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ETC Ion - Theatre Uwinnipeg

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Step Effects<br />

In step effects, each step contains an on-state and an off-state. The on-state is the action the<br />

channels in the step should take when the step is active. The off-state is the action the channels in<br />

the step should take when the step is not active. Step effects are a quick and easy way to build<br />

simple chases.<br />

When building step effects, channels must be defined for each step. This is different from absolute<br />

and relative effects.<br />

Once complete, you may play back the effect on all channels embedded in it by pressing [Recall<br />

From] [Effect] [x] [Enter]. Or you may specify only certain channels to play back from the<br />

embedded channel list.<br />

A step effect is displayed in a chart with the following columns:<br />

• Step - indicates the step numbers.<br />

• Channels - displays the channel(s) in the step.<br />

• Param - displays the parameter (if other than intensity) controlled by the step.<br />

• Step Time - time from triggering the associated step to triggering the next step.<br />

• In Time - the length of time for the channels to fade to the “on-state”.<br />

• Dwell Time - the length of time the step remains in an “on-state”.<br />

• Decay Time - the length of time it takes for the channels to fade to the “off-state”.<br />

• On State - the parameter level (in%), or referenced data to be used for the on-state.<br />

• Off State - the parameter level (in%) or referenced data to be used for the steps offstate.<br />

If you want the “off-state” to be the background state from playback, select the<br />

column and press [At] [Enter].<br />

All times are entered from the keypad in minutes and seconds, tenths and hundredths.<br />

Here is an example of a step effect when viewed in the CIA:<br />

Step effect softkeys<br />

234 <strong>Ion</strong> Operations Manual

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