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ETC Ion - Theatre Uwinnipeg

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About Effects<br />

Effects are manual control functions that can be applied to a channel parameter and then included<br />

in cues or submasters. Cues can contain both standard transitions for some channels and<br />

parameters and effects for the same or other channels and parameters.<br />

A single channel parameter cannot have more than one effect applied at any time. However, a<br />

channel may have one effect running on one parameter and another effect running on a different<br />

parameter.<br />

Effects have user defined properties and attributes which are applied to the effects whenever they<br />

are used in cues. Effects also have cue level overrides, which allow you to use an effect in multiple<br />

locations, and modify its size, shape or rate in individual cues.<br />

Within <strong>Ion</strong>, effects are broken up into three fundamental behavior types; Step, Absolute, and<br />

Relative effects.<br />

The Effect List<br />

At any time you may press [Effect] [Effect] to view the effect list. Any recorded effects will be<br />

displayed here. The effect list is a blind view and any changes made in this view are automatically<br />

stored; a record command is not required.<br />

Notice that there are effects existing in this list prior to any being recorded. Effects 901-916 are<br />

preprogrammed relative effects that are automatically available to you (see Relative Effects, page<br />

239).<br />

To navigate this list use the navigation keys as described in Display Control and Navigation, page<br />

33 or select the effect number you wish to work with. Notice that when you select the effect list, the<br />

CIA changes to display the information for the currently selected effect.<br />

228 <strong>Ion</strong> Operations Manual

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