot of FIM 1 million (e168 188, corresponding<br />

to e285 247 at present-day<br />

rate). The price of an individual ticket<br />

was FIM 50=e8.41 (e14.26 at presentday<br />

rate). The Mother’s Day Instant and<br />

the Olympic Instant (different tickets for<br />

the winter and summer games) were on<br />

sale between 20 Apr 1987 and 9 Oct 1988,<br />

each of them being seasonal instants.<br />

They cost FIM 50 per ticket (=e8.41;<br />

e13.77 at present-day rate).<br />

After these experiments, Veikkaus<br />

only introduced a more expensive instant<br />

game for Christmas 2007. It was<br />

launched as an alternative to the original<br />

Christmas Instant that costs 5 Euros and<br />

had become a popular scratch-off game<br />

for Finns since 1995. The 2007 Christmas<br />

Calendar Instant cost e10.<br />

The 2007 Christmas Instant, which belonged<br />

to the higher-price category of<br />

e10, did not fulfil our expectations,<br />

since the tickets printing was done too<br />

late in the season and didn’t allow us to<br />

Veikkaus Oy / Finland:<br />

Different price categories for scratch-off tickets<br />

apply foil on them. Also, the timing of the<br />

weekly additional draw and the related<br />

main draw proved us wrong. We should<br />

have had the main draw only after Christmas.<br />

“The additional draws were strongly affected<br />

by the fact that they were made<br />

public in pre-recorded TV shows,” says<br />

Veikkaus Product Manager for Instant<br />

Games, Riitta Mesilaakso-Lehtola.“<br />

We have now learnt from our experience,<br />

and this year we will schedule the draws<br />

differently,” she says. “The high price did<br />

not seem to be an obstacle to buying for<br />

most of the players. Instead, the problem<br />

was that the tickets were hard to distinguish<br />

from the other instants because<br />

there was no foil printing on them. It was<br />

the intended different print design that<br />

was meant to attract people’s interest,”<br />

continues Riitta Mesilaakso-Lehtola.<br />

The prize distribution in the Christmas<br />

Instant focuses on small prizes, in order<br />

to allow as many people as possible, who<br />

have purchased a ticket or received one<br />

as a gift, to gain something and have a<br />

chance to experience the joy of winning.<br />

The jackpot of the additional draw<br />

was and will be fairly large, e100 000.<br />

Veikkaus applies its largest prize payout<br />

percentage – 60 percent – to the Christmas<br />

Instant game. With the rest of the<br />

tickets, the payout percentage varies between<br />

45 and 60 percent.<br />

7<br />

P AN RAMA<br />

”Veikkaus is not planning to eliminate its<br />

inexpensive line of instant tickets. On<br />

the contrary, as time seems to be getting<br />

tougher in the economic sense and<br />

consumers are becoming more and more<br />

careful with their spending, we still need<br />

to offer tickets that don’t cost much,”<br />

analyses Mesilaakso-Lehtola.<br />

Veikkaus will launch another 10 Euros<br />

Christmas Calendar Instant for Christmas<br />

2008. The Christmas Instant is a seasonal<br />

ticket and is sold only before Christmas.<br />

The game is based on the traditional advent<br />

calendar, known to everyone, which<br />

makes it easy for the consumers to play.


Hungary<br />

8<br />

Scratch-off in Hungary<br />

We have had instant ticket games in Hungary<br />

since 1992. There are now 13 types<br />

of instant tickets on our instant game<br />

market. All of them are scratch cards.<br />

The games are sold for 150-200-300 and<br />

500 HUF (from e0,6 to e2). Depending<br />

on the prize, the tickets can show 1-2-<br />

3 or 5 game areas on a ticket. We have<br />

three core games: Black Jack (150 HUF<br />

= e0,6), Astro (200HUF = e0,8) and<br />

Fáraók kincse (200HUF = e0,8). In addition,<br />

we are issuing yearly 5 to 6 new<br />

instant games. The novelties usually appear<br />

every 2 months.<br />

At the moment, our single, higher-priced<br />

ticket of 500 HUF (2e) is the Szuper<br />

Bankó, which has been on sale since December<br />

2007. In terms of number of tickets<br />

sold, the Szuper Bankó game has been<br />

even more successful than the 300 HUF<br />

instant ticket games. As it is the only 500<br />

HUF ticket on the market, it generates<br />

25% of the whole instant revenue. For<br />

500 HUF, you can find 5 different games<br />

on the ticket. Players like that possibility<br />

of 5 games that give them a chance to win<br />

up to 5 times. The way they see the game<br />

is that 1 game costs just 100 HUF. The<br />

jackpot (25 million HUF = e100 000)<br />

and the high number of middle prizes are<br />

also a great motivation.<br />

P AN RAMA<br />

Instant Lotteries<br />

During the period of 2007-08, we have<br />

had one 500 HUF (2e), and 2 different<br />

300 HUF (1,2e) tickets in the higher<br />

price point segment. They already offer<br />

more play areas for the players, but in<br />

exchange for the bigger investment, players<br />

of the high price segment also receive<br />

higher top prizes. The 500 HUF Szuper<br />

Bankó gives players more incentive to<br />

play with its 25 million HUF (100 000e)<br />

top prize. We also provide the players<br />

of the higher price segment games with<br />

higher prize payout. In the case of the<br />

300 HUF tickets, the payout percentage<br />

is 62%. For the Szuper Bankó, it is 65%.<br />

Also, the more expensive the game, the<br />

more play areas can be found on the tickets.<br />

To distinguish these games from the<br />

other game mix, the size of the higherpriced<br />

ticket is larger than the others, and<br />

also it is the only ticket printed on foil.<br />

Are there any thoughts about launching<br />

instant games costing even more?<br />

For the present, we consider 500 HUF<br />

(e2) as the top price point, and we are<br />

planning to launch another game in this


Instant Lotteries<br />

price category. Currently in the Hungarian<br />

instant market, 500 HUF seems to be<br />

the maximum that the players are willing<br />

to pay in the hope of winning. Our top<br />

price point (500 HUF) is far from being<br />

exceptionally high, as it is confirmed by<br />

market researches from other countries<br />

in Europe and elsewhere. Eventually,<br />

in the oncoming years, a new ’top high’<br />

(1000 HUF – 4e) category may appear<br />

in Hungary.<br />

Are some low cost instant tickets going<br />

to disappear? Our 150 HUF tickets are<br />

going to be eliminated starting in January<br />

2009 and we are going to raise the price<br />

of our top core game, Black Jack from<br />

150 HUF to 200 HUF. Before launching<br />

such games, we have conducted some<br />

research to know what the public would<br />

have to say about these new prices. Market<br />

research results show that 200 HUF<br />

as the lowest ticket price point will not<br />

scare off our players from the games. We<br />

may lose some players in the short term,<br />

but with our new captivating instant tickets<br />

and continuous innovations, we will<br />

try to compensate that loss.<br />

9<br />

P AN RAMA<br />

The future of your instant scratch-off<br />

games: In November 2008, we plan to<br />

launch “World Poker Tour”, which will<br />

be the first licensed game in Hungary.<br />

With this scratch card, players will be<br />

able to apply for a second chance draw<br />

where they can win exclusive poker merchandises<br />

over the usual money win. We<br />

are excited about the launch of a Poker<br />

ticket that should be well received, as in<br />

the last 1 or 2 years, the game seems to<br />

have gained significant popularity. As we<br />

hope, this themed instant game will attract<br />

a new target player base. The price<br />

of this ticket will be 300 HUF (1,2e).<br />

Also, as we have done with every game,<br />

we will make sure our constant communication<br />

efforts remain focused on preventing<br />

excessive gambling and juvenile<br />

play.


Instant games were first launched in<br />

France in 1984. For more than 20 years,<br />

our scratch-off game business boomed<br />

without any high price point launch. It<br />

even reached record sales of 3.4 billion e<br />

in 2000 with only low and mid-price products.<br />

It is only in September 2005 that we finally<br />

launched a high price ticket: The product<br />

is named 7Extra, it is a 10e ticket presented<br />

in a cardboard pack package.<br />

The original theme was about money, but<br />

it has been relaunched twice since 2005<br />

with other themes: once in 2006 (casino<br />

theme) and once in 2007 (7 wonders of<br />

the world theme). This game has remained<br />

alone in this high price point segment and<br />

no additional product has been launched<br />

since then. Sales are still low compared<br />

to the results registered by the rest of the<br />

game mix: 7% of total instant game sales.<br />

The Concept :<br />

The Name of the product is 7Extra<br />

(meaning in French : that’s great!).<br />

The ticket consists of 7 scratch off<br />

games + one bonus game presented in<br />

detachable strips and sold in a cardboard<br />

pack. Due to its larger size, the ticket is<br />

10<br />

Scratch-off, another path to success<br />

highly visible on the shelves. Another interest<br />

is that the theme is renewed every<br />

year.<br />

Benefits for the Consumer:<br />

The game offers an opportunity to win a<br />

high prize: 100000e (ranks N°2 behind<br />

Millionnaire’s 1Me). It presents another<br />

opportunity to maximize overall winning<br />

odds with a rich scratch-off experience:<br />

1. 7 different games,<br />

2. Among them, 3 games with a perceived<br />

value of 1e, 3 with a perceived<br />

value of 2e and 1 with a perceived<br />

value of 3e,<br />

3. Every pack offers a minimum of 3e.<br />

P AN RAMA<br />

Instant Lotteries<br />

7Extra has been quite successful in 2005<br />

and 2006, but sales have now stabilized<br />

around 250Me:<br />

Years<br />

300<br />

250<br />

200<br />

150<br />

100<br />

50<br />

0<br />

7Extra: Turnover and market share<br />

2005 2006 2007<br />

CA 7Extra<br />

Market share<br />

8,00%<br />

7,00%<br />

6,00%<br />

5,00%<br />

4,00%<br />

3,00%<br />

2,00%<br />

1,00%<br />

0,00%<br />

Above: Sales in Me/ % of FDJ scractchoff<br />

game sales<br />

70% of sales have been additional to the<br />

range and cannibalization has remained<br />

low.<br />

This novelty was quite an experience.<br />

The launch of this game was essentially<br />

a technological challenge:<br />

• Because we wanted a printed cardboard<br />

pack and not a blister pack (in<br />

order to get a more premium look),<br />

the manufacturing process required a<br />

specific printing machine.<br />

• Due to the fact that the product was<br />

made of 7 different scratch-off games<br />

+ 1 bonus game, each with their own<br />

prize structure that should suitably<br />

combine to make the overall expected<br />

prize structure, the printer was<br />

obliged to develop a new programming<br />

technology.<br />

• Because only 1 “master” game (out of<br />

the 8) bore logistics and financial data<br />

and should be activated while still in<br />

the pack, a window needed to be created<br />

on the pack... which required a<br />

new cutting technique.<br />

• Because each of the 8 games could<br />

be paid separately and did not bear<br />

all data, each of them needed to be<br />

linked to the “master” game, which<br />

required to adapt programming.<br />

In order to explain this new concept to<br />

consumers, the launch has been strongly<br />

advertised through TV and POS materials.


