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SUMMARY PhD. THESIS

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General Subject of the Thesis<br />

In the last decade, visual representations (images or video sequences) have been present in almost all<br />

aspects of everyday life, making multimedia information ubiquitous. Services and products like digital<br />

photography, digital television, DVDs and BlueRays, the World Wide Web, videoconferencing, virtual<br />

collaboration and others, are all based to a great extent on the use of such visual content.<br />

Currently, one can witness, under the momentum of the theoretical and technological developments<br />

characteristic to the „digital era”, a wide process of „re-invention” of the video systems and services<br />

formerly based on the use of analogue technology. Likewise, the capabilities available in video<br />

rendering devices (screens that allow high contrast ratios, low power consumption and various shapes,<br />

sizes and spatial resolutions), the high throughput processing and transmitting networks (in the order of<br />

Mbytes per second) and the opportunities offered by the visual information acquisition systems that<br />

allow high quality images and videos (high resolution, colour depth and time sampling of more than<br />

160 frames per second) and the „boom” in applications and use case scenarios have all contributed in<br />

the last decade to an unprecedented growth and development of systems that make use of static (images<br />

and photos) and dynamic (videos and animations) visual information. In order to cope with these<br />

overwhelming requests of new product „invention” and technological breakthrough that will surpass the<br />

performances of current devices, services and technologies, one can observe a certain segmentation and<br />

specialisation adapted to different types of applications and user groups, as well as an import and<br />

mixture of techniques, methods, and technologies stemming from various fields (statistics, chemistry,<br />

physics, biology) that were summoned to help. However, one of the most important/revolutionary<br />

aspects of the past few years is the interest in adding the extra depth dimension to the „classic”<br />

brightness information that is captured from the scene.<br />

This thesis aims at bringing personal and original contributions to the challenges that are being currently<br />

pursued worldwide within the general field of 2D & 3D vision systems. The research, according to the<br />

structure of the presented work, focused on the following:<br />

a. Acquiring indepth knowledge in the field of 2D & 3D vision systems engineering: from photo to<br />

the latest innovations in imaging acquisition, processing, transport and rendering, including 3D.<br />

b. Studying, analysing and comparing emerging methods and paradigms for the coding and<br />

compression of the video signal – namely distributed video coding, all in the framework of the<br />

increasing number of mobile video-aware devices and wireless transmissions.<br />

c. Implementing and proposing new algorithms for acquiring/generating/extracting depth<br />

information from defocus and light polarisation, together with brightness information in order to<br />

3

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