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Pathfinder Chronicles - Gazetteer - Asamnet

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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />

46<br />

Numeria<br />

SAVAGE LAND OF SUPER-SCIENCE<br />

Alignment: CN<br />

Capital: Starfall (32,400)<br />

Notable Settlements: Castle Urion (1,240), Chesed (59,690),<br />

Hajoth Hakados (6,780)<br />

Ruler: Kevoth-Kul, the Black Sovereign of Numeria<br />

Government: Barbaric monarchy<br />

Languages: Hallit<br />

Religion: Desna, Gorum, Nethys<br />

The headwaters of the mighty Sellen River system emerge<br />

from powerful lakes and springs in the arid plains of<br />

Numeria, the greatest of the so-called River Kingdoms<br />

and the site of the strangest otherworldly inf luence on<br />

all of Golarion. Before the coming of demons in the<br />

Worldwound, Numeria had been on the verge of uniting<br />

several of its neighbors into a vast empire of the north,<br />

but the fall of Sarkoris and the subsequent horror in the<br />

north changed Numeria’s trajectory. Now the brutal Black<br />

Sovereign and his council of wicked sorcerers struggle to<br />

keep things together while outside inf luences threaten<br />

the nation from all sides.<br />

In the civilized south, Numeria is best known as the<br />

source of Skymetal, extremely rare metallic alloys useful<br />

in weaponcraft and magical artifice. The most common<br />

of these is adamantine, but seven varities exist, each with<br />

its own properties and arcane affinities. Demand for<br />

these most precious of metals sees them traded and sold<br />

as far away as the markets of Geb, and the reputation of<br />

“Numerian steel” extends well into central Casmaron.<br />

The shards of twisted metal gathered by Numerian<br />

wanderers and traded in all directions come from the<br />

scattered debris of a great metal mountain that fell from<br />

the sky many millennia ago, perhaps even before the Age<br />

of Darkness. The enormous bulk was a vessel from the<br />

depths of outer space, and when it broke up over the plains<br />

of Numeria its destruction bathed the region in weird<br />

energies that result in strange mutations to this day. The<br />

largest fragment of the vessel, with a great many intact<br />

cabins, dominates the landscape near Numeria’s capital<br />

city of Starfall and is known as the Silver Mount.<br />

Life in the grim capital is a perverse, barbarian<br />

version of the decadent courts of the south, steeped<br />

in addiction to vile liquids extracted from the Silver<br />

Mount and patrolled by metal men rescued from the<br />

tarnished edifice. The word of the Black Sovereign is<br />

law in Starfall, with the debased sorcerers of the Technic<br />

League and their Gearsmen servants enforcing the will<br />

of Numeria’s brutal dictator. Those who follow his<br />

lead (and sometimes revel in it) participate in the dark,<br />

carnal rewards of conformity, while rebels and the dregs<br />

of society live only to serve.<br />

The tyranny of Starfall extends throughout the nation<br />

to threaten the many nomadic barbarian Kellid tribes that<br />

range the northern plains. While most fear the word of<br />

the Black Sovereign, the canniest know the ruler’s fearless<br />

legions can only be in one place at one time, and thus<br />

freedom abounds where the Black Sovereign does not cast<br />

his jealous gaze.<br />

In the last century, Numeria has absorbed vast numbers<br />

of pilgrims and religious warriors venturing from southern<br />

lands to the crusades of Mendev and the Worldwound.<br />

These travelers often take the so-called River Road from<br />

the Inner Sea up the Sellen to Chesed, and from there to<br />

Mendev and the glory of holy war.<br />

Most pilgrims first approach Numeria at the<br />

imposing Castle Urion, where the Sellen forks east and<br />

west. The new fortification stands on land claimed by<br />

the Black Sovereign, but a full detachment of griffonriding<br />

Knights of Iomedae ensures the protection of<br />

travelers and administers to those in need of medical<br />

or spiritual attention. During the first two Mendevian<br />

Crusades, most travelers took the western fork of the<br />

Sellen, venturing north along the haunted border<br />

of Ustalav to reach crusader-occupied Storasta and<br />

eventually Nerosyan, capital of Mendev. When Storasta<br />

and the surrounding river fell under the tainted sway<br />

of the Worldwound, the pilgrims at Castle Urion began<br />

to f low eastward, toward the near-independent trading<br />

community of Hajoth Hakados.<br />

The river journey from there to Chesed sees freqent raids<br />

from the lawless barbarian nomads of eastern Numeria,<br />

but as the attacks represent one of the final challenges<br />

before reaching the end of their quest, many pilgrims<br />

actually look forward to these battles. Finally, the travelers<br />

reach the coastal city of Chesed, on the Lake of Mists and<br />

Veils, the final destination before arrival in Mendev.<br />

The Technic League welcomes visitors to Chesed for<br />

the coin they bring, and protection of this f low of capital<br />

has greatly changed Numeria in the last century. Wily<br />

merchants in Chesed know that many pilgrims are dupes,<br />

and more of them lose their final pennies in Chesed than<br />

at any other point in their long journey. Most travel by boat<br />

to their final destination in Egede. Unscrupulous captains<br />

often charge exorbitant fees for this service, safely banking<br />

on an increase in unthinking zealotry as the pilgrims get<br />

within sight of their goal.<br />

Osirion<br />

LAND OF THE PHARAOHS<br />

Alignment: LN<br />

Capital: Sothis (111,989)<br />

Notable Settlements: Eto (9,740), Ipeq (12,730), Totra<br />

(52,360), Shiman-Sekh (6,680)<br />

Ruler: The Ruby Prince Khemet III

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