Instant Lotteries<br />

Overall, 7Extra consumer base remains<br />

small and quite specific.<br />

The acceptance of such high price point<br />

tickets is based on several factors. With a<br />

high price point, players expect:<br />

• A game with better odds,<br />

• More scratch-off zones and games<br />

than what is offered on 3-5e tickets,<br />

• A high top prize,<br />

• Obviously lots of intermediate prizes<br />

(between 30e and 200e), which provide<br />

an attractive return on investment.<br />

Since the top prize for 5e tickets (with 5<br />

games inside) was already 50 000e, we<br />

decided to opt for a 100 000e top prize<br />

for the 10e 7Extra ticket. It ranks n°2<br />

within the gaming range (behind Millionnaire<br />

top prize of 1Me).<br />

The payout is another important factor.<br />

For 7Extra, we are offering a payout percentage<br />

of 70% and it’s among our largest<br />

payouts of our game mix:<br />

1e games: 62.5% or 63%<br />

2e games: between 60% and 66%<br />

3e games: between 68% and 70%<br />

5e games: between 68% and 75%.<br />

7EXTRA Sept. 13th, 2007 edition<br />

750 000 printed tickets<br />

overall odds : 1 out of 4<br />

No. of prizes Prizes Total<br />

1 100 000 e 100 000 e<br />

9 1 000 e 9 000 e<br />

500 100 e 50 000 e<br />

4 500 50 e 225 000 e<br />

10 000 30 e 300 000 e<br />

27 400 20 e 548 000 e<br />

51 920 15 e 778 800 e<br />

93 170 10 e 931 700 e<br />

310 000 5 e 1 550 000 e<br />

252 500 3 e 757 500 e<br />

750 000 5 250 000e<br />

TRJ 70,00%<br />

Since we launched our latest sport event<br />

game (5e Pékin 2008) with a 75% payout<br />

percentage, we plan to relaunch 7Extra<br />

soon, increasing the product payout<br />

to 75%. We are also considering launching<br />

tickets in 2009 or 2010 in the 20e or<br />

more price range, but we will first further<br />

enrich our 5-10e range.<br />

Beside 7Extra, la Française des Jeux<br />

runs a promotional operation for Christmas<br />

and New Year that consists of a gift<br />

pack filled with tickets sold at a price<br />

point of 20e.<br />

This promotional activity started in 1994<br />

and is now a major consumer rendezvous.<br />

It consists of 4 different gift packs, each<br />

of them filled with FDJ standard tickets<br />

whose cumulative value equals 20e. The<br />

selling period extends from early December<br />

to mid January.<br />

These offers of gift packs have been renewed<br />

regularly:<br />

1992-1996: Classical gift packs<br />

1997: Pop-up gift packs<br />

1998: Musical gift packs<br />

1999: Calendar gift packs<br />

2000-2002: Musical gift packs<br />

2003-2005: Glossy gift packs<br />

2006: Zip gift packs<br />

2007: Zip gift packs (with hologram)<br />

They are always strongly advertised<br />

through TV, radio, Internet and POS material.<br />

Since a lot of them are offered to<br />

non-consumers, they are one of the best<br />

means to recruit new consumers for this<br />

category.<br />

Example of 2007 gift pack:<br />

11<br />

P AN RAMA<br />

POS material avertising 2007 gift packs:<br />

This operation is a true consumer success<br />

and boosts scratch-off game sales by<br />

25-30% compared to an average week.<br />

Overall, additional sales account for 2%<br />

of yearly total sales.<br />

Though a promotional event, gift packs<br />

now tend to be considered as a product<br />

in itself by consumers.<br />

Additional sales generated by gift packs<br />

N.B. : 2001 results have been badly<br />

impacted by the change of currency<br />

(switch to euro).


120 M<br />

100 M<br />

80 M<br />

60 M<br />

40 M<br />

20 M<br />

0 M<br />

+ 73,1 M<br />

+ 25,3%<br />

+ 77,7 M<br />

+ 30,5 M<br />

+ 24,1%<br />

Passage<br />

l’<br />

+ 9,4%<br />

+ 79,5 M<br />

+ 79,3 M<br />

Focus of our marketing activity<br />

1e 2e 3e 5e 10e<br />

2007 Numero Sudoku: new 1,2,3 Adjugé: Tous derrière 7Extra:<br />

Fétiche: product launch auction theme le XV de France: casino<br />

relaunch St Valentin: game sport event game theme<br />

calendar game (rugby) relaunch<br />

Jan.- Millionnaire: St Valentin: Pékin 2008: 7Extra:<br />

June relaunch calendar game sport event game 7 wonders of the<br />

2008 Totemia : travel (Olympics) world theme<br />

theme game relaunch<br />

Enquête: police<br />

investigation theme<br />

game<br />

Our range for the 2007-08 period:<br />

1e 2e 3e 5e 10e<br />

Jan. Goal Millionnaire Vegas Tous derrière 7Extra:<br />

2007- Banco Astro Tac O Tac le XV de France: 7 wonders<br />

June Morpion Black Jack 1,2,3 Adjugé Pékin 2008 of the world<br />

2008 Numero Solitaire Totemia (Olympics)<br />

range Fétiche Dédé<br />

Super Bingo<br />

XIII<br />

Sudoku<br />

Scrabble<br />

St Valentin<br />

Enquête<br />

Number 4 11 4 2 1<br />

of<br />

products<br />

+ 25,8%<br />

12<br />

+ 89,8 M<br />

+ 87,6 M<br />

P AN RAMA<br />

+ 82,9 M<br />

+ 74,1 M<br />

1999 2000 2001 2002* 2003 2004 2005 2006 2007<br />

Additional sales in Million uros<br />

% of sales increase vs annual average week<br />

Providing games at a high price point will<br />

certainly not eliminate our offering of lower<br />

cost instant tickets. French players are<br />

still very much interested in cheap, accessible<br />

tickets, which sometimes are their<br />

exclusive purchase.<br />

+ 25,2%<br />

Scratch-off, another path to success<br />

+ 28,7% + 28,4% + 28,5%<br />

However, in 2007 and 2008, our marketing activity has been mainly focused on widening<br />

and renovating our mid-price offer, and not the high price segment:<br />

+ 25,1%<br />

Besides, before launching a new game<br />

format, we always consider any risk that<br />

could create a discriminatory environment<br />

against low-cost ticket consumers<br />

who would no longer afford buying lottery<br />

tickets. As a state-owned company, this is<br />

50%<br />

45%<br />

40%<br />

35%<br />

30%<br />

25%<br />

20%<br />

15%<br />

10%<br />

5%<br />

0%<br />

Instant Lotteries<br />

not a risk we can take. Also, eliminating<br />

low-price tier games would not be affordable:<br />

There would be probably a risk of losing<br />

consumers if we were to eliminate low<br />

price tickets to exclusively concentrate on<br />

a high price range.<br />

The cheaper segment (1e tickets)<br />

plays an important role in recruiting new<br />

consumers.<br />

The 2e segment is totally key since it<br />

still accounts for the major part of our<br />

business (58% of sales in 2006 and 55%<br />

in 2007).<br />

We are consolidating the 3 and 5e segments<br />

by switching some of the products<br />

from 2 to 3e (St Valentin for example)<br />

and launching new 5e references.<br />

With a high price ticket such as 7Extra, we<br />

attract few consumers. Penetration is low:<br />

6% versus 51% for total scratch-off game<br />

range.<br />

Consumers are regular players :<br />

• who also buy 1, 2 and 3e tickets (70%<br />

of them),<br />

• who spend more than the average consumer:<br />

6,7e per week versus 3,3e,<br />

• who also buy more different tickets<br />

than the average consumer: 10,7 versus<br />

4,9 each year.<br />

We do not consider that high price tickets<br />

create a specific problem. However, it is<br />

our duty to promote responsible behaviour<br />

towards gaming whenever it is possible.<br />

This is why we always mention our<br />

“restez maîtres du jeu” (stay in charge)<br />

claim on any print communication (tickets,<br />

POS material, website...) and we always<br />

make sure our commercials comply<br />

with our advertising policy.<br />

Always looking at launching higher<br />

priced tickets is not our strategy. Overall,<br />

we think we need to balance winning<br />

odds and attractive jackpots to maximize<br />

growth. While we are planning to launch<br />

other high price tickets (some with much<br />

higher top prize than current 7Extra), we<br />

are also launching mid-price tickets with<br />

very high winning odds (one ticket with<br />

winning odds of 1 out 2 for example).<br />

The objective is to answer different consumer<br />

needs and profiles.


Instant Lotteries<br />

Slovenia<br />

Our oldest instant game is called Ekspres<br />

Loterija and was launched in<br />

1971. In 1993, we added a new instant<br />

game called HIP Loterija. In 1997, it was<br />

IZREDNA Sreka and in 2004, the KVIZ<br />

Srečka game.<br />

Today we are selling all four categories<br />

of instant games. Each category has different<br />

parameters (price, percentage<br />

payout, prize-structure and Jackpot, play<br />

style). Every year, we launch from 2 to<br />

6 different games in each category, for<br />

a total of 10 to 12 different games. One<br />

instant game stays usually on the market<br />

from 3 to 6 months and there are at least<br />

6 different games on the market at the<br />

same time.<br />

In the Slovenian market, every game that<br />

has a price tag of more than 3,00 e is considered<br />

a high price ticket. We launched<br />

the first high-price instant ticket for 5,00<br />

e in the end of the year 2007 in the category<br />

of IZREDNA Srečka. The game was<br />

printed in smaller edition and designed<br />

as a New Year’s card. The size of the ticket<br />

was at least twice as big as the normal<br />

ticket. The player had to scratch 12 fields<br />

representing the months of the year and<br />

he had to match at least 3 bells to win a<br />

prize. The more bells he matched, the<br />

bigger was the prize. The payout rate<br />

was 80% and the highest prize 30.000,00<br />

e. This was the only high-price ticket in<br />

Slovenian market.<br />

Scratch-off tailored to Slovenian preferences<br />

In 2007 we have been offering 12 different<br />

games. The most successful game is<br />

Izredna srečka, which is also the most<br />

expensive among all instant games but<br />

has the most attractive prizes and payout<br />

percentage. Our players prefer simple<br />

tickets with non-complicated play style<br />

(like discovering the prizes). Games are<br />

designed with different themes. The<br />

most successful theme in the last two<br />

years has been casino-style games. Since<br />

2003, we have been also offering the socalled<br />

New Year’s ticket, with very good<br />

sale results. The game is more expensive<br />

than an ordinary game in the category of<br />

Izredna srečka and has a higher percentage<br />

payout (up to 80%).<br />

Category First launch in Price Payout percentage<br />

EKSPRES Loterija 1971 0,50 e 50,00% - 60,00 %<br />

HIP Loterija 1993 1,50 e 60%<br />

IZREDNA Srečka 1997 2,00 e - 3,00 e 70,00% - 80,00%<br />

KVIZ Srečka 2004 1,00 e 60%<br />

13<br />

P AN RAMA<br />

The sales figure of the 5,00 e game was<br />

below our expectations. We believe that<br />

the main reason was the price because<br />

our players are not used to pay more<br />

than 3,00 e for a ticket. We improved our<br />

returns by introducing a marketing approach,<br />

which allows a player to receive<br />

a present for buying two or more tickets.<br />

We specifically designed this game to<br />

make sure it would get the best acceptance<br />

from the public. The game had<br />

one large Jackpot and a lot of lower-tier<br />

prizes. The lowest prize was equivalent<br />

to the price of the ticket. The payout<br />

percentage was 80% and almost 65% of<br />

the tickets won a prize. The payout percentage<br />

was higher than the payout percentage<br />

in other instant tickets and at<br />

the same level as in some extraordinary<br />

games (such as the New Year’s tickets) in<br />

the segment of Izredna srečka.<br />

We do not plan to launch instant games<br />

costing more than 5,00 e at the present<br />

time. According to our market research<br />

and survey, our players are not prepared<br />

to pay more than 5,00 e for a lottery<br />

ticket even if the Jackpot would be more<br />

attractive. We’ll continue with the existing<br />

strategy – offering four categories of<br />

instant games with different parameters<br />

(price, percentage payout, prize-structure,<br />

Jackpot and play styles).


