24.08.2013 Views

ETC Ion - Theatre Uwinnipeg

ETC Ion - Theatre Uwinnipeg

ETC Ion - Theatre Uwinnipeg

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Appendix B<br />

Multi-console and Synchronized<br />

Backup<br />

Overview<br />

This appendix outlines the procedures required to use multiple <strong>Ion</strong>/Eos control devices (such as an<br />

<strong>Ion</strong> console, Eos console, Remote Processor Unit (RPU), Remote Video Interface (RVI), or PC with<br />

client dongle) simultaneously on a network. It outlines the setup, configuration, and behavior that is<br />

entailed in an <strong>Ion</strong> multi-console scenario.<br />

<strong>Ion</strong> multi-console functionality is also used to provide synchronized backup of your show while<br />

running multiple <strong>Ion</strong> devices on the network.<br />

Definition of terms<br />

Familiarize yourself with these terms prior to setting up a multi-console system.<br />

Note:<br />

<strong>Ion</strong> consoles, Eos consoles, RVIs, RPUs, or a PC running Eos with a client dongle<br />

may all be considered active units on an <strong>Ion</strong> network. For the sake of brevity, the<br />

term “<strong>Ion</strong>” is used to represent any and all of these options in the following<br />

descriptions.<br />

• Primary - When an <strong>Ion</strong> is configured as a primary, other <strong>Ion</strong> devices can connect and<br />

synchronize with it. If using a backup processor, the primary is the <strong>Ion</strong> that will be backed up.<br />

Only <strong>Ion</strong>/Eos consoles and RPUs can be set to primary. By default, all <strong>Ion</strong> consoles will start<br />

up as a primary.<br />

• Backup - This <strong>Ion</strong> is capable of taking control of the system if the primary fails. You may input<br />

data and run your show from a backup. There can only be one backup in an <strong>Ion</strong> network and<br />

you must specify which primary it is backing up. Only <strong>Ion</strong>/Eos consoles and RPUs can be set<br />

to backup.<br />

• Client - Any online <strong>Ion</strong> that is not the primary or backup is a client. Client data is sent and<br />

received over the network, and clients will synchronize with a designated primary.<br />

• Offline - Any <strong>Ion</strong> controller that is disconnected from the <strong>Ion</strong> network. Changes to show data<br />

performed on an offline <strong>Ion</strong> will not affect the rest of the <strong>Ion</strong> network or the lighting system.<br />

• Master - The <strong>Ion</strong> that is currently sending control data to the lighting system is the master. In<br />

most circumstances this is also the primary. Should a primary fail and a backup takes control,<br />

then the backup will be acting as the master.<br />

• Tracking - Any console that is synchronized with a master is tracking. Once a backup takes<br />

control it becomes a master and is no longer tracking.<br />

• User - A user is an <strong>Ion</strong> defined by a user ID. If it has a unique user ID, the <strong>Ion</strong> will operate<br />

separate from other <strong>Ion</strong> devices on the network, but would still track show data. If it shares a<br />

user ID, <strong>Ion</strong> will synchronize with like IDs. See User ID and multi-console features, page 310.<br />

• System - One primary <strong>Ion</strong>, one backup <strong>Ion</strong>, and (if available) multiple clients synchronized<br />

together.<br />

B Multi-console and Synchronized Backup 307

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!