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Pathfinder Chronicles - Gazetteer - Asamnet

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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />

4<br />

Dwarf Elf Human Half-Orc Half-Elf Gnome Halfling<br />

The following races are found throughout the Inner Sea<br />

region and make excellent choices for player characters.<br />

Sidebars throughout describe the human ethnicities.<br />

Dwarves<br />

Dwarves divide their history into three epochs. The first<br />

covers the original subterranean life of the race’s progenitors,<br />

a dour time of toil and monotonous craft. The second era,<br />

generally considered to be the height of dwarven culture and<br />

inf luence, encompasses the dwarves’ epic struggles against<br />

their orcish and goblinoid enemies, including the final war<br />

and the resulting push to the surface world of Golarion, still<br />

hidden from light in the grasp of the Age of Darkness. The<br />

third era began near the end of the human Age of Anguish,<br />

when the cloak of shadow and ill tidings from the fall of<br />

the Starstone finally passed for good, and the glory of the<br />

dwarves soon passed with it.<br />

The mountain ranges and primeval forests of Avistan<br />

bear witness to the glory of the ancient dwarves in the<br />

form of crumbling abandoned citadels and moss-choked<br />

eroded statuary. The dwarves today are too few in number<br />

to populate all of their old holdings, and while they might<br />

have reclaimed some of these places, other creatures have<br />

moved in and show no signs of leaving without a struggle.<br />

Characters<br />

Dwarves today are most common in the northeastern<br />

section of the Five Kings Mountains, with a Gathering<br />

Council meeting at Highhelm roughly every 200 years to<br />

discuss affairs of import to dwarfkind. Over the centuries,<br />

these gatherings have become more contentious and<br />

diverse, as dwarves have grown increasingly isolated from<br />

one another. The rosy-cheeked warrior-skalds of Kalsgaard<br />

in the Lands of the Linnorm Kings and the squat, hairless<br />

contemplatives of Osirion’s Ouat caste might share blood,<br />

but their cultures are strikingly different. In this era, what<br />

it means to be a dwarf remains more f luid than ever before,<br />

and the whitebeards of the oldest dwarven halls know this<br />

disparity as a sign for what it is—the impending extinction<br />

of dwarf society.<br />

Dwarves stand about a foot shorter than humans, on average,<br />

and are stockier even than a burly half -orc. Incredibly dense<br />

creatures, most dwarves are about 100 pounds heavier than<br />

they appear due to their strong skeletons and tightly packed<br />

musculature. Most dwarves wear their hair long, with men<br />

nearly always favoring long beards. Traditionalists festoon<br />

their beards with elaborate braids, small battle trophies, or<br />

beads commemorating important events in their lives, and<br />

the shaving of a beard is considered a deliberate departure<br />

from time-honored dwarf traditions.

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