Switzerland<br />

Switzerland has a long tradition of high<br />

price point tickets: The first lottery ticket<br />

was sold in 1937 at a price point of CHF<br />

5.--. One could consider this to be a super<br />

high price point.<br />

The first instant game was launched in<br />

1975 at a price point of CHF 5.--. The<br />

already existing passive tear-open ticket<br />

lottery was simply transformed into a<br />

pre-drawn tear-open ticket.<br />

In the early 90ies the price of the above<br />

ticket was risen to CHF 10.--. A very successful<br />

game called “Benissimo”, this<br />

ticket is still no. 1 in sales in our jurisdiction.<br />

For Swisslos, the high price point is not a<br />

new price segment as our variety of current<br />

games can attest:<br />

CHF 10.-- Benissimo (a tear-open ticket<br />

with a draw on a TV-Show)<br />

CHF 15.-- Piratenschatz (two multigame<br />

tickets in one pouch)<br />

CHF 20.-- 6-Pack (6 tickets in one<br />

pouch)<br />

CHF 100.-- Millionenlos (a multi-game<br />

ticket with a draw on a TV-<br />

Show, and a ticket presented<br />

at the end of the year which<br />

was introduced in 1999).<br />

14<br />

An experience with high price instant tickets<br />

Besides the high price segment, we offer<br />

games at the lower price points:<br />

P AN RAMA<br />

CHF 1.-- 1 ticket<br />

CHF 2.-- 2 tickets<br />

CHF 3.-- 3 tickets<br />

CHF 4.-- 1 ticket<br />

CHF 5.-- 4 tickets<br />

CHF 6.-- 2 tickets<br />

CHF 7.-- 1 ticket<br />

CHF 8.-- 1 ticket<br />

CHF 9.-- 1 ticket<br />

Looking at all of our products, the most<br />

successful scratch-off game we have<br />

launched – game with remarkable results,<br />

is “Millionenlos” (in the price point<br />

of CHF 100.-)<br />

(CHF 1.- = EUR 0,62 approx.)<br />

Instant Lotteries


Prof. Viren<br />

Prof. Matti Viren<br />

University of Turku, Department of<br />

Economics, Finland.<br />

Gaming markets are changing rapidly.<br />

This change manifests itself in institutions,<br />

the nature of games and in the volume<br />

and pricing of gaming. Formally, the<br />

institutional set-up has not changed very<br />

much during the past ten years. However,<br />

under the surface a great deal has<br />

happened. The most important engine of<br />

change, of course, has been the internet,<br />

which has enabled cross-border gambling<br />

in an unprecedented scale.<br />

Although we do not know the volume of<br />

cross-border sale exactly, we can use the<br />

estimates of a recent survey conducted<br />

across European Lotteries 2 . According to<br />

this survey, cross-border sales constitute<br />

an average of 7.4 percent of the gaming<br />

companies’ total sales. It is not a strikingly<br />

big figure but when we look at the individual<br />

games, we are faced with certain very<br />

high percentages. For example, while<br />

cross-border sales in lotto are around<br />

one percent, their share in sports betting<br />

amounts to up to 39 percent. From the<br />

point of view of existing companies andgovernments,<br />

the situation is alarming<br />

already because it entails major losses of<br />

revenue. Governments are also concerned<br />

about tax revenue: private bookmakers do<br />

not pay taxes on their cross-border sales,<br />

which, in turn, is detrimental to the governments’<br />

fiscal position.<br />

Whatever will happen, it is clear that we<br />

are moving towards more competitive<br />

markets and prices will fall (accordingly,<br />

the prizes and the payout ratios will in-<br />

Gaming in the new market environment:<br />

what do we know about the consequences<br />

of the changes? 1<br />

crease).Thus, while the average payout<br />

ratio of the European companies is now<br />

at 53.3 percent as compared to 48.5 percent<br />

ten years ago, all companies expect<br />

it to increase substantially in the next<br />

ten years. According to the current European<br />

state lotteries, if all restrictions<br />

were abolished, the payout ratios could<br />

reach 70 percent. This would obviously<br />

increase the volume of sales. Using the<br />

lotteries’ subjective estimates as a benchmark,<br />

we could say that such a change<br />

in the payout ratios would increase the<br />

overall demand by almost one third.<br />

Quite clearly, such changes would show<br />

in all indicators: expenditures, production,<br />

employment, advertising and, maybe<br />

most importantly, problem gambling.<br />

It is certainly worth trying to analyze the<br />

nature and magnitude of these effects in<br />

more detail. It is not easy and we cannot<br />

always arrive at unambiguous results;<br />

yet some results are quite obvious. Very<br />

briefly, we could state:<br />

• Gambling is good; its overall effect on<br />

welfare is clearly positive. Hence, there<br />

is no need to prohibit gambling altogether,<br />

nor should reasonable growth of the<br />

gambling sector be prevented.<br />

• The demand for gambling is relatively<br />

sensitive to prizes – yet not only to average<br />

prizes but rather to the whole distribution<br />

of prizes. With “better” prize<br />

schemes – and with “better” games<br />

gambling will increase even if the average<br />

price level and household income<br />

did not change.<br />

• From the point of view of problem gambling,<br />

the biggest threat may not come<br />

from the sole expansion of gambling but<br />

from the change in the nature gambling<br />

to more intensive activities with higher<br />

frequency.<br />

• We should be worried about the market<br />

structure in the gambling industry because<br />

the gaming sector is not a prototype<br />

of free competition: in fact, by abolishing<br />

a public monopoly we may get a<br />

private monopoly instead.<br />

• The fiscal issues are quite complex<br />

because they concern the role of the<br />

governments and the measures which<br />

governments can take in order to secure<br />

their fiscal needs and protect consumers<br />

without jeopardizing free entrepreneur-<br />

15<br />

P AN RAMA<br />

ship and free competition. The fact that<br />

gambling generates large revenues does<br />

not constitute a justification for government<br />

intervention as such.<br />

• There are numerous public policy issues<br />

which have not been properly considered<br />

yet. They include both crime and<br />

misuse and the need for regulation and<br />

control. The public policy concerns also<br />

cover lobbying and interplay between<br />

various suppliers and beneficiaries of<br />

gaming revenues. All interest groups<br />

and organizations claim that they are<br />

just trying to improve consumer welfare,<br />

although even the opposite might<br />

be true.<br />

Quite often, the alternatives are presented<br />

as choices between black and white.<br />

But gaming is not that simple. Take, for<br />

instance, problem gambling. One may argue<br />

that, thus far, problem gambling has<br />

been well under control, and that it only<br />

represents a problem for a small minority,<br />

say one percent of the adult population,<br />

which appears a typical estimate<br />

in most jurisdictions. But we have to be<br />

careful in quantifying the significance<br />

of problem gambling. Small numbers of<br />

participation may not necessarily mean<br />

small economic impact. Moreover, the<br />

historical record of controlling problem<br />

gambling does not automatically translate<br />

to similar performance with different<br />

settings of games and gaming volumes.<br />

The implication of all this is quite simple:<br />

before we make affirmative conclusions<br />

we had better find out how things are. And<br />

that means simply more fact-finding, more<br />

analysis, and more research.<br />

In several speeches I did mention that<br />

since 1994 until 2007 the European Court<br />

of Justice did rule in 14 preliminary cases<br />

on gambling services. In 2008 the same<br />

European Court has already received 14<br />

new preliminary referrals. As such this<br />

proves that the legal disputes surrounding<br />

gambling in the EU are creating the need<br />

for regulatory solutions.<br />

1 This article is based on a new book “Gaming<br />

in the New Market Environment” (Matti<br />

Viren, editor), Palgrave/Macmillan, 2008.<br />

2 The survey was conducted by the Finnish<br />

National Lottery Veikkaus in April 2006.


