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Pathfinder Chronicles - Gazetteer - Asamnet

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Adventuring dwarves tend to be the most reserved and<br />

conservative members of their bands, while at home their<br />

interest in immersing themselves in the world of the<br />

“Inheritor Races” is interpreted as a passing youthful phase.<br />

Dwarves tend to view their elf companions as weaklings who<br />

abandoned the world and allowed orcs dominion during the<br />

Age of Darkness. They see half-orcs as the progeny of a race<br />

dwarves warred with for millennia before humans started<br />

counting millennia. No one holds a grudge like a dwarf.<br />

Still, even an obstinate dwarf is capable of looking past<br />

the prejudices of his ancient people to make exceptions for<br />

his battle-tested comrades, and dwarves value friendship<br />

higher even than the gems and gold that notoriously fuel<br />

their lust for adventure.<br />

elves<br />

Elves reached their peak thousands of years before the rise<br />

of humans and clashed constantly with humankind as it<br />

clawed its way toward civilization. Despite superior skill in<br />

arms and magic, the old elves could not stem the endless<br />

tides of savage human warriors.<br />

Never a fecund race, the elves knew they must<br />

ultimately cede the world to their barbaric cousins. As<br />

their numbers grew fewer and fewer, the wisest among<br />

them turned their attentions to a series of interplanetary<br />

gates created in antiquity to explore the many worlds<br />

of Golarion’s star. On the eve of the Earthfall, the elves<br />

abandoned Golarion to its sad fate, departing through<br />

their gates to a mysterious community called Sovyrian,<br />

the legendary homeland of the elves.<br />

Some of the few elves who stayed behind took refuge<br />

from the world-cataclysm of the Earthfall by delving deep<br />

into the subterranean chambers below Golarion. There,<br />

in utter darkness, the elves discovered a terrible presence<br />

and were forever changed. Their skin turned black as<br />

night; their hair took on a shade of utter white. They had<br />

become drow—meaning “accursed”—tainted exemplars<br />

of the worst traits of high elvenkind: capriciousness,<br />

cruelty, arrogance, and disloyalty. In the darkness they<br />

thrived, dominating neighboring cultures of derro,<br />

duergar, troglodytes, and worse to become perhaps the<br />

most potent threats of the world below.<br />

Sensing that their old human enemies had evolved<br />

enough to be reasoned with, thousands of elves returned to<br />

Golarion from Sovyrian in 2632 ar, causing great tumult<br />

throughout Avistan. These elves resettled many of their<br />

old holdings, taking up arms against human warlords<br />

who refused their ancient claims of birthright and<br />

sovereignty. Beneath the great elven city of Celwynvian,<br />

in Varisia’s Meiriani Forest, the elves came upon the<br />

descendants of those who had stayed behind.<br />

Unsure of these new developments and facing<br />

mounting losses from vicious drow and their vile allies<br />

<strong>Gazetteer</strong>: Characters<br />

surging up through the lightless depths below, the elves<br />

collapsed the tunnels below Celwynvian and abandoned<br />

the haunted capital, embarking across Avistan in a great<br />

procession to the ancient elven kingdom of Kyonin, on the<br />

far shore of Lake Encarthan. Some instead traveled west<br />

along the island chains of Varisia to raise the Mordant<br />

Spire on the edge of the world. For generations, the elves<br />

remained an ephemeral presence in Golarion, dwelling<br />

in secluded forest kingdoms or isolated island homes.<br />

Tentatively, as the centuries passed, the elves emerged<br />

from their strongholds and now thrive wherever elves<br />

once lived on Avistan and even parts of Garund, whether<br />

or not the current rulers of those lands accept their<br />

timelost sovereignty.<br />

Elves are slighter and taller than humans, with long<br />

pointy ears and pupils so large they fill most of the<br />

eye. Most elves keep to the wild natural places of the<br />

world where, over time, they take on aspects of their<br />

environment. In cultured lands elves bedeck themselves<br />

in the finest garments, and the seldom-spotted high<br />

nobility of Sovyrian are known for their unearthly grace<br />

and raiment of otherworldly beauty.<br />

Elves who grow up outside sheltered elf society do so<br />

among people who grow old and die in the time it takes a<br />

long-lived elf to simply reach maturity. This experience<br />

warps the elves and grounds them in the world in a<br />

melancholy way many “proper” elves cannot understand.<br />

Elves call these creatures the Forlorn, and they make up<br />

a disproportionately large number of elves who consider<br />

themselves adventurers.<br />

Gnomes<br />

Of all the demihuman races of Golarion, the wily gnomes<br />

cling tightest to their ancient immortality. When Old<br />

Azlant itself was but a collection of curious primitives still<br />

scratching at the surface of science, gnomes dwelled not<br />

in the mortal world of Golarion but with its mysterious<br />

progenitor, the First World, realm of the fey. Gnomes first<br />

appeared on Golarion during the Age of Anguish, as the<br />

lifting darkness of the previous era revealed a changed<br />

world. The stocky, wrinkled talespinners of the oldest<br />

gnome enclaves have a story and a smile for nearly every<br />

event in the history of the race since, but of the original<br />

advent of gnomes on Golarion they claim only that the<br />

idea struck the gnomes out of the blue, and they simply<br />

stepped from one world to another out of curiosity. The<br />

eldest dragons and the reclusive aboleths speak of a great<br />

tragedy in the First World that mirrored the devastation<br />

on Golarion brought on by the Starstone, and they claim<br />

that the gnomes f led their homeland to wash suspicion<br />

from their mischievous hands.<br />

The first gnomes on Golarion scarcely understood what<br />

it meant to be mortal. They abandoned concepts of family<br />

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