Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />
44<br />
who purport to represent the departed archmage’s plan<br />
for the subjects he left behind. The contentious Council<br />
of Three and Nine is an attempt to build consensus within<br />
Nex’s infamous factions, and while the nation remains<br />
characteristically crippled with bureaucracy it nonetheless<br />
has never been conquered, despite the best efforts of Geb<br />
and political forces from within and without.<br />
Society in Nex centers around Quantium, as it has for<br />
countless centuries. The city attracts a wide assortment<br />
of inhabitants, from ambitious wizards seeking to perfect<br />
their craft in one of Quantium’s vaunted arcane universities<br />
to outsiders summoned to Golarion by long-dead mystics<br />
to merchants from Druma, Jalmeray, Vudra, and even Tian<br />
Xia. The city thrives upon its diversity of thought, trade,<br />
and inf luence and shows little tolerance for xenophobes.<br />
A creature that might be considered a monster or worse in<br />
the ports of the Inner Sea is merely a citizen in Nex, where<br />
legend holds almost anything is possible.<br />
Deep in the barren interior of Nex, the alchemists of<br />
Oenopion toil at the creation of the eldritch elixirs and<br />
potions so common to the capital and so important to the<br />
nation’s economy. The craftiest, most reliable homunculi<br />
come from Oenopion, which also boasts an impressive<br />
golemworks and an immense ooze colony. The latter<br />
dominates the town’s miasmatic central lake, forming a<br />
sentient hive mind useful for potent divinations and the<br />
utter disposal of faulty artifice, renegade constructs, and<br />
enemies of the state.<br />
South of Oenopion, 3 days by boat along the Ustradi<br />
River from Quantium, lies the sprawling city of Ecanus,<br />
a fortress town created to fuel the war effort against Geb<br />
and the hub of Nex’s awe-inspiring military. Battlemages<br />
trained in warfare and tactical evocation form the backbone<br />
of the mobile force, backed up by nightmare monstrous<br />
beasts churned out by the city’s monumental f leshforges.<br />
Building-sized artifacts created by Nex himself, the<br />
f leshforges are responsible for a significant portion of the<br />
murderous creatures that haunt the wastelands between<br />
Nex’s cities, the Barrier Wall mountains, and even the<br />
eastern jungles of the Mwangi Expanse.<br />
Farther south the barrens give way to an ever-shifting<br />
nightmare of magic-blasted desert forever twisted by the<br />
ancient spellduels of the wizard-kings and their potent<br />
servants. This forebidding landscape—the Mana Wastes—<br />
marks the ever-shifting, unclaimed border between the<br />
two nations. Its unpredictable danger and otherworldly<br />
inhabitants promise a swift death for most explorers, but<br />
some few political exiles, escaped slaves, and dissident<br />
thinkers find their way through the Wastes to Alkenstar,<br />
an independent city-state in the western foothills where<br />
magic refuses to function.<br />
The ancient war with Geb left an eternal stain upon Nex<br />
and its culture, but open warfare with the necromancers<br />
of the south faded into reluctant trade centuries ago, and<br />
these days Nex imports most of its foodstuffs from Gebbite<br />
plantations worked by zombie slaves. Obstinate factions<br />
in the capital, notably the star-crossed Arclords of Nex,<br />
argue that the current state of détente would enrage the<br />
wizard who gave his name to the kingdom, but it has been<br />
centuries since Nex last appeared in the world of Golarion,<br />
and history marches ever forward without him.<br />
Nidal<br />
SHADOWY SERVITOR STATE<br />
Alignment: LE<br />
Capital: Pangolais (18,900)<br />
Notable Settlements: Nisroch (24,320), Ridwan (11,400)<br />
Rulers: The Umbral Court<br />
Government: Militaristic theocracy<br />
Languages: Shadowtongue, Common, Varisian<br />
Religion: Zon-Kuthon, Diabolism, Desna<br />
When the strike of the Starstone cast Golarion into a<br />
thousand years of darkness, the warrior clans of ancient<br />
Nidal cried out for the protection of their long-forgotten<br />
gods. Their pleas instead reached the ears of a malignant<br />
entity from a distant corner of the Great Beyond who<br />
uniquely appreciated their predicament and delighted in<br />
their fear of the dark. The immortal being—a powerful<br />
entity from the Plane of Shadow known as Zon-Kuthon—<br />
offered the terrified humans succor from the darkness in<br />
exchange for unquestioned obedience for eternity. Facing<br />
extinction with the blotting out of the Sun, the proud<br />
warrior-lords of Nidal relented, ensuring the nation’s<br />
eternal survival while enshackling its freedom.<br />
Thus did the rulers of Nidal become shadowbound to<br />
the Midnight Lord, an eternal bondage revealed by the<br />
dull black eyes of Nidal’s Umbral Court. Lesser citizens<br />
of Nidal know that opposition to the court means death,<br />
swiftly deferring to the orders of even the most minor of<br />
their lords. Some members of the aristocracy are more<br />
powerful and inf luential than others, of course, including<br />
the Black Triune of Pangolais, the dark druid Eloiander<br />
of Ridwan, and the persuasive sorcerer Kholas, adviser to<br />
Queen Abrogail in Egorian.<br />
Senior members of the Umbral Court convene thrice<br />
annually in Nidal’s secluded capital of Pangolais, which<br />
sprawls below the eternal shadow of the Uskwood. So<br />
little light reaches the cobbled streets of Pangolais that<br />
it is nearly impossible to distinguish day from night, and<br />
strangers to the city soon find themselves lost without<br />
a guide. Such a service demands outlandish fees, for<br />
outsiders are forbidden from walking the winding ways<br />
of Pangolais.<br />
The port city of Nisroch serves as the public face of<br />
Nidal. Traders from Cheliax, Korvosa, and northern