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A validation Study of House of Quality key performance indicators<br />

community as a group of individuals who cooperate to share resources and satisfy each<br />

other’s needs.<br />

Relationships; virtual communities offer people with the same interests of/ or problems the<br />

possibility to come together within the virtual community. By frequently interacting within<br />

the virtual community, strong and personal relationships may be formed. Sociability, or social<br />

interaction, is a key ingredient in building social capital in virtual communities. Social capital<br />

is fundamental to the sustenance of the community and encourages members to collaborate<br />

and cooperate with each other for a common purpose (Preece 2002).<br />

Fantasies; members in virtual communities can share different fantasy experiences they<br />

have. For example; members can engage in role-playing games w<strong>here</strong> everything seems to<br />

be possible.<br />

Transaction; in the virtual community members can make economical transactions. For<br />

example goods can be sold to other members like at markplaats.nl<br />

As a growing interest and influence of virtual communities is assured, Kozinets (1999) emphasizes<br />

that “unlikely to replace physical encounters or information from traditional media, online<br />

interactions are becoming an important supplement to social and consumption behavior”.<br />

2.3.2 Typology of virtual communities<br />

According to De Valck (2005) virtual communities can be used for a wide range of different topics but<br />

vary greatly due to (1) their main purpose, (2) the computer-mediated context in which they occur,<br />

and (3) their organizational structure. The first type of segmentation, main purpose, is most relevant<br />

for this particular research and will be discussed more deeply below followed by a brief discussion of<br />

the other two types of segmentation.<br />

Segmentation by main purpose<br />

As mentioned above, virtual communities are organized around different topics. Also many different<br />

typologies to distinguish virtual communities are known. The most well known typology is made by<br />

Hagel and Armstrong (1997). They made a distinction of communities based on the purpose for<br />

which they are organized: communities of relationships, communities of interest, communities of<br />

fantasy and communities of transaction:<br />

Communities of relationships; within this type of communities members have something in<br />

common or are in the same situation. For example a common illness, being single or having<br />

the same job.<br />

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