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ETC Ion - Theatre Uwinnipeg

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About User ID<br />

When multiple users are on the Eos or <strong>Ion</strong> network, they can all act as one combined user, as all<br />

separate users, or any of the varying degrees between.<br />

Any <strong>Ion</strong> console, RPU, Eos console, RVI or client PC can be a separate user on the Eos/<strong>Ion</strong><br />

network. Certain Eos/<strong>Ion</strong> devices work well as independent users while others are intended to<br />

share a user ID with another device. For example, consoles and RPUs are likely candidates for<br />

working with a unique user ID while RVIs and client PCs can be useful sharing an ID with another<br />

device to track programming information from a second location.<br />

Eos/<strong>Ion</strong> devices sharing User IDs will share certain data, while those with different IDs will not.<br />

Below are the differences in multi-console data depending on User ID.<br />

Data shared between Eos/<strong>Ion</strong> devices with the same User ID<br />

• command line<br />

• null channels in live<br />

• selected channels<br />

• filters<br />

• selected cue<br />

• live/blind mode<br />

• setup>desk settings<br />

Data specific to the Eos/<strong>Ion</strong> device, regardless of User ID<br />

• current slider page<br />

• current encoder page<br />

• focus on displays without command line<br />

• display configuration (layout, format, visible parameters, flexichannel)<br />

• paging without changing selected target or channels<br />

Data identical between all Eos/<strong>Ion</strong> devices, regardless of User ID<br />

• all stage levels and edits<br />

• all data stored in the show file<br />

• playback, sub and grandmaster contents and progress<br />

The default User ID for any Eos/<strong>Ion</strong> device is 1. You may change this based on your preference to<br />

allow/restrict the functionality described above.<br />

Assigning User ID<br />

User ID can be defined in setup (see {Displays}, page 103).<br />

When multiple programmers are working on an <strong>Ion</strong> system, partitioned control can be used to<br />

restrict a specific user’s access to certain channels. This can help avoid overlapping control of<br />

channels by multiple programmers at once.<br />

For more information on partitioned control, see Using Partitioned Control, page 289.<br />

288 <strong>Ion</strong> Operations Manual

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