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ETC Ion - Theatre Uwinnipeg

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About Palettes<br />

Palettes are referenced data. This means that when included in presets, cues, or effects, changes<br />

to the contents of the palette are propagated into all of the places the palette is stored. Four types<br />

of palettes are available; Intensity, Focus, Color, and Beam.<br />

<strong>Ion</strong> supports up to 1,000 palettes of each of the four types. Palettes can be recorded as decimal or<br />

whole numbers and are automatically filtered into IFCB categories. Color data cannot be placed in<br />

beam palettes, intensity cannot be included in focus palettes, and so forth. This makes the process<br />

of creating palettes easier, faster and less work. If you need to create a reference that will include<br />

a mix of IFCB information, presets can be used. See “Storing and Using Presets” on page 129.<br />

Palette Types<br />

Intensity Palettes<br />

Intensity palettes can easily be created for use with all channels that have intensity parameter data.<br />

Focus Palettes<br />

Focus palettes can be created for all channels that have pan and tilt functions.<br />

Color Palettes<br />

Color palettes can be created for all channels that have any color parameter data. Color palettes<br />

store any combination of color data, including CMY, RGB, and HS settings, color scrollers and color<br />

wheels.<br />

You will find that [Record Only], filter settings, and selective store commands will be very useful<br />

when storing color palettes.<br />

Beam Palettes<br />

Beam palettes can be created for all channels that have any beam parameter data. It is rare when<br />

storing beam palettes that you will wish to include all of the beam parameters for channels.<br />

Therefore, [Record Only], filters, and selective store commands will be very useful when storing<br />

beam palettes.<br />

138 <strong>Ion</strong> Operations Manual

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