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ETC Ion - Theatre Uwinnipeg

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Chapter 19<br />

Creating and Using Effects<br />

Effects are a method within <strong>Ion</strong> to provide dynamic, repetitive action to channels. This chapter<br />

explains the different types of effects, and how to use them.<br />

This chapter contains the following sections:<br />

• About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .228<br />

• The Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .228<br />

• Effect Status Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .233<br />

• Step Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .234<br />

• Absolute Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .237<br />

• Relative Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .239<br />

• Program a New Relative Effect. . . . . . . . . . . . . . . . . . . . . . .241<br />

• Apply an Existing Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . .242<br />

• Effects on Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .243<br />

19 Creating and Using Effects 227

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