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ETC Ion - Theatre Uwinnipeg

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About Show Control<br />

The <strong>Ion</strong> Show Control system is made up of MIDI Show Control, Serial (RS-232), Time Code (MIDI<br />

or SMPTE), Analog Inputs and Relay Outputs, and Real Time Clock (RTC).<br />

MIDI Show Control and Serial require minimal setup from <strong>Ion</strong> and will be discussed at the end of<br />

this chapter. Time Code, Analog Inputs, and RTC require the use of the Show Control Display,<br />

which is accessed by pressing [Displays]>{Record Target Lists}>{Show Control Display}. The<br />

Show Control Display allows for the creation of event lists.<br />

Setup<br />

<strong>Ion</strong> provides user-definable settings for show control which can be accessed by pressing<br />

[Displays]>{Setup}>{Show}>{Show Control}. For more information, see Show Control, page 98.<br />

Events<br />

An event consists of a time or address, and an action. An event plays back (or “fires”) when the<br />

clock reaches or passes the specified event time, or an input is seen on an address. Multiple events<br />

can be fired at the same time.<br />

<strong>Ion</strong> supports three event actions: run a cue, control a submaster, and fire a macro. Cues can be run<br />

from any cue list and will play on their assigned fader. Submasters can be bumped, turned on, or<br />

turned off. Submasters do not have to be assigned to a fader. Macros execute without interaction<br />

with the command line. If another macro is fired before the first macro completes, the first macro will<br />

finish its action before the second is started.<br />

Internal vs. External Time<br />

The <strong>Ion</strong> Show Control system makes use of two timing sources, internal and external. The different<br />

protocols use internal and external clocks in different ways.<br />

Time Code (MIDI or SMPTE) normally requires timing information from an input source, like a show<br />

control gateway. <strong>Ion</strong> can receive MIDI Time code via the MIDI input on the rear of the console. This<br />

timing source is referred to as external time, since it is coming from a source external to <strong>Ion</strong>.<br />

If the external time source stops for any reason, each Time Code event list within <strong>Ion</strong> has an internal<br />

timing source which will assume control, if enabled. This internal timing source requires three<br />

pieces of information to determine how to generate its timing: first time, last time, and frame rate.<br />

When the internal clock reaches the last time, it will reset to the first time and continues running.<br />

Although external timing may run faster or slower than real time, the internal clock runs only at real<br />

time.<br />

Analog uses external time only.<br />

Real Time Clock uses internal time only. Since that timing information doesn't come to <strong>Ion</strong> from an<br />

external source, it is important that all the correct information for time zone, latitude, and longitude<br />

are properly setup in the Eos Configuration Utility.<br />

278 <strong>Ion</strong> Operations Manual

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