Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
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several ancient Osirian texts and visited by at least one early<br />
Gebbite adventuring hero—end in tragic failure, and only<br />
a few explorers have returned to tell tales of vast stretching<br />
ramps spanning impossible towers, shattered ampitheaters<br />
of green glass, and enormous engines the size of granaries<br />
still thrumming with ancient energy. Without exception,<br />
even the most successful plunderers of Kho meet with<br />
unforseen bad luck. Most of them manage to die from it<br />
after a few years of treading carefully. Such is the legend of<br />
Shory artifice, however, that not even certain death deters<br />
the desperate from trying to discover it.<br />
South of Lake Ocota, across the spirit-haunted Bandu<br />
Hills, the Screaming Jungle looms like a wave of verdant<br />
terror on the horizon. The confounding tangle of towering<br />
trees and sentient man-killing plants gets its name from<br />
the constant screeching of millions of monkeys that inhabit<br />
the canopy. The cacophony can be heard several miles in<br />
all directions from the forest, and most travelers notice<br />
the screaming before the woodland itself comes into view.<br />
The most significant community within the Screaming<br />
Jungle is Osibu, site of the world-spanning Nemesis Well<br />
into which the <strong>Pathfinder</strong> Durvin Gest famously thrust<br />
the Lens of Galundari.<br />
At the southwest edge of the jungle lies Mzali, oldest<br />
of the ruined cities of the Mwangi Expanse and the most<br />
heavily populated by far. About a century ago, the population<br />
of the great overgrown city exploded when pilgrims from<br />
all over the Expanse came to see for themselves a bizarre<br />
phenomenon. The witch-doctors of a strange religion<br />
both enticingly new and unthinkably old produced the<br />
mumified remains of Walkena, a boy prince of the nearmythical<br />
original Mwangi society. Within the last 30 years,<br />
the mannikin mummy sprung to cruel life, issuing orders<br />
to its prosperous cult that whipped his followers into rage<br />
against the colonists of Sargava and all outside influences in<br />
the Expanse, and open warfare has been the rule ever since.<br />
Nex<br />
MONUMENT TO A LOST WIZARD-KING<br />
Alignment: N<br />
Capital: Quantium (60,000)<br />
Notable Settlements: Ecanus (23,400), Oenopion (8,900)<br />
Ruler: The Council of Three and Nine<br />
Government: Bureaucracy led by a council of representatives<br />
from various political factions and arcane traditions<br />
Languages: Osirian, Kelish, Common, Vudrani<br />
Religion: Nethys, Abadar, Pharasma, Lamashtu, Irori,<br />
Norgorber<br />
The Age of Destiny spawned countless luminaries who<br />
left indelible marks on history, from Azghaad, the first<br />
pharaoh of ancient Osirion, to the orc hero Belkzen, who<br />
conquered the great dwarven citadel of Koldukar. Aroden<br />
<strong>Gazetteer</strong>: Nations<br />
himself walked Avistan