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ETC Ion - Theatre Uwinnipeg

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Link/Loop<br />

Link allows cues to be run out-of-sequence, by causing a different cue number to be loaded into the<br />

pending file of the playback fader when the cue that carries the link instruction is activated. If a<br />

follow or hang time is included with the cue attributes, the activation of the linked cue will occur<br />

when the follow or hang time has elapsed. The link can be within the cue list or to a cue in another<br />

cue list.<br />

Following is an example of using link:<br />

• [Record] [2] {Link/Loop} [8] [Enter] - records the specified cue 2 and<br />

provides a link to cue 8 in the cue list. When cue 2 is played back, the linked cue is loaded into<br />

the pending file of the associated fader.<br />

Loop is provided as a method to link a series of cues and loop them a number of times in a<br />

sequence. Once the sequence of cues has played back the first time, the system recognizes the<br />

loop command and plays the sequence again.<br />

If the first cue in the sequence is a cue with an assert attribute or has move instructions for<br />

channels, values from the last cue are not allowed to track through into the first cue when it is<br />

looped back. But without a move or assert in the first cue, values from the last cue will track into the<br />

first cue when it loops back. A loop specified with “0”, loops the sequence indefinitely.<br />

Following is an example of using loop:<br />

• [Cue] [2] {Link/Loop} [1] {Link/Loop} [3] [Follow] [4] [Enter] - records a link from<br />

cue 2 back to cue 1. Because there is a follow time, cue 1 will automatically trigger 4 seconds<br />

after cue 2. If cue 1 also has follow time, it will automatically trigger cue 2. This sequence will<br />

run 4 times (once plus 3 loops) and then stop in cue 2. The loop value specifies the number<br />

of times the loop instruction will be performed. Since the sequence has run once prior to the<br />

loop command, the total number of passes will be the specified number of loops +1.<br />

160 <strong>Ion</strong> Operations Manual

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