In several speeches I did mention that since<br />

1994 until 2007 the European Court of Justice<br />

did rule in 14 preliminary cases on gambling<br />

services. In 2008 the same European<br />

Court has already received 14 new preliminary<br />

referrals. As such this proves that the<br />

legal disputes surrounding gambling in the<br />

EU are creating the need for regulatory solutions.<br />

In his opinion in the Placanica case, the Advocate<br />

General mentioned on the last page<br />

of his opinion that the Member States did<br />

already miss several opportunities to regulate<br />

gambling services at EU level. Although<br />

the comment is surprising and unfair, considering<br />

the inadequacy of the solutions<br />

proposed by the Commission, it shows that<br />

the Court is not willing to become the final<br />

arbitrator in what is becoming an increasingly<br />

difficult political problem.<br />

Notwithstanding this, one has to admit that<br />

the European Court has acted in this area<br />

with great respect for the sensitivities and<br />

problems at stake. The Court, as always,<br />

took up its own responsibility as far as the<br />

Court could go and did substantially contribute<br />

to create conditions allowing the<br />

Member States to understand what is possible<br />

within the actual context of the Treaty.<br />

From Schindler to Placanica the Court has<br />

designed the legal framework for gambling<br />

services under the Treaty and the limits<br />

thereof.<br />

The Treaty as such does indeed not provide<br />

for full answers to the complexity of<br />

the gambling issues and the Court understands<br />

this. The Portuguese internet gambling<br />

case did show how far reaching the<br />

difficulties are. None of the Member States<br />

16<br />

Where does Europe (want to) go?<br />

By Philippe Vlaemminck, EL Legal Adviser<br />

present, and there were many intervening,<br />

nor the Commission does want the gambling<br />

market to be driven by market forces.<br />

Already in Schindler, the Advocate General<br />

explained in a very high level and well argued<br />

opinion that applying market rules to<br />

gambling services will not lead to a better<br />

allocation of resources as aimed at by the<br />

Treaty.<br />

Today, however, the institutional crisis is<br />

deep. The Commissioner in charge of Internal<br />

Market questions does not want to<br />

do anything else than to apply the Treaty<br />

to gambling services. This could undermine<br />

the structures set up by the Member States<br />

to respond to addiction and criminal problems<br />

clearly connected to gambling. He has<br />

initiated infringement cases against an increasing<br />

number of Member States, proving<br />

by this that there is no simple legal problem,<br />

but rather a very serious political problem.<br />

The infringement cases will not bring solutions,<br />

but rather increase the problems.<br />

Strangely enough the Commissioner for<br />

Internal Market does not want to take up<br />

the political challenge, although the awareness<br />

of the problem is growing inside the<br />

Commission that, as the President of the<br />

Commission is stating, “a friendly solution”<br />

must be searched together with the Member<br />

States.<br />

The other institutions, who did refuse the<br />

earlier inadequate solutions (E-commerce<br />

Directive, Services Directive) proposed by<br />

the Commission, do take up their political<br />

responsibility although legally they don’t<br />

have the right of initiative.<br />

Indeed, following a meeting of the Government<br />

Agents to the European Court on July,<br />

10, 2007, the Member States decided to start<br />

a dialogue on this matter. It took up until the<br />

current French Presidency before the idea<br />

was implemented through the “Services<br />

and Establishment Working Group” of the<br />

Council. During the Competitiveness Council<br />

in December 2008 the French Presidency<br />

wants to report on the discussions in this<br />

Working Group. Surprisingly during the first<br />

meeting in July the Commissioner on Internal<br />

Market denied even to participate in this<br />

dialogue with the Member States instituted<br />

by the French Presidency. Let’s hope that<br />

this changes and that the Commission Services,<br />

who have over the years acquired a<br />

substantial knowledge of the problems and<br />

P AN RAMA<br />

Legal<br />

understand the sensitivities, can participate<br />

and contribute to this dialogue. This<br />

is indeed the only way to come to terms in<br />

this difficult area. The discussion although<br />

strongly focused on the problems of the online<br />

gambling market, will cover all aspects<br />

of gambling. A questionnaire has been sent<br />

to all Member States who are expected to<br />

provide input by 12 September.<br />

Also the European Parliament wants to<br />

contribute to a better solution. Indeed also<br />

the Parliament did initially reject the proposed<br />

solutions of the Commission, but is<br />

aware that the Treaty as such does not provide<br />

the solution. During the debate on the<br />

White Paper on Sport, it became clear that<br />

the European Parliament acknowledges the<br />

important role and contribution of Lotteries<br />

to the European sport model based upon<br />

amateur and grass root sports.<br />

In September, the IMCO Committee of the<br />

European Parliament wants to address the<br />

question of gambling in an own initiative report.<br />

Although initially the European Parliament<br />

was considering to look into the questions<br />

of the online gambling market only,<br />

the expectations are that the Parliament<br />

will take into consideration all consumer related<br />

aspects as well as the public order elements<br />

of crime prevention. The Parliament<br />

also wants to order a short study on some<br />

aspects of the gambling market to prepare<br />

its own work.<br />

Both initiatives can only be welcomed and<br />

show how both institutions take up their political<br />

responsibility to find proper political<br />

and regulatory answers, if necessary under<br />

secondary EU law, something that the European<br />

Court could as such not do.<br />

Today it is clear that a single Member State<br />

cannot provide all answers to regulate properly<br />

the gambling sector. The principle of<br />

subsidiarity as outlined in the Protocol of<br />

the Amsterdam Treaty does therefore require<br />

the European Union to look for the essential<br />

cross border aspects of the problem.<br />

This is what has to be done. The coming<br />

months will show us where Europe wants<br />

to go. European Lotteries can substantially<br />

contribute, as an experienced think tank<br />

and as the representative of the vast majority<br />

of the gambling sector, to the fact finding<br />

and the regulatory solutions.


17<br />

P AN RAMA


ELISE<br />

18<br />

European Lotteries<br />

Information Sharing Extended<br />

The need for aggregated quality data<br />

on Lotteries<br />

“Do we have the data we need to support<br />

key messages about Lotteries in the<br />

European Union?” asked the business intelligence<br />

people at Veikkaus, the Finnish<br />

national Lottery, at the beginning of<br />

2007. Could we, for example, state with<br />

accuracy the amount of money provided<br />

by Lotteries in the EU for societies in the<br />

form of taxes or money for good causes<br />

last year? Or could we tell whether sales<br />

have dropped or increased over the last<br />

five years?<br />

In spite of the number of questionnaires<br />

each Lottery deals with every year the<br />

answer was “No, not really”. Each Lottery,<br />

of course, has a very good and accurate<br />

picture of the situation in its own<br />

jurisdiction. However, stakeholders outside<br />

the sector often want an aggregated<br />

snapshot. Data should be grouped meaningfully<br />

and summarized at appropriate<br />

levels to give an overall picture based<br />

on accurate details where, for example,<br />

comparisons between jurisdictions are<br />

easily made.<br />

Information Professionals Working Seminar<br />

In December 2008 or at the latest February 2009 a Seminar<br />

on Info Sharing will be organised.<br />

The Lotteries who are interested to host this workshop are kindly invited<br />

to contact the Secretariat General<br />

P AN RAMA<br />

ELISE<br />

Such aggregated comparable data are<br />

necessary to have a meaningful and fact<br />

based policy discussion both nationally<br />

and regionally. The latest aggregated<br />

snapshots are from the Swiss Institute of<br />

Comparative Law in its “Study of Gambling<br />

Services in the internal market of<br />

the European Union”, June 2006 and<br />

“The Case for State Lotteries” by London<br />

Economics from September 2006. However,<br />

data in these reports are five years<br />

old and apply different terms for measuring<br />

the economic activities of Lotteries.<br />

Both reports underlined the need for better<br />

data and this is exactly what ELISE is<br />

all about.<br />

From data to key messages<br />

Grapes and wine are obviously not the<br />

same. You make good wine from grapes<br />

harvested at the right time and from<br />

the right fields; matured under constant<br />

surveillance by oenologists and bottled<br />

and served at the right temperature in<br />

the right glass. Likewise, data is not the<br />

same as information. You make good information<br />

by first choosing and defining<br />

the data you need to support the message<br />

you want to give. Then you collect<br />

the data. Thirdly, you control the data<br />

and make sure they can be meaningfully<br />

aggregated and finally you paint the aggregated<br />

picture and deliver your key<br />

messages.<br />

ELISE so far<br />

To define which “grapes” should be collected<br />

from which “vineyards” and how<br />

the storage and “fermentation process”<br />

should be handled, EL and Veikkaus arranged<br />

a two day workshop in Helsinki in<br />

February 2007. Some 30 lottery business<br />

intelligence experts discussed the framework<br />

and gave a small group of people<br />

the mandate to compile a new questionnaire<br />

which, for a start, could replace the<br />

general annual EL questionnaire.<br />

The group defined the data they wanted<br />

and for each data entry a small explanation<br />

was added to make sure that everyone<br />

would understand the same reading,<br />

for example “Gross Gambling Revenue” or<br />

“Number Game”. The “harvest” was done<br />

by EL which sent out the questionnaire


ELISE<br />

to some 57 European Lotteries (EEA lotteries<br />

plus three outside the EEA which<br />

participated in the workshop) in June<br />

2007. When a questionnaire was returned<br />

to EL, the people from the working group<br />

with the best knowledge of this Lottery<br />

made a thorough data verification. Was<br />

everything completed and did the data<br />

look right compared to other sources like<br />

annual reports, TLF or WLA?<br />

Following the “harvest” and the data control,<br />

the Veikkaus Business Intelligence<br />

Unit converted all figures into Euros and<br />

compiled the aggregated data. Finally, on<br />

the basis of the aggregated data, a report<br />

with information about the Lotteries in<br />

the EU could be prepared.<br />

ELISE results<br />

Some 54 of 57 Lotteries in the EEA answered<br />

the data survey giving a response<br />

rate of 95%. Here are a few of the results.<br />

In 2006, the total economic activity measured<br />

as gross gambling revenue (sales minus<br />

prizes) of the 51 Lotteries in the EU<br />

(27) was e 32.2 bn. The figure reflects<br />

the expenditure of European consumers<br />

from activities offered by state licensed<br />

national Lotteries.<br />

The two main activities were number and<br />

instant games accounting for 87% of the<br />

total. However, in many jurisdictions state<br />

Lotteries are entrusted by their governments<br />

to operate more than the games<br />

considered by most to be “traditional lotteries”.<br />

Some 31 national Lotteries in 15<br />

EU member states thus offer pari-mutual<br />

sports wagering and fixed odds betting is<br />

offered by 28 national Lotteries in 13 EU<br />

member states. Gross gaming categories<br />

from those two categories accounted for<br />

e 2.3 bn.<br />

Total mandatory money for good causes<br />

and Treasury, a feature which distinguishes<br />

national Lotteries from private<br />

for profit operators, came to e 20.6 bn.<br />

or the equivalent of e 42 per capita on<br />

average in the EU.<br />

The report was approved by the EL Executive<br />

Committee at its meeting in June<br />

2008 and is now available at the EL internet<br />

site https://www.european-lotteries.org<br />

where all the results can be seen.<br />

It was also sent to the participating Lotteries<br />

together with the aggregated “raw”<br />

data which allow each lottery to do its<br />

own bench marking and analysis.<br />

The vision for the future<br />

The collection of 2007 data has started<br />

and a new report is planned for the<br />

end of this year. The questionnaire was<br />

slightly amended to reflect the experiences<br />

of the first round but not so much<br />

that time series could not be made. Focus<br />

for 2007 will be on EU Lotteries and<br />

data like money for good causes and the<br />

use of Internet.<br />

EL and its Members are in a unique position<br />

to collect data from its own activities.<br />

The vision is thus to create a solid base<br />

of well defined, high quality aggregated<br />

lottery data at the EU level. This in turn,<br />

will allow EL and its members to share<br />

their knowledge of Lotteries with outside<br />

stakeholders to ensure a fact based policy<br />

discussion of Lotteries and their position<br />

in the European Community.<br />

19<br />

P AN RAMA<br />

Jean M. Jørgensen,<br />

Nordic Lottery Advice<br />

Fact box<br />

The ELISE working group is chaired by<br />

Mr. Léon Losch, EL Executive Committee<br />

member and Director of the Loterie<br />

Nationale, Luxembourg, facilitated by<br />

the EL General Secretary Bernadette<br />

Lobjois the members are:<br />

• Ms. Alexandra Perrier, International<br />

Relations Manager, La Française des<br />

Jeux, France<br />

• Ms. Annukka Ruuhela, Business Intelligence<br />

Manager, Veikkaus, Finland<br />

• Ms. Lydia Cano Houzé, Responsible<br />

International Games, Loterias Y<br />

Apuestas Del Estado, Spain<br />

• Mr. Ulrich Engelsberg, Senior Referent,<br />

Westdeutsche Lotterie, Germany<br />

• Mr. Wolfgang Leitner, Senior Manager<br />

& Ms Astrid Baier-Löw, Österreichische<br />

Lotterien, Austria<br />

• Mr. Richard Hickson, Policy and Public<br />

Affairs Manager, Camelot, UK<br />

• Mr. Jean Moreau Jørgensen, Nordic<br />

Lottery Advice, Denmark.


