Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />
52<br />
horizon, packed with an army of surveyors, interpreters,<br />
missionaries, miners, and nobles loyal to the new regime.<br />
Just as the greedy Chelaxians first viewed the lush green<br />
coastline of Sargava, a larger f leet surged from Desperation<br />
Bay, its ships f lying the black f lags of the Free Captains of<br />
the Shackle Isles.<br />
Buying off the pirate f leet cost Sargava half its stores and<br />
open-ended promises of tribute in timber and medicines,<br />
but the quick sinking of the expeditionary force and the<br />
fierce destruction of lone infiltrators since have time<br />
and again proven the wisdom of the maneuver. To this<br />
day, Sargava appreciates the support and defense of the<br />
Free Captains and remains essentially free of Chelaxian<br />
entanglements. The arrangement has also kept Sargava<br />
broke, with the lion’s share of the colony’s proceeds filling<br />
Port Peril coffers. The Free Captains give the current<br />
Baron, Utilinus, autonomy so long as the payments keep<br />
coming, allowing the colony to run its operation much as<br />
it has for centuries.<br />
The greatest current danger to Sargava comes not from<br />
the ocean, but from internal strife. Since the earliest days<br />
of colonization, the Chelish legions sought to subjugate the<br />
local Mwangi tribesmen and adapt them to the imperial<br />
way of life. The crumbling, ancient city of Kalabuto, on<br />
Sargava’s eastern border, used to be the greatest example<br />
of this conversion—a working, cooperating community<br />
of thousands of natives held under the sway of a handful<br />
of Chelaxian shepherds. Aroden’s death robbed his clerics<br />
of their powers, greatly undermining the superstitious<br />
natives’ trust in the new system. Many became unruly and<br />
rebelled against their foreign masters.<br />
At the same time, a mysterious cult honoring the<br />
mummified remains of an ancient child captured the<br />
native city of Mzali, on the edge of the Screaming Jungle<br />
along the southern edge of the untracked Mwangi Expanse.<br />
The child claimed relation to the time-lost Mwangi<br />
kingdom that had originally erected the cyclopean stones<br />
of Kalabuto and Mzali, attracting many natives to its<br />
cause. Mwangi tribal warriors armed with spears and reed<br />
shields have harried Sargava’s borders ever since, sacking<br />
Kalabuto on three occasions before being driven back<br />
into the wilderness. Thus far the Chelaxian settlers have<br />
managed to retain their colony, but with no reinforcements<br />
coming from the homeland to replace fallen soldiers, the<br />
Mwangi will not be deterred much longer.<br />
Shackles, The<br />
TREACHEROUS PIRATE ISLES<br />
Alignment: CN<br />
Capital: Port Peril (43,270)<br />
Notable Settlements: Drenchport (9,690), Quent (12,560),<br />
Ollo (7,340)<br />
Ruler: Captain Kerdak Bonefist, the Hurricane King<br />
Government: A council of pirate lords dominated by the<br />
self-styled Hurricane King<br />
Languages: Common, Polyglot<br />
Religion: Calistria, Cayden Cailean, Gozreh, Norgorber,<br />
Pharasma<br />
The island chain and treacherous coast known as the<br />
Shackles comprise a collection of bandit and slave cities<br />
that use the ravenous Eye of Abendego as cover for their<br />
illicit activities. Old ruins of bygone civilizations dot the<br />
region, and the carvings on their crumbling stone walls<br />
depict horrible acts of cannibalism and sacrifice. When<br />
Chelish explorers uncovered these ruins some 600 years<br />
ago, they decided the place was haunted and continued<br />
south, eventually founding the colony of Sargava.<br />
As the years passed and the trade ships from Sargava<br />
became increasingly lucrative, pirates began to roam<br />
the area, using the ancient ports to hide from Chelish<br />
warships. Numerous small communities grew from these<br />
pirate ports, with some even accepting business from<br />
legitimate merchants.<br />
In 4606, the Eye of Abendego formed just north of the<br />
Shackles, a stubborn after-effect of the torrential storms that<br />
wracked Golarion following Aroden’s death. This gigantic,<br />
permanent hurricane forever changed the shipping lanes in<br />
the region, with most civilized nations forgoing any hope<br />
of trade with Sargava. The pirates of the Shackles soon fell<br />
to infighting over quickly dwindling resources. With the<br />
most likely outcome being the complete dissolution of the<br />
Shackles, the pirate lords banded together, forming one<br />
pirate f leet to sail under the banner of their newly elected<br />
Hurricane King. In the spring of 4674, the first ships of<br />
the Shackles f leet, under the command of the so-called<br />
Free Captains, began to ravage merchant caravels far to the<br />
north, near the Arch of Aroden.<br />
Over the past 30 years, foreign powers have launched<br />
numerous concerted efforts to battle the pirates of<br />
the Shackles, but few have met with any success. All<br />
of the Free Captains excel at sailing close to the Eye of<br />
Abendego, giving them an easy escape route from lessexperienced<br />
pilots. The Shackles themselves have been<br />
assaulted twice, but both times the invaders (once from<br />
Rahadoum and once from Cheliax) met with disaster,<br />
losing most of their f leets to the ravenous storm and<br />
treacherous waters.<br />
Today, the Shackles consist of a number of outlaw ports,<br />
where pirates rest from their ventures and trade their illgotten<br />
gains with unscrupulous merchants. The people<br />
who live in the ports are mostly runaway criminals,<br />
escaped slaves, and seekers of forbidden goods such as<br />
drugs, poisons, and evil magic. Ruling over each port is<br />
a powerful pirate lord who dispenses loot from recent<br />
raids and administers pirate justice whenever applicable.