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MAGAZINE OF THE EUROPEAN LOTTERIES, 2011, SEPTEMBER ...

MAGAZINE OF THE EUROPEAN LOTTERIES, 2011, SEPTEMBER ...

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GAMBLING TECHNOLOGIES: FUTURE & CHALLENGES<br />

ONLINE BINGO –<br />

A PORTAL FOR GROWTH<br />

Since the mid-1990s, we have all witnessed<br />

the dramatic impact the Internet<br />

has had on culture and commerce,<br />

including enabling a new<br />

point of access for lottery players.<br />

The key to leveraging the growth potential<br />

of Internet gaming is to create<br />

an entertaining experience that<br />

attracts and retains players, thereby<br />

lowering the cost of acquisition and<br />

increasing the lifetime value of a player.<br />

As Lotteries face ever-rising expectations<br />

from sophisticated online players<br />

and confront competition from<br />

well-funded commercial operators,<br />

they are working harder than ever to<br />

sustain Internet sales growth. To expand<br />

the player base and give players<br />

reasons to keep playing, Lotteries<br />

must look to increase their online<br />

portfolio of games, with offerings that<br />

entertain players.<br />

DOES YOUR INTERNET CHAN-<br />

NEL INCLUDE BINGO?<br />

Bingo is one of the fastest-growing<br />

segments of the online gaming arena.<br />

Since 2004, the online bingo market<br />

has exploded, growing from an industry<br />

worth u 226 million to nearly u1.4<br />

billion worldwide [*Source: GBGC<br />

<strong>2011</strong>]. Bingo rooms offer players excitement<br />

through jackpots, guaranteed<br />

prizes, and side games and by<br />

creating a community of players that<br />

is largely female.<br />

Having an online Bingo offering is a<br />

logical extension of any Lottery’s Internet<br />

offering. Today, 90% of bingo<br />

players in the UK market play Lotto<br />

as well. The player base demographic<br />

is comprised of 80% women between<br />

the ages of 30 to 50 with the remaining<br />

20% male base being in the same<br />

age range.<br />

Time on a bingo site is time spent<br />

communicating with other players in<br />

chat rooms moderated by Chat Masters,<br />

sharing demographic information,<br />

and playing side games like eInstants.<br />

This is an entirely different win<br />

experience for players and a lucrative<br />

second revenue stream from the interactive<br />

channel for Lotteries.<br />

To find an example of the powerful<br />

impact of bingo on a Lottery’s Inter-<br />

net portfolio, we need only to look as<br />

far as Finland. Having analyzed the<br />

success of bingo in places like the<br />

UK, Veikkaus saw the potential for<br />

tremendous growth in its Internet<br />

portfolio. As Veikkaus undertook the<br />

massive renovation of the Lottery’s<br />

Internet site, it recognized that the<br />

inclusion of eBingo would access a<br />

missing player demographic of women<br />

from 30-40 years of age.<br />

A CASE STUDY: VEIKKAUS EBINGO<br />

Since 1997, when it launched its first<br />

Internet games, Veikkaus has developed<br />

one of the most successful<br />

Internet channels in the lottery industry.<br />

With annual Internet sales of<br />

about u 400 million in 2010, Veikkaus<br />

operates the biggest Web shop in Finland,<br />

measured in revenue. Initially,<br />

the channel was fueled by sports betting,<br />

predominantly male-oriented<br />

game. As a result of this reliance on<br />

sport, the Veikkaus Internet channel<br />

player demographics became heavily<br />

skewed toward male players.<br />

Since 2007, draw games have been the<br />

fastest-growing game category on the<br />

Veikkaus website, and in 2010, for the<br />

first time, the total Internet sales of<br />

draw games surpassed that of sports<br />

betting games. However, player base<br />

imbalance persisted. To address that<br />

imbalance, Veikkaus had looked back<br />

to its history with eInstant games in<br />

order to move forward.<br />

Veikkaus had already enjoyed success<br />

with its electronic instants or eInstants<br />

games, which were launched<br />

in 2005 on the website. The lesson<br />

learned from the eInstants was that<br />

it attracted a different player demographic<br />

than sports betting games<br />

with a considerable number of female<br />

players. The other lesson learned was<br />

that people played the game at different<br />

times than for example sports<br />

betting. It was not unusual to see<br />

players buy eInstants during their<br />

lunch breaks. Therefore, the opportunity<br />

to capitalize on even more engaging<br />

and entertaining games that<br />

could be played at will was apparent<br />

to Veikkaus.<br />

In 2008, Veikkaus decided to make<br />

changes to improve the female to<br />

male player ratio. Because of the<br />

known appeal of bingo games to<br />

GAMBLING TECHNOLOGIES<br />

4 NEWS 37 <strong>SEPTEMBER</strong> <strong>2011</strong><br />

women players, Veikkaus selected it<br />

as a new addition to its Internet portfolio.<br />

There were three main driving factors<br />

that pushed Veikkaus to go for the Internet<br />

bingo game:<br />

1 The disproportionate ratio of male<br />

players to female players on the<br />

Web channel.<br />

2. The desire to offer games that are<br />

more social in nature. The chat feature<br />

of bingo supports the community<br />

feel of the game.<br />

3. The need to bolster its game suite<br />

to include a greater quantity of entertaining<br />

games to better compete<br />

against illegal and off shore operators.<br />

Ultimately, Veikkaus worked to offer<br />

the Finnish public a safe and sound<br />

state-controlled alternative to the<br />

growing cross-border operators.<br />

GTECH and GTECH G2 worked<br />

closely with Veikkaus during both the<br />

business requirements gathering and<br />

the final game requirements gathering<br />

phases to help equip Veikkaus to<br />

enter the Internet bingo business.<br />

Veikkaus realized that bingo is not a<br />

typical “fire-and-forget” lottery game,<br />

but a game that requires active management<br />

for both game scheduling<br />

as well as chat hosting. Best practices<br />

from the commercial bingo<br />

world were transposed to meet WLA<br />

requirements and put into action at<br />

Veikkaus.<br />

In addition, GTECH G2 provided<br />

extensive training to Veikkaus Chat<br />

Moderators staff to ensure success in<br />

this very important area of product<br />

support. The Chat Moderators are the<br />

only direct contact with players other<br />

than a 24-hour help line. They ensure<br />

that proper behavior is always maintained<br />

on the site.<br />

As the performance statistics show,<br />

the Veikkaus eBingo program is an<br />

unequivocal success:<br />

• Bingo launched in September 2010<br />

– proceeded by less than a ninemonth<br />

implementation project –<br />

and in conjunction with a complete<br />

redesign of the Veikkaus Internet<br />

site.<br />

• On a population base of 4 million,

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