Ýstanbul Awaits You...<br />

20 AN RAMA<br />

P<br />

www.el2009.org


Members’ News<br />

Sweden<br />

2008 has been a very turbulent year for<br />

the lottery and gaming business in Sweden.<br />

The foreign operators are marketing<br />

themselves (illegally) more and more<br />

aggressively – one of them has even<br />

opened a retail shop in Stockholm City<br />

without being stopped, a “maffioso” is<br />

standing trial for operating illegal gaming<br />

machines and murdering competitors,<br />

the Government has declared that the<br />

possibility of selling out parts of Svenska<br />

Spel should be looked into, Svenska<br />

Spel is frequently accused by the Gaming<br />

Inspection for letting under-age adolescents<br />

play the VLTs and the CEO and<br />

two of its deputy managers suddenly left<br />

the company in April when a new chair<br />

had been appointed by Anders Borg, the<br />

Minister of Finance, and it was evident<br />

that he and the Svenska Spel top management<br />

had different views on how to<br />

run the state lottery.<br />

- It was quite a surprise to me, when I<br />

suddenly was asked to chair Svenska<br />

Spel, says Margareta Winberg, former<br />

top politician in Sweden and recently<br />

ambassador to Brazil. I have very little<br />

experience from the gaming business,<br />

apart from inaugurating the Stockholm<br />

Casino some years ago when I was deputy<br />

prime minister and was asked to do<br />

so by the then CEO Meg Tivéus. I suppose<br />

the minister wanted me because<br />

I am a quite well-known person and I<br />

am not afraid of speaking my mind on<br />

sensible issues.<br />

The mission she got from Mr Borg was<br />

quite clear – Svenska Spel must be much<br />

Interview<br />

with Margareta Winberg,<br />

Chair Svenska Spel<br />

more responsible in its marketing and<br />

product development, maybe to calm<br />

down the opposition from EU and the<br />

danger of being forced to give up the<br />

present restrictive gaming legislation.<br />

- I did not know very much about Svenska<br />

Spel and its CSR and gaming responsibility<br />

strategy when I accepted<br />

this position in April, she admits and<br />

obviously Mr Borg had little clue of<br />

what has been done and what is going<br />

on at Svenska Spel. Now I have changed<br />

my view – I am impressed of the committed<br />

work for responsibility and<br />

gaming awareness by all staff at Svenska<br />

Spel and the retailer awareness.<br />

Given the mission I received I have of<br />

course focused on all matters concerning<br />

CSR and how Svenska Spel can still<br />

market the games it offers properly. It<br />

is also obvious that the links between<br />

the owner and the lottery must be improved.<br />

I think that I will have the ear<br />

of the minister more than the previous<br />

chair and that matters will be better<br />

from now on.<br />

Some people were hesitant to the appointment<br />

of Mrs Winberg as chair<br />

– they were afraid that there would be<br />

too much talk about responsibility which<br />

could harm sales but it seems that this is<br />

not the case. Maybe it has even been an<br />

advantage to have such a public person<br />

leading the organisation since media are<br />

very keen on quoting her whenever she<br />

speaks in public. And so she does very<br />

often.<br />

- Now, I always take the opportunity of<br />

praising Svenska Spel and its CSR activities<br />

– I realise that it has a top reputation<br />

in the global lottery world for its<br />

responsible program - and I hope that<br />

this message gradually gets across to<br />

politicians, journalists and the players,<br />

she says with emphasis.<br />

No other Swedish lottery chair person<br />

has been so well-known as Margareta<br />

Winberg, This also means that she gets<br />

many calls e.g. from problem gamblers<br />

so by now she is very much aware of the<br />

adverse side of our business but this in-<br />

21<br />

P AN RAMA<br />

formation she can use in her daily work<br />

which takes up much more of her time<br />

than she expected. An important task for<br />

her is to find a new CEO.<br />

- We are looking for a good leader who<br />

is flexible and has a good insight into<br />

politics, she says.<br />

However, this could take some time,<br />

there will be a state report on the lottery<br />

business due Mid-December which<br />

will indicate how the Government wants<br />

to handle number games, sports betting,<br />

charity lotteries, bingo halls, VLTs and casino<br />

in the future. Some politicians would<br />

favour that the Government only keeps<br />

the “dangerous games” such as casinos<br />

and gaming machines and opens up for<br />

license system for the other products.<br />

- The new CEO also has to settle in Visby.<br />

I don’t see that as a problem, Margareta<br />

Winberg says. The city is very<br />

attractive, so is the job – and it is on<br />

Gotland that we have our main office,<br />

she concludes.<br />

At the upcoming WLA congress in Rhodes<br />

she will have the opportunity to meet other<br />

people from the lottery world. – I am<br />

looking forward to learn more about this<br />

fascinating, different business, she says<br />

on her way to open the 17 th Spelakademi<br />

(Gaming Academy) in Visby, where she<br />

among other speakers will listen to Jean<br />

Jørgensen speaking on current legal cases<br />

and French consultant Mr Marco Lopinto<br />

about the new legislation in France.<br />

Interview by Göran Wessberg<br />

Senior Advisor to Svenska Spel


Compared to lotteries in other parts of<br />

the world, most European lotteries do<br />

not experience the same success with<br />

instant tickets. Their market share for<br />

instant tickets generally ranges between<br />

1 and 20 percent. The corresponding figure<br />

in the U.S., for instance, is from 50 to<br />

70 percent. Lotto, Keno, sports betting<br />

and other games sold via a retailer terminal,<br />

the Internet and mobile phone represent<br />

the lion’s share of the European<br />

lottery market.<br />

There are, however, exceptions like<br />

France, UK and Sweden, where instant<br />

tickets are popular. Italy is another example<br />

where sales have increased tremendously<br />

in recent years. The main reason<br />

Italy’s Monopoli di Stato has experienced<br />

such phenomenal growth can be traced<br />

to Scientific Games’ Cooperative Services<br />

Program (CSP), a performance-based<br />

business model in which a third-party<br />

provides specialized services traditionally<br />

handled by the lottery. Third-party<br />

compensation is determined by lottery<br />

sales, a model proven to deepen the business<br />

relationship between lottery and<br />

third-party supplier because the attendant<br />

risks and rewards of managing<br />

the business are shared more equally.<br />

The lottery is able to respond more<br />

quickly and efficiently to changing market<br />

demands.<br />

A CSP implementation was a key initiative<br />

of the Monopoli di Stato’s bold vision<br />

in 2003. At the time, the Italian gaming<br />

regulatory body charted its plan to re-<br />

22<br />

Instant tickets –<br />

the Untapped Lottery Segment in Europe<br />

vitalize its instant scratch-off category.<br />

It has been four years since Monopoli<br />

di Stato implemented CSP and today<br />

its Gratta e Vinci product line routinely<br />

smashes sales records. Annual Gratta e<br />

Vinci sales in 2004 (pre-CSP) were 165<br />

Mil. e; by the end of Calendar 2008, sales<br />

are projected to be around 8.3 billion e,<br />

an increase of about 4,000 percent.<br />

Eyes Have Been Opened<br />

Italy’s growth has opened the eyes of<br />

European lotteries. Increasingly, CSP is<br />

now viewed as a viable business model<br />

for arresting declining or stagnating instant<br />

lottery sales. Five more lottery<br />

jurisdictions, in fact, have begun using<br />

the CSP business model. Key objectives<br />

embedded within each relaunch are what<br />

Scientific Games refers to as the 15 determinants<br />

of instant ticket demand.<br />

Among them:<br />

• Further develop product portfolio<br />

and adapt marketing strategy. Players<br />

say they want more tickets, they<br />

want fresher tickets, and they like to<br />

see something new and different every<br />

time they go into a retail location.<br />

• Optimize product positioning and improve<br />

players’ winning experiences.<br />

• Create more exciting games.<br />

• Enhance instant lottery presentation in<br />

retailer shops and promote the games.<br />

When retailers feel the excitement,<br />

they sell more actively.<br />

• Implement an efficient and effective<br />

ticket distribution system (need-based,<br />

24-hour delivery of tickets).<br />

P AN RAMA<br />

“Some lotteries will experience moderate<br />

sales increases from executing three<br />

or four determinants, but are unable to<br />

achieve the level of success they could if<br />

they would only make the commitment<br />

to execute all 15. That’s really the key<br />

to maximizing instant sales,” says John<br />

Walsh, Senior Vice President, Global<br />

Sales & Services for Scientific Games.<br />

On August 1 st , MSL, Ukraine’s largest lottery<br />

operator, began selling instant tickets<br />

under the CSP business model. “After<br />

witnessing Scientific Games’ success<br />

in other European countries, we realized<br />

Scientific Games would be the perfect<br />

partner to help grow instant ticket sales<br />

in the Ukraine,” said Georgiy Lozhenko,<br />

President of MSL.<br />

The Whole Story<br />

Premium<br />

Scientific Games has a whole division<br />

dedicated solely to the service side of<br />

the lottery business. This division is now<br />

comprised of over 200 people whose collective<br />

skills and talents can run from one<br />

to a myriad of components of a lottery’s<br />

business – including everything from<br />

sales and marketing to distribution and<br />

warehousing.


Premium<br />

It only takes a second to get the thrill of<br />

an instant game, but it takes an all-out<br />

effort to keep players coming back for<br />

that titillating kick. Instant games look<br />

deceptively simple, but they are the most<br />

demanding product for a Lottery market.<br />

There’s far more to it than just printing<br />

and distributing scratch cards, or creating<br />

a successful product mix: A specific<br />

instant game product, susceptible to fluctuations<br />

in the market, comes and goes,<br />

while the brand itself remains.<br />

Intralot faces the challenge to create a<br />

successful brand with lasting power. Our<br />

aim is not just to mix together the right<br />

ingredients and come up with a catchy<br />

product that risks losing its flair; our aim<br />

is to develop a leading and lasting brand.<br />

Backed by almost 15 years of experience<br />

on Instants worldwide, INTRALOT<br />

is keen and capable to rise to this challenge.<br />

While players might never think twice<br />

about playing an instant, at INTRALOT<br />

we ask ourselves and others, and get<br />

answers to some very critical questions<br />

when designing such a brand: What do<br />

players actually think and feel about instant<br />

games? What are the demographics,<br />

the market and the competition in<br />

the area where the instant games will<br />

be introduced? How can we best tailor<br />

product mix, payout percentage, and<br />

prize structure to deliver maximum excitement<br />

and increase players’ chances?<br />

What should the average selling price be<br />

and how many games should be offered<br />

at any one time?<br />

At INTRALOT we rely on top graphic art<br />

designers to produce fresh, eye-catching<br />

themes, striking graphics, and userfriendly<br />

tickets with information for both<br />

players and agents. Having reached the<br />

designs appropriate to each market we<br />

make it our business to choose the printer<br />

supplier who is most appropriate for<br />

each Lottery and who can best meet local<br />

needs for each and every market.<br />

The success of an instant game brand<br />

is based as much on the winning design<br />

of its tickets as on the agents selling the<br />

Creating a successful<br />

brand for instants<br />

products, since they are the ones who<br />

can appeal to consumers with zest and<br />

enthusiasm. We pay particular attention<br />

to the agents’ density, the payment terms<br />

and procedures, the agents’ incentive<br />

programs that will be offered by the Lottery<br />

and the agents’ inventory levels. IN-<br />

TRALOT ensures that the selling, cashing<br />

and settlement systems of traditional<br />

channels are designed to breed credibility<br />

as well as to maximize profitability and<br />

minimize the workload of agents and consumers<br />

alike. In its goal towards expanding<br />

consumer reach, INTRALOT strongly<br />

promotes the use of alternative distribution<br />

channels, whenever possible.<br />

A strong well balanced network as previously<br />

described is reinforced and supported<br />

by a powerful advertising strategy<br />

to tap into the public spirit of gaming and<br />

foster the brand image. We develop exclusive<br />

promotional and purchase material<br />

that support the brand and add a significant<br />

brick to the success and growth of<br />

the games. At all times INTRALOT analyses<br />

sales data in depth and uses them as<br />

a powerful managerial tool for recalibrating<br />

all aspects of Instants operation.<br />

To accomplish all of this takes more time,<br />

effort and resources than is required for<br />

any of the other Lottery products to be<br />

marketed. To make Instants successful,<br />

23<br />

P AN RAMA<br />

the optimization of all these factors is an<br />

absolute “must” as opposed to the easy<br />

recipe of “higher jackpots” that is the<br />

normal remedy for the Numerical games.<br />

Every Lottery that aims at achieving success<br />

in Instants should combine all the<br />

above ingredients that go into making a<br />

leading brand effectively so as to optimize<br />

the final result in the market.<br />

INTRALOT, having specific experience<br />

in a number of jurisdictions around the<br />

world is best suited to be the effective<br />

and credible partner to any Lottery for a<br />

profitable operation of Instants.<br />

With the in depth knowledge of all aspects<br />

of Instants operation and with the<br />

security of a mature worldwide operator,<br />

INTRALOT can set the goals needed and,<br />

in close cooperation with the Lottery,<br />

achieve them, so as to satisfy the shortand<br />

long-term needs of the marketplace,<br />

and create a loyal customer base which<br />

will grow, as satisfied customers spread<br />

the word.


