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A validation Study of House of Quality key performance indicators<br />

When we look to similarities between traditional and virtual communities, three core components<br />

are found to be similar (Kozinets 2001, Muniz & O’Guinn 2001 p.418):<br />

Consciousness of kind: members of the virtual community feel a strong connection towards<br />

each other and see themselves as a group although they have never met. This sets them<br />

apart from non-members.<br />

Shared rituals and traditions: members of a community act and behave to the norms and<br />

values of the community w<strong>here</strong> they belong to.<br />

A sense of Moral responsibility: members of a community feel a sense of responsibility to<br />

each other and the community itself.<br />

As mentioned above, t<strong>here</strong> are similarities between virtual communities and traditional<br />

communities. Besides the main difference in the common space in which traditional and virtual<br />

communities occur, another important difference is that members participating in virtual<br />

communities participate on a voluntary base (De Valck, 2005). The “only” consequence of leaving the<br />

virtual community is the end of a membership. Within traditional communities joining and leaving<br />

the community is much more difficult because often members grow up in these communities.<br />

Hagel and Armstrong (1997) developed the virtual community business model which identifies five<br />

defining characteristics of virtual communities:<br />

Distinctive focus: within the virtual community people with the same interests come together. A<br />

distinctive focus helps (potential) members to understand what resources can be found within the<br />

community. Organizers of the community create a specific climate and create a set of norms and<br />

values. Members have to act to these norms and values.<br />

Ability to integrate content and communication: the virtual community makes it possible to share a<br />

lot of different published information. Members not only interact with each other about the<br />

credibility of the content, but also with the publishers. This can result in credible, valuable and<br />

reliable information which for example can be used in the purchasing process of a product of service.<br />

Appreciation of member-generated content: members participate within the community by giving<br />

opinions, sharing experiences, discussing products or services. The information and knowledge<br />

provided by a certain member can be valuable for the community and its members. These virtual<br />

exchanges of a certain member can for example influence certain buying behaviour of other<br />

members.<br />

Access to competing publishers and vendors: much more as in the traditional environment, the<br />

virtual environment offers (potential) online consumers the possibility to compare many publishers<br />

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