24.08.2013 Views

ETC Ion - Theatre Uwinnipeg

ETC Ion - Theatre Uwinnipeg

ETC Ion - Theatre Uwinnipeg

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Assert<br />

Assert is a way to make a tracked or blocked value act as a move instruction on playback. It is often<br />

used in a multiple cue list environments, or to assure that a transition happens in the desired time<br />

See Using Assert, page 189 for more information on asserts in multiple cue lists.<br />

Assert can be useful in a single cue list.<br />

For Example:<br />

Cue 10 is a blackout with a zero count. It is common practice to block blackout cues. Let’s say<br />

though that some of the lights were fading to zero in cue 9. You hit [Go] for cue 10 before cue 9 is<br />

finished. The lights that were fading to zero in cue 9 will continue their downfade in the timing for<br />

cue 9 since cue 10 doesn’t provide them with a new move instruction. If you assert cue 10, the lights<br />

will bump to black as expected.<br />

AllFade<br />

Any cue can have an allfade flag applied. An allfade sends the intensity for all channels not included<br />

in the cue to zero. Submasters, any captured channels and the contribution from any faders that are<br />

set to independent are unaffected, unless the cue executing the allfade is also set to independent.<br />

An allfade flag “*” is identified in the playback status display for the specified cue.<br />

• [5] [Allfade] [Enter] - sends intensity for all channels not included in the allfade cue<br />

to zero.<br />

The allfade instruction is useful as a quick cleanup, to get back to a known state on stage, without<br />

having to worry about what channels need to be set to zero.<br />

Mark<br />

The Mark flag is used to relay information about either automarks or reference marks. When using<br />

automarks, an “M” will display in the flags field for the specific cue that will execute an automark. A<br />

“D” is displayed when automark has been disabled for a cue or a cue part.<br />

When using reference marks, an “M” will display in the flags field for any cue that will execute a<br />

referenced mark. An “R” displays when a cue is the source of a mark. See “Using Mark” on<br />

page 175.<br />

Preheat<br />

Preheat can be used to warm filaments in the cue immediately preceding an intensity upfade from<br />

0. Preheat values can be assigned channels individually in patch (see {Attribute} Display and<br />

Settings, page 70).<br />

Preheat is assigned on a cue (or cue part) basis and, if assigned, any channel in that cue with a<br />

preheat value assigned in patch will fade to that intensity in the cue immediately preceding the cue<br />

with the preheat flag. Cues with a preheat flag will display an “P” in the preheat flag column<br />

(indicated by a “P” at the top of the column).<br />

When a channel is in a preheat state, a “Ph” is displayed in the intensity field of that channel. When<br />

a preheat is executed, the preheat value is established using the upfade time of the associated cue.<br />

It is possible to hold the [Data] key to see the actual preheat values.<br />

11 Working with a Single Cue List 163

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!