READY, SET, GO!<br />

Historically, bringing a start-up or existing<br />

lottery online from start to finish has<br />

been complicated and involved a substantial<br />

investment of time and money.<br />

So much so that smaller Lotteries might<br />

consider the prospect of creating a truly<br />

secure, reliable, and manageable online<br />

Lottery too daunting a task. This is no<br />

longer the case.<br />

GTECH has designed a solution in response<br />

to the need for a quick and cost<br />

effective way for new Lotteries to get up<br />

and running and selling tickets fast, the<br />

GTECH GO Platform. GTECH GO is<br />

an all-in-one, plug-and-go system containing<br />

the games and basic applications<br />

critical to automating and running the<br />

day-to-day operations of a start-up lottery.<br />

GO allows Lotteries to begin selling<br />

tickets quickly and easily, earning revenue<br />

sooner.<br />

“GTECH is committed to providing innovative,<br />

cost effective, and relevant solutions<br />

to all Lottery operations, no matter<br />

what size or structure,” said GTECH<br />

President and CEO Jaymin Patel. “The<br />

GO solution was designed by our engineers<br />

to provide all of the automated<br />

tools that are needed to run a profitable<br />

start-up lottery with a timely, low cost,<br />

24<br />

GTECH GO is an end-to-end solution<br />

equipped with preloaded games and<br />

promotions, retailer management tools,<br />

built-in security and redundancy, reporting<br />

and accounting capabilities, and an<br />

industry-proven transaction engine and<br />

communication control system. GO leverages<br />

more than 25 years of industry<br />

experience, time and field tested applications<br />

and security measures and a true<br />

culmination of industry best practices.<br />

“We’ve been helping lotteries around the<br />

world run their business for nearly 30years,”<br />

continued Mr. Patel. “We know<br />

what it takes to successfully and securely<br />

start a lottery from scratch and look forward<br />

to working with governments that<br />

are interested in running a start-up lot-<br />

P AN RAMA<br />

Premium<br />

tery. Our goal is to have them selling<br />

lottery tickets quickly and easily, while<br />

starting to contribute to good causes<br />

and earning profits in approximately 90<br />

days,” concluded Mr. Patel.<br />

The GO platform runs the most popular<br />

games including: Lotto, Rapid Draw Keno,<br />

Numbers, Raffle, and 1x2 Sports Wagering<br />

Game. All of the games available include<br />

standard play slips, game tickets,<br />

and screens that are configured with the<br />

Lottery’s logo during the sale process. In<br />

other words, with GTECH GO, you are<br />

receiving all of the benefits of a fully automated<br />

lottery without a time consuming<br />

installation or high costs. With the<br />

new GTECH GO solution, the efficiency<br />

of online lottery has become more accessible<br />

to Lotteries around the world.


Semi-Premium<br />

Grupo Selco adds 1,000 more Wincor<br />

terminals to its network<br />

Venezuelans like games of chance. Every<br />

available centímo is saved for a visit to<br />

the outlets of the country’s numerous lotteries.<br />

With more than 3,000 networked<br />

branches, Grupo Selco is the largest provider<br />

of lotteries, IT systems and support<br />

services in Venezuela. For years now,<br />

the company, which is headquartered<br />

in Barquisimeto and has a branch office<br />

in Caracas, has purchased its hardware<br />

from Wincor Nixdorf, a global IT group<br />

headquartered in Germany. Wincor Nixdorf<br />

has meanwhile installed around<br />

3,000 Xion /M terminals in the Caribbean<br />

nation – and 1,000 alone were commissioned<br />

at the start of the year. With<br />

this delivery, Venezuela’s leading lottery<br />

company has expanded once again a network<br />

of outlets that has almost doubled<br />

from 1,600 to 3,000 in just two-and-a-half<br />

years!<br />

Wincor Nixdorf’s Xion /Mtop terminals<br />

are of the very highest standard the company<br />

has to offer. In addition, the associated<br />

Xiprint+thermal printer outputs<br />

tickets at high speed. The powerful duo<br />

permits rapid handling at the point of<br />

sale. Since 2002, Grupo Selco has cooperated<br />

closely with the local branch office<br />

of Wincor Nixdorf in Venezuela. With the<br />

aid of the local competence team, Wincor<br />

Nixdorf’s developers have been able to<br />

go on developing the system solutions on<br />

site and ensure smooth operation of the<br />

terminals.<br />

Passion for lottery<br />

This fine partnership is also visible ‘on<br />

the outside’: Grupo Selco has adopted<br />

the blue color of Wincor’s terminals as<br />

an identifying feature – it calls its 3,000<br />

outlets throughout the country “punto<br />

azul” or blue point. “Our collaboration<br />

with Grupo Selco is a classic success story<br />

that perfectly reflects our strengths,”<br />

says Andreas Kohlmann, Head of the<br />

Lottery Solutions Business Unit at Wincor<br />

Nixdorf. “Our teams work and live all<br />

around the world. They understand the<br />

needs and cultures of our local customers.<br />

That simplifies communication and<br />

strengthens mutual trust – a recipe that<br />

makes for successful, long-term customer<br />

relationships,” sums up Kohlmann.<br />

Contact:<br />

Wincor Nixdorf Lottery Solutions,<br />

Markus Sauter (Head of Marketing),<br />

Max-Stromeyer-Str. 116,<br />

D-78467 Konstanz,<br />

phone +49 (0)7531 94226-31,<br />

markus.sauter@wincor-nixdorf.com.<br />

25<br />

P AN RAMA<br />

Wincor Nixdorf in brief:<br />

Wincor Nixdorf is one of the world's leading<br />

vendors of IT solutions and services for retail<br />

banks and retailers. The company’s portfolio is<br />

oriented toward optimizing business processes<br />

at banks and retail companies, and is aimed<br />

primarily at cutting costs and complexity and<br />

improving service to the end customer. The<br />

company leverages know-how from its core<br />

business with banks and retailers to diversify<br />

into related sectors such as lottery companies.<br />

Wincor Nixdorf has a presence in over 90 countries,<br />

with its own subsidiary companies in 36<br />

of these. A total of more than 9,000 employees<br />

work at the Group. Wincor Nixdorf is the No.<br />

1 supplier of electronic programmable pointof-sale<br />

systems (EPOSs) in Europe and No.<br />

3 in the world. Wincor Nixdorf advanced in<br />

2007 to capture the No. 2 spot worldwide for<br />

shipments of automated teller machines, increasing<br />

its world market share to 21 percent.<br />

Its customers include 18 of the world’s 25 leading<br />

banks and 17 of the 25 leading retailers.<br />

Wincor Nixdorf generated sales of 2.15 billion<br />

euros in fiscal 2006/2007. In the first three<br />

quarters of the current fiscal year 2007/2008,<br />

the Group increased its sales revenues by 8%<br />

to 1,738 million euros, a jump of 12% after<br />

adjusting for exchange rate effects between<br />

the euro and U.S. dollar. A major driver of this<br />

growth was strong business in Europe; in addition,<br />

significant growth rates were posted in<br />

the regions of Asia/Pacific/Africa and America.<br />

Despite subdued overall economic conditions,<br />

Wincor Nixdorf expects sales to grow by 8% for<br />

fiscal 2007/2008 as a whole. Additional information:<br />

www.wincor-nixdorf.com


26<br />

Report legal seminar Porto 28 – 30 May 2008<br />

To everyone’s satisfaction the legal seminar<br />

this spring was held in the charming<br />

city of Porto. Despite some rain, the seminar<br />

was again a big success, not only because<br />

of the magnificent location and the<br />

very pleasant environment. Many thanks<br />

to the Santa Casa da Misericordia de Lisboa<br />

for hosting a terrific seminar.<br />

After a most welcome port wine (what<br />

else ?!) in the sky bar of our exquisite<br />

hotel and a nice dinner on Wednesday<br />

evening, we were ready for the kick off of<br />

the seminar on Thursday morning.<br />

The meeting was opened by Mr. Vitor<br />

Porto, the Managing Director of the Santa<br />

Casa da Misericordia de Lisboa, emphasizing<br />

the key issues lotteries have to<br />

deal with in the current legal and political<br />

environment. Mr. Porto considered it<br />

to be a great honour to be able to host a<br />

EL legal seminar on this very crucial moment<br />

in time.<br />

Afterwards the Chairman, Mr. Tjeerd<br />

Veenstra was happy to introduce his new<br />

concept of this legal seminar, thereby<br />

thanking all the members for their contribution<br />

with regard to the country briefings<br />

handed in before the seminar.<br />

The real work started on Thursday morning<br />

with a brand new item on the agenda :<br />

the collection and sharing of data by EL’s.<br />

Pernille Sonne announced the creation of<br />

a new legal survey that will be finalised<br />

soon and will amongst others gather legal<br />

data on the issues the different members<br />

are currently dealing with in the framework<br />

of infringement cases launched by<br />

the Commission against several member<br />

states. This aims at supplementing the<br />

legal database on the EL’s web site. Jean<br />

Jørgensen – alias the numbers man, as he<br />

P AN RAMA<br />

Workshops<br />

called himself – presented to us the new<br />

European Lotteries Information Sharing<br />

Extended (ELISE), which will enable<br />

EL and its members to supply statistics<br />

to support the key messages that are<br />

brought forward in the legal and political<br />

debate. The EL General Delegate, Mr.<br />

Rupert Hornig, rightly urged the members<br />

to provide the association with data<br />

on all key issues, in order to strengthen<br />

its position on the European arena and<br />

back up the legal and political arguments<br />

put forward by EL. The strategic value of<br />

data is indeed the basis of each EL position.<br />

Next on the program were the legal developments<br />

with regard to the numerous<br />

pending and new preliminary referrals,<br />

presented by EL Legal Advisors, Mrs<br />

Annick Hubert and Mr. Philippe Vlaemminck.<br />

Special focus went to the recent<br />

hearing in the Portuguese preliminary<br />

case, and the specific legal arguments<br />

that could be developed in upcoming cases.<br />

This was followed by an overview of<br />

the status of the different infringement<br />

cases the Commission launched against<br />

several member states and an assessment<br />

of the common items they address.<br />

Traditionally we had an extensive round<br />

table whereby each member (per country)<br />

had the opportunity to share the<br />

national developments concerning regulation,<br />

court cases and specific legal concerns<br />

with their colleagues. Like in the<br />

past this has proven to be a very effective<br />

source of information about what’s going<br />

on in each member state.<br />

The final presentations of the day made<br />

by Mr Jean Jørgensen and Mr Rupert<br />

Hornig, EL’s General Delegate in charge<br />

of public affairs in Brussels, were providing<br />

the lawyers an overview of the<br />

economic position of a few “competitors”<br />

and the political opponents and allies.<br />

Economics and public affairs are indeed<br />

a very different matter than legal affairs<br />

and in particular for lawyers not their<br />

normal piece of cake. Mr. R. Hornig explained<br />

that these items were of strategic<br />

importance in the EU arena.


Workshops<br />

After a great evening organised by our<br />

host, opening with a nice tour disclosing<br />

us the charm of the city of Porto and ending<br />

with a famous Port cellar visit with a<br />

nice dinner, the seminar continued for<br />

the usual second (half) day.<br />

This second day started with an excellent<br />

and detailed presentation by Anne<br />

Pattberg of Camelot on the EL CSR approach<br />

and certification. The presentation<br />

did prove that EL and its members<br />

do spend a substantial amount of time<br />

and resources to find a proper framework<br />

for one of the key issues addressed in the<br />

EU legal debate. A lively debate took<br />

place on this matter.<br />

The second presentation of the day by<br />

EL’s Legal Advisers, Mrs. Annick Hubert<br />

and Mr. Philippe Vlaemminck , went<br />

through the latest developments in the<br />

WTO saga on Internet gambling and the<br />

subsequent Trade Barriers action. The<br />

intervention made by EL was explained<br />

in detail as well as the need for further<br />

coordination.<br />

After the coffee break, several lawyers<br />

coming from different jurisdictions, Mr. A<br />

Van ‘T Veer, Mr. G. Jaeger, Mr. M. Janot,<br />

Mr. E. Romppainen and Mr. R. Von Leesen<br />

did present and discuss their views on legal<br />

compliance with regard to advertising<br />

and insider win policy. The presentations<br />

did prove that, according to the states<br />

concerned, a variety of different, but essential<br />

measures are applied.<br />

Finally the Chairman of the EL Legal<br />

WG summarized the two days discussion<br />

in a comprehensive way in its closing remarks.<br />

SCML was also praised as an excellent<br />

host of the seminar.<br />

By Annick Hubert &<br />

Philippe Vlaemminck<br />

EL Legal advisers<br />

27<br />

P AN RAMA


Hosted by:<br />

Société de la Loterie de la Suisse Romande<br />

SWISSLOS Interkantonale Landesloterie<br />

Integrity<br />

& Competition<br />

Challenges<br />

in Sports Betting<br />

June 9 - 12, 2008 Lausanne/Switzerland<br />

Sports Betting<br />

Seminar<br />

During the EURO 2008<br />

28<br />

“Integrity and Competition” –<br />

EL Sports Betting Seminar<br />

Lausanne 9 to 11th June 2008<br />

The programme had a good mix of non lottery<br />

key note speakers and lottery betting<br />

experts when 85 enthusiastic sports and<br />

odds specialists from 20 countries met in<br />

Lausanne, Switzerland, to discuss integrity<br />

and competition in sports betting. Like the<br />

EURO 2008 football championships was<br />

co-hosted by Austria and Switzerland, the<br />

seminar was generously hosted by Swisslos<br />

and La Loterie Suisse Romande. Jean-Luc<br />

Moner-Banet, CEO of La Loterie Swiss Romande,<br />

welcomed the participants and underlined<br />

the importance of both the integrity<br />

and competition issues facing the Lotteries<br />

sports betting operations.<br />

“Can we beat you? Probably not - but<br />

some of us do”<br />

Was the conclusion by Peter Dahlenmark, director<br />

of Betting Analysis, and a professional<br />

punter who earns his living as a punter and<br />

as sports betting lecturer. He outlined the<br />

tools he uses to beat the sports betting operators.<br />

Monitoring of markets and a thorough<br />

understanding of how prices (odds) are set<br />

through a mixture of competition, emotions,<br />

local knowledge and some times over<br />

reactions to rumours are some of the tools<br />

applied by both lottery odds compilers and<br />

professional punters. However, an important<br />

difference, as Dahlenmark explained, is that<br />

punters don’t have to bet but Lotteries must<br />

provide the odds. “Follow the money but go<br />

against the media rumours and public opinions”,<br />

was another piece of advice for punters<br />

wanting to become successful.<br />

Saving the integrity of sports<br />

Representatives of the world’s largest sports<br />

federations, UEFA, FIFA, and IOC demonstrated<br />

how seriously they considered the<br />

integrity issue and how much they were doing<br />

to keep their sports free of manipulation<br />

and match fixing. FIFA representative, Detlev<br />

Zenglein and Pâquerette Girard-Zapelli<br />

of the IOC ethics Commission used the occasion<br />

to inform that they had just entered<br />

an agreement which puts FIFA’s Early Warning<br />

System in charge of monitoring betting<br />

patterns on the Beijing games. The General<br />

Director of the French Tennis Association,<br />

Jean-Francois Vilotte, explained how they<br />

worked to ensure the integrity of their sport<br />

and about their efforts to create internationally<br />

agreed measures. Jens Nielsen from<br />

Danske Spil and chair of EL sports betting<br />

working group outlined EL’s efforts to move<br />

P AN RAMA<br />

Workshops<br />

from a voluntarily based monitoring system<br />

to a professional and full time committed<br />

body.<br />

“Don’t count on voluntary commitments<br />

from gaming operators”<br />

Many governments in Europe are currently<br />

reviewing their gaming legislation and they<br />

should not count on betting operators voluntarily<br />

paying for measures like monitoring<br />

systems, education and development of rules<br />

to ensure a clean sport. “The U.K. Gambling<br />

Act of 2005 does not oblige bookmakers to<br />

pay to maintain a clean sport. With very few<br />

exceptions they simply do not pay” said William<br />

Bush, director of the English Premier<br />

League. Governments must actively address<br />

the impact that the gambling industry has on<br />

sports and it must make clear provision in<br />

the gambling legislation. William Bush gave<br />

an introduction to a paper from Salford University,<br />

February 2008, which examined the<br />

risks to sports of corruption in betting. The<br />

paper also included a list of bet types and<br />

their potential dangers of inducing manipulation.<br />

Bets like “first to get a yellow card”<br />

were “comedy bets” and should be avoided<br />

all together.<br />

Competition and how to do better<br />

Walter Watson, De Lotto and Andreas<br />

Mattes, both members of the EL sports betting<br />

mailing group, showed how EL lotteries’<br />

sports betting sales had developed over<br />

the last thee years. Whilst fixed odds betting<br />

had increased for some lotteries, pools<br />

betting showed a negative trend for all with<br />

the exception of LAE from Spain. Päivi Puhakka,<br />

Veikkaus, explained how they had<br />

hand-picked 100 private retailers for special<br />

treatment with education, exchange of idea<br />

forums and marketing material to the mutual<br />

benefit for both them and for Veikkaus. How<br />

betting was best done in sports arenas in the<br />

Netherlands, the Czech Republic and Sweden<br />

was explained by Walter Watson, Ludek<br />

Rasocha, Sazka, and Lennart Nilsson and Ola<br />

Carlsson of Svenska Spel.<br />

The primary value was not sales in itself but<br />

the opportunity to show the sports betting<br />

brand to the right customer group.<br />

David Sargeant, Finsoft, provoked the audience<br />

suggesting the death of the Long List.<br />

The static paper version should be replaced<br />

by dynamic, multi-sport and yet customized<br />

coupon style lists. In Norway, they aim<br />

at having all online play registered using a<br />

player card before the end of the year. Kai


Workshops<br />

Kristiansen, Norsk Tipping, presented the<br />

history of player cards in Norway and today<br />

they have more than 2.1 million cards for<br />

an adult population of only 3.6 million. The<br />

new chip card gives a top secure identification,<br />

allows cash free payment and connects<br />

the punter with his or hers preferred banc<br />

account. For Norsk Tipping, the database on<br />

customer registered transactions, of course,<br />

offer great value for CRM purposes.<br />

In 2006, the Italian gaming markets were<br />

re-regulated by the centre-left Prodi government<br />

and Massimo Temperelli, Sisal, gave a<br />

comprehensive overview of the markets after<br />

the implementation of the new regulations.<br />

The particularities of odds compiling on tennis<br />

was explained by Croatian Danijel Svigir<br />

and Marko Stokuca, Hrvatska Lutrija. Steen<br />

Madsen, Danske Spil and Ronald van Beek,<br />

De Lotto, outlined odds compiling on cycling<br />

and a Nordic panel with Johan Elevant, Svenska<br />

Spel, Jens Nielsen, Danske Spil and Niko<br />

Marttinen, Veikkaus, gave an update on the<br />

current live betting situation. Danske Spil<br />

sell 56% of their live betting through retailers,<br />

Svenska Spel only 12% whilst Veikkaus<br />

do not at all offer it through retailers. A new<br />

game concept build on LAE’s Quinigol was<br />

presented by Juan Lopéz Martinez of the<br />

Spanish LAE. Punters must predict the correct<br />

score of 5 matches but could choose to<br />

predict only one or two matches. LAE was<br />

presently developing the game for the Spanish<br />

market but they saw a potential multi-jurisdictional<br />

formula which might appeal to<br />

other lotteries.<br />

“There is a future for Lotteries sports betting”,<br />

said EL Legal Adviser Phillip Vlaemminck,<br />

but competition and the ongoing legal challenges<br />

make it difficult to predict how it will<br />

look. The CEO of the Swedish Spelinstitutet,<br />

Thomas Nilsson, shared his 20 years of experiences<br />

working with research and treatment<br />

of problem gambling. He strongly advised the<br />

Lotteries to continue using new technology<br />

not only to create new games but also to provide<br />

tools for players to prevent them from<br />

sliding into the problematic zone of spending<br />

too much time and money on gaming.<br />

Self-service and focus or follow<br />

The final business session had four presentations<br />

by the EL Premium and Semi-premium<br />

partners. Panos Pournaras of the Intralot<br />

partner Betting Company, Greece, saw<br />

great potential in the retailer environment.<br />

He suggested that self-service terminals and<br />

monitoring screens with a multitude of panels<br />

could enhance the sports betting punters’<br />

experience. Wincor Nixdorf’s Markus Sauter<br />

showed the multipurpose terminals they<br />

used at the Manchester City arena and also<br />

emphasized the benefits of self-service terminals.<br />

From Scientific Games International,<br />

Stefan Allmer, suggested that Lotteries<br />

should not necessarily offer the same huge<br />

variety in their sports betting offers as private<br />

bookmakers but be more selective. The<br />

CEO of GTECH’s Finsoft subsidiary, Predrag<br />

Popovic, outlined how Lotteries could match<br />

the private bookmakers. They could, among<br />

others, outsource services like monitoring<br />

and risk management, enhance their existing<br />

strengths and “glocalise” i.e. offer the whole<br />

range of products through all channels but<br />

given a local flavour.<br />

Three evenings – six Euro 2008 matches<br />

– and live betting<br />

The evenings were, of course, loaded with<br />

the Euro 2008 football championships. During<br />

the first evening, Svenska Spel’s Lennart<br />

Nilsson and his colleagues organized a<br />

live betting competition. Divided into eight<br />

groups, the participants competed on who<br />

could make the most of 1,000 monopoly<br />

money betting at Svenska Spel’s live betting<br />

equipment. Some had listened carefully to<br />

the professional punter Dahlenmark’s advice<br />

as the winning group more than doubled<br />

their 1,000 fictive money. The second<br />

evening, the hosting Lotteries Swisslos and<br />

Loterie Romande hosted a great barbecue at<br />

a beautifully located hotel up in the mountains<br />

with a fantastic view over Lake Geneva<br />

and the snow covered Alps. The last evening<br />

featured public viewing on a gigantic screen<br />

and a little mourning from the Lottery odds<br />

compilers complaining about the evenings<br />

costly football results.<br />

Thanks to the EL General Secretary, Bernadette<br />

Lobjois, and her colleagues for the<br />

excellent organisation of the event. Also,<br />

a warm thanks to the members of the EL<br />

sports betting working group and its chair,<br />

Jens Nielsen, Danske Spil, for having put<br />

together a stimulating and very business<br />

relevant programme. Finally, thanks to the<br />

two hosting lotteries Swisslos and Loterie<br />

Romande and to all the participants for<br />

having created a rewarding and memorable<br />

learning experience.<br />

EL Moderator<br />

Jean Moreau Jørgensen<br />

29<br />

P AN RAMA


30<br />

Report of 2008 Industry Days<br />

Limassol Cyprus 18 to 20 June 2008<br />

Among over 200 delegates attending the<br />

2008 Industry Days in Limassol, Cyprus<br />

in June 2008, were senior staff members<br />

from the three Premium Partners,<br />

GTECH, INTRALOT and SCIENTIFIC<br />

GAMES, and the Semi-Premium Partner,<br />

WINCOR NIXDORF; the host Director,<br />

Stavros Michael, and members of his staff<br />

at the Cyprus Government Lottery, as well<br />

as Lottery Directors and staff from almost<br />

50 EL Member State Lottery and Betting<br />

Companies.<br />

Keynote papers addressed the challenges<br />

of advertising in our world of fragmented<br />

media, and explored the mind of 18 to 25<br />

year-olds and future consumer trends in<br />

Europe<br />

The key messages from Mr Antonis Gortzis<br />

were that in 2007, for the first time ever,<br />

the total global spend on advertising on<br />

the internet exceeded the total spend on<br />

advertising on the radio, and while “traditional<br />

advertising” was not yet dead, it was<br />

arguably not in the best of health.<br />

The Trend Analyst, Mr. Sean Pillot de<br />

Chenesey, challenged the audience with<br />

provocative concepts such as<br />

• Contemporary life is all about FUD …<br />

Fear, Uncertainty and Doubt<br />

• Young adults are intelligent and responsible<br />

• My Space and Face Book may soon be<br />

in decline, but people would continue<br />

to be interested in being digitally connected<br />

• We have TMI (too much information)<br />

and TMC (too much choice)<br />

P AN RAMA<br />

Workshops<br />

• “Renaissance Marketers” are needed to<br />

help us find “Brand Souls”<br />

Over the space of four mini-seminars, the<br />

four Partners delivered a vision of the<br />

future and what was required for those<br />

suppliers and consumers who wished to<br />

survive in it.<br />

In the SCIENTIFIC GAMES session we heard that one size does not fit all, if your aim<br />

is to provide the best service to customers. When developing your new media distribution<br />

channels you should not neglect to serve the needs of existing channel users. The<br />

needs of the “low and moderately involved customers” must also be looked after. The<br />

Nordic experience with the in-lane lottery ticket distribution points in supermarkets<br />

was described, including how the new facilities were achieving high levels of “natural”<br />

take-up by players. The Hessen experience with relaunching scratch cards and almost<br />

tripling sales over two years was shared.


Workshops<br />

In the INTRALOT session, we were exposed<br />

to a world where user-generated<br />

content would expand to feed the needs<br />

emerging from the growth in social networking.<br />

Paradoxically, we seemed to be<br />

moving from niche marketing to mass<br />

markets but, at the same time, the new<br />

consumers were expressing a preference<br />

for one-to-one marketing over mass marketing.<br />

New facilities and channels such as Bilyoner.com<br />

(a legal private portal offering<br />

access to authorised gaming in Turkey, including<br />

horse racing and the Turkish National<br />

Lottery) and SBox (a subscription<br />

tv channel for sports betting, incorporating<br />

sports news and statistics) were demonstrated<br />

as examples of where the future may<br />

already be with us.<br />

GTECH explored a new taxonomy of distribution channels – Lottery Retail (traditional<br />

retail channels), Lottery Direct (web, mobile and tv), and Lottery Entertainment (VLT<br />

and Casinos). They also presented the top-line results from a market research study<br />

carried out across ten jurisdictions where a very interesting trend emerged for the<br />

18 to 25 year-olds. When asked for preferences between different types of games this<br />

group, surprisingly, showed a marked preference for playing scratch card games (some<br />

licensed properties) and a preference for peer-to-peer card games. We also learned<br />

that, in Europe, technology will not be a qualifying requirement for playing, but the key<br />

will be to offer social gaming to new communities of players in a socially responsible<br />

environment.<br />

WINCOR NIXDORF session began by<br />

exploring how “The Wisdom of Crowds”<br />

worked when compared with the decisions of<br />

experts. Prediction Markets were explained<br />

and the example was given of a project to<br />

predict the Future of the New German Gaming<br />

Regulation “Staatsvertrag”.<br />

Prediction markets are now outperforming<br />

polls and experts in predicting unknown<br />

events. Experimental Prediction Markets<br />

are now being run by universities, companies<br />

offering software solutions, internet<br />

gaming companies and financial service<br />

companies.<br />

31<br />

P AN RAMA<br />

The “Days” ended with two back-to-back<br />

moderated sessions where five Lottery Directors<br />

raised issues and developed questions<br />

for, and joined in an open discussion<br />

with, senior representatives from the four<br />

Partners. Issues discussed ranged from<br />

the ownership of Lottery operating companies;<br />

responsible gaming; agent retailer<br />

monitoring; evolution of distribution channels,<br />

and what future is there for a world<br />

game. There may not have been complete<br />

agreement reached on “where does the<br />

future lead us” (the theme of the Industry<br />

Days) but like so many social interactions<br />

nowadays, it was more about the journey<br />

than the destination.<br />

The EL President closed the proceedings<br />

with a heartfelt thanks to the Cyprus<br />

Government Lottery, and appreciation of<br />

the work of the Secretary General and her<br />

ever-helpful staff.<br />

Ray Bates,<br />

EL Honorary President<br />

Moderator


32<br />

THE <strong>EUROPEAN</strong> LOTTERY UNIVERSITY<br />

EDITION 11<br />

HELD IN DUBROVNIK – CROATIA<br />

AUGUST 31 - SEPTEMBER 5, 2008<br />

The Lottery business is simple and yet<br />

complex. The formula to develop a<br />

successful lottery management training<br />

program is thus both simple and complex.<br />

Simple because, basically, it would include<br />

conceptual topics on the major business<br />

functions, challenges and issues and,<br />

complex, because it needs to be updated,<br />

adapted and enhanced to reflect the<br />

changing panorama of the lottery industry,<br />

and innovative and creative enough to<br />

attract participants from all over Europe,<br />

year after year.<br />

Actually, the reputation of the ELU is<br />

overflowing Europe. This 11 th edition<br />

included also participants from Canada<br />

and Zambia. That had the indirect effect of<br />

bringing additional and different experiences<br />

and lottery background, to be shared with<br />

their European counterparts.<br />

The 11 th ELU was held in Dubrovnik,<br />

following the invitation from the Croatian<br />

National Lottery which demonstrated,<br />

after ELU 9 at Zadar also in Croatia, their<br />

hospitality and dynamic management.<br />

48 managers and representatives from more<br />

than 25 different organisations attended, for<br />

5 days, the ELU following the steps of 450 of<br />

their colleagues.<br />

The program covered most components of<br />

the lottery business model:<br />

- management of the lottery organisation<br />

with presentations on structure, state<br />

monopolies, the legal environment, corporate<br />

social responsibility and business continuity,<br />

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Workshops<br />

- the games offered with presentations on<br />

the different families of games, Instants<br />

games, Sports Betting, Interactive<br />

games,<br />

- the distribution channels with<br />

presentations on New Technology<br />

Trends, Branding, Marketing in today’s<br />

environment, Communications and<br />

advertising, Retailing and POS,<br />

- the control and distribution of funds<br />

with presentations on Finance and<br />

Control, and Risk Management,<br />

- the design of an Instant game, the<br />

development of a launch strategy from<br />

idea-to-market, the development and<br />

implementation of a modern lottery<br />

organisation, panels, workshops and<br />

structured discussions.<br />

The participants were thus grouped in six<br />

“organisations”, identified by planet, and<br />

had to compete to present a business plan<br />

including the various components of the<br />

elaboration and development of a modern<br />

lottery organisation. This year’s winners,<br />

was the Elucky Lottery as selected by<br />

a jury composed of Ray Bates, Reidar<br />

Nordby and Jean Marc Lafaille.<br />

The faculty included as well André Chaker<br />

(Finland) Evangelos Cosmidis (Greece),<br />

Alexandros Gerontikos (Greece), Vincent<br />

Hotyat (Belgium), Georges Nahon (USA),<br />

Gilbert Rehayem (Canada) and Philippe<br />

Vlaemminck (Belgium).<br />

Supported by Ray Bates, since 2006<br />

EL Honorary President, championed<br />

and organized by Bernadette Lobjois,<br />

Secretary General and designed and<br />

moderated by Gilbert Rehayem, the ELU<br />

is now considered to be the finest and<br />

most successful management training of<br />

its kind in the Lottery world. As mentioned<br />

above, over 11 years, it has attracted over


Workshops<br />

500 collaborators/managers from all over<br />

Europe and others continents. ELU<br />

alumni now hold high-level positions in<br />

all EL member Lotteries. ELU has been<br />

enhanced, improved and enriched to<br />

offer a unique combination of academic<br />

presentations, case studies, workshops<br />

and networking.<br />

A well-deserved thank-you to Ms Vesna<br />

Bakran, CEO of the Croatian National<br />

Lottery, for her warm hospitality, for the<br />

second time, to Bernadette Lobjois, the EL<br />

Secretary General for the overall excellent<br />

organization of the seminar, and a special<br />

debt of thanks to all speakers involved in<br />

the seminar who, due to their experience<br />

and knowledge, presented brilliantly the<br />

many aspects of this sector. A special<br />

thanks to all the participants who made<br />

the ELU, by their comments, participation<br />

and involvement, a beneficial, useful and<br />

entertaining initiative.<br />

The next ELU promises to be even more<br />

exciting … rendez-vous in 2009!!<br />

Gilbert Rehayem<br />

EL Moderator<br />

33<br />

P AN RAMA


Access. Reach. Grow.<br />

Wave Hello to the Future.<br />

Scientific Games delivers on its commitment to be a good neighbor and good global citizen and,<br />

as such, is committed to socially responsible gaming and sustainable business practices.<br />

Wave is designed, engineered and tested from the ground up with a single<br />

purpose: to make it faster and easier to sell and manage lottery products at<br />

retail. As a high-performance, intelligent gaming terminal, Wave offers<br />

retailer access to business solutions for growing and tracking product sales,<br />

integration with point of sale systems, and the smallest footprint of any<br />

full-function lottery terminal in the market today. Combined with Scientific<br />

Games’ Fulline lottery solutions, Wave empowers lotteries to access new<br />

markets, reach new players, and grow lottery sales.<br />

Contact your Scientific Games Regional Director for more information.<br />

P P<br />

34 34 AN AN RAMA<br />

©2008 Scientific Games

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