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Pathfinder Chronicles - Gazetteer - Asamnet

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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />

44<br />

who purport to represent the departed archmage’s plan<br />

for the subjects he left behind. The contentious Council<br />

of Three and Nine is an attempt to build consensus within<br />

Nex’s infamous factions, and while the nation remains<br />

characteristically crippled with bureaucracy it nonetheless<br />

has never been conquered, despite the best efforts of Geb<br />

and political forces from within and without.<br />

Society in Nex centers around Quantium, as it has for<br />

countless centuries. The city attracts a wide assortment<br />

of inhabitants, from ambitious wizards seeking to perfect<br />

their craft in one of Quantium’s vaunted arcane universities<br />

to outsiders summoned to Golarion by long-dead mystics<br />

to merchants from Druma, Jalmeray, Vudra, and even Tian<br />

Xia. The city thrives upon its diversity of thought, trade,<br />

and inf luence and shows little tolerance for xenophobes.<br />

A creature that might be considered a monster or worse in<br />

the ports of the Inner Sea is merely a citizen in Nex, where<br />

legend holds almost anything is possible.<br />

Deep in the barren interior of Nex, the alchemists of<br />

Oenopion toil at the creation of the eldritch elixirs and<br />

potions so common to the capital and so important to the<br />

nation’s economy. The craftiest, most reliable homunculi<br />

come from Oenopion, which also boasts an impressive<br />

golemworks and an immense ooze colony. The latter<br />

dominates the town’s miasmatic central lake, forming a<br />

sentient hive mind useful for potent divinations and the<br />

utter disposal of faulty artifice, renegade constructs, and<br />

enemies of the state.<br />

South of Oenopion, 3 days by boat along the Ustradi<br />

River from Quantium, lies the sprawling city of Ecanus,<br />

a fortress town created to fuel the war effort against Geb<br />

and the hub of Nex’s awe-inspiring military. Battlemages<br />

trained in warfare and tactical evocation form the backbone<br />

of the mobile force, backed up by nightmare monstrous<br />

beasts churned out by the city’s monumental f leshforges.<br />

Building-sized artifacts created by Nex himself, the<br />

f leshforges are responsible for a significant portion of the<br />

murderous creatures that haunt the wastelands between<br />

Nex’s cities, the Barrier Wall mountains, and even the<br />

eastern jungles of the Mwangi Expanse.<br />

Farther south the barrens give way to an ever-shifting<br />

nightmare of magic-blasted desert forever twisted by the<br />

ancient spellduels of the wizard-kings and their potent<br />

servants. This forebidding landscape—the Mana Wastes—<br />

marks the ever-shifting, unclaimed border between the<br />

two nations. Its unpredictable danger and otherworldly<br />

inhabitants promise a swift death for most explorers, but<br />

some few political exiles, escaped slaves, and dissident<br />

thinkers find their way through the Wastes to Alkenstar,<br />

an independent city-state in the western foothills where<br />

magic refuses to function.<br />

The ancient war with Geb left an eternal stain upon Nex<br />

and its culture, but open warfare with the necromancers<br />

of the south faded into reluctant trade centuries ago, and<br />

these days Nex imports most of its foodstuffs from Gebbite<br />

plantations worked by zombie slaves. Obstinate factions<br />

in the capital, notably the star-crossed Arclords of Nex,<br />

argue that the current state of détente would enrage the<br />

wizard who gave his name to the kingdom, but it has been<br />

centuries since Nex last appeared in the world of Golarion,<br />

and history marches ever forward without him.<br />

Nidal<br />

SHADOWY SERVITOR STATE<br />

Alignment: LE<br />

Capital: Pangolais (18,900)<br />

Notable Settlements: Nisroch (24,320), Ridwan (11,400)<br />

Rulers: The Umbral Court<br />

Government: Militaristic theocracy<br />

Languages: Shadowtongue, Common, Varisian<br />

Religion: Zon-Kuthon, Diabolism, Desna<br />

When the strike of the Starstone cast Golarion into a<br />

thousand years of darkness, the warrior clans of ancient<br />

Nidal cried out for the protection of their long-forgotten<br />

gods. Their pleas instead reached the ears of a malignant<br />

entity from a distant corner of the Great Beyond who<br />

uniquely appreciated their predicament and delighted in<br />

their fear of the dark. The immortal being—a powerful<br />

entity from the Plane of Shadow known as Zon-Kuthon—<br />

offered the terrified humans succor from the darkness in<br />

exchange for unquestioned obedience for eternity. Facing<br />

extinction with the blotting out of the Sun, the proud<br />

warrior-lords of Nidal relented, ensuring the nation’s<br />

eternal survival while enshackling its freedom.<br />

Thus did the rulers of Nidal become shadowbound to<br />

the Midnight Lord, an eternal bondage revealed by the<br />

dull black eyes of Nidal’s Umbral Court. Lesser citizens<br />

of Nidal know that opposition to the court means death,<br />

swiftly deferring to the orders of even the most minor of<br />

their lords. Some members of the aristocracy are more<br />

powerful and inf luential than others, of course, including<br />

the Black Triune of Pangolais, the dark druid Eloiander<br />

of Ridwan, and the persuasive sorcerer Kholas, adviser to<br />

Queen Abrogail in Egorian.<br />

Senior members of the Umbral Court convene thrice<br />

annually in Nidal’s secluded capital of Pangolais, which<br />

sprawls below the eternal shadow of the Uskwood. So<br />

little light reaches the cobbled streets of Pangolais that<br />

it is nearly impossible to distinguish day from night, and<br />

strangers to the city soon find themselves lost without<br />

a guide. Such a service demands outlandish fees, for<br />

outsiders are forbidden from walking the winding ways<br />

of Pangolais.<br />

The port city of Nisroch serves as the public face of<br />

Nidal. Traders from Cheliax, Korvosa, and northern

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