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Pathfinder Chronicles - Gazetteer - Asamnet

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the shopworn city-state of Tymon a short distance from<br />

the intrigues of Daggermark. Founded by a Taldorian<br />

gladiator and hero of the Fifth Army of Exploration that<br />

mapped the riverways of the unsettled territory dozens<br />

of centuries ago, Tymon’s gladiator colleges and fabled<br />

arena enjoy a reputation that stretches into all lands that<br />

thrill to the dance of bloodsport. The insane “living god”<br />

Razmir hatches plots against Tymon from his expanding<br />

homeland to the southwest, forcing Ullorth Ungin to<br />

consider turning his trained warriors loose not on the<br />

arena f loor, but upon the field of battle.<br />

Nearby, the elegant stone gateways that dot the secluded<br />

forest community of Sevenarches bear obvious signs of<br />

elven craftmanship. The borders of the First World grow<br />

thin in the immediate region, resulting in a preponderance<br />

of fey creatures and nature spirits such as treants. A human<br />

druidic sect known as the Oakstewards took over the stone<br />

arches and surrounding community thousands of years ago,<br />

pledging to keep outsiders (especially elves) away at all costs.<br />

The ruling council of Kyonin is aware of the settlement at<br />

Sevenarches and would like to reinhabit the land to finish<br />

work started before the Age of Darkness, but so far the elves<br />

have been unable to come up with a plan short of complete<br />

genocide of the humans living there currently. The oldest<br />

bardic lore of the region suggests that in ancient times<br />

each of the seven arches was a portal to another world.<br />

If true, the elves’ hands might not be forever stayed by<br />

altruism. Eventually, factions in favor of genocide might<br />

win the day in Iadara, leading humans and elves to make<br />

war once again.<br />

The weary inhabitants of Gralton, northeast of<br />

Sevenarches on yet another tributary of the Sellen River,<br />

have had their fill of war and violence in recent years.<br />

Most are members of the old aristocracy of Galt, exiled<br />

or f led from their homeland following the terrible<br />

Red Revolution. The displaced nobles plot endlessly<br />

to reclaim their lost homelands or rescue treasures or<br />

allies from the chaos of Galt, and their need for strangers<br />

in support of their position makes Gralton one of the<br />

friendliest communities in the River Kingdoms. The<br />

jovial nature masks desperation about the situation at<br />

home as well as the fact that a large number of the town’s<br />

inhabitants appear to be under the subtle inf luence of<br />

some malign psychic entity.<br />

Pitax, one of the northernmost River Kingdom<br />

settlements, is the domain of the megalomaniacal<br />

Numerian lord Irovetti, who in the course of extensive<br />

travels throughout Avistan kidnapped some of the<br />

greatest sculptors, poets, and bards of the civilized<br />

south to chronicle the tales of his glorious victories. His<br />

remarkable city—garish and impressive on first glance<br />

but tawdry and cheap in the main—exemplifies the<br />

typical realm of the River Kingdoms.<br />

<strong>Gazetteer</strong>: Nations<br />

Like Gralton, the marshy plains of Mivon have become<br />

home to an exiled people, in this case the Aldori swordlords<br />

who f led Rostland in the era of Choral the Conqueror.<br />

Blademasters from all over the world seek the academies<br />

of Mivon to learn the ancient battle arts of the Aldori, who<br />

accept only the finest candidates able to prove themselves<br />

in a series of escalating duels.<br />

Dozens of similar city-states and minor realms dot the<br />

waterways of the River Kingdoms, each with a unique ruler<br />

and deadly idiosyncrasies of its own.<br />

Sargava<br />

COLONY ON THE VERGE<br />

Alignment: N<br />

Capital: Eleder (8,900)<br />

Notable Settlements: Kalabuto (11,340)<br />

Ruler: Baron Utilinus, Grand Custodian of Sargava<br />

Government: Independent colonial barony<br />

Languages: Common, Polyglot<br />

Religion: Aroden, Abadar, Iomedae, Gozreh, Shelyn<br />

On the wrong side of the Eye of Abendego, along the<br />

rain-soaked jungle coast of Desperation Bay, lies Sargava,<br />

an ancient colony of Cheliax cut off from its homeland<br />

by geography, pirate f leets, and the march of history.<br />

The failing crops, native uprisings, and naval threats of<br />

the last century have all the hallmarks of a death spiral,<br />

but ironically the very isolation from its patron state<br />

that leaves Sargava in such threat and disarray has also<br />

protected its people from the social decay and diabolism<br />

that has ensnared their homeland. In a sense, the best of<br />

old Cheliax survives here in the jungles of Sargava. But it<br />

is unlikely to survive long.<br />

Gained in a push by the land-grabbing prince Haliad I<br />

more than 500 years ago, Sargava has long held the distinction<br />

of being Cheliax’s most distant surviving colonial holding<br />

(several attempted colonies exist in Arcadia, but none ever<br />

lasted longer than a century).<br />

When Aroden’s death threw Cheliax into disarray,<br />

wealthy old Baron Grallus backed the conservative House<br />

Davian, funneling the vast natural resources of Sargava to<br />

Davian’s holdings in Corentyn. The raw goods plundered<br />

from the land filled the coffers of Cheliax’s established<br />

order and ancient Mwangi relics abducted from the<br />

jungles summoned a vast army of mercenaries to Davian’s<br />

azure standard.<br />

It wasn’t enough. Davian fell with so many other<br />

pretenders to the Chelaxian throne in the vicious Battle<br />

of a Hundred Kings. Corentyn burned in defeat, and old<br />

Baron Grallus found himself alone in the wilderness.<br />

Word spread fast of Thrune’s victory in Cheliax and of<br />

the emergence of diabolism in the imperial heartland.<br />

Summer brought a f lotilla of imperial ships to the<br />

3<br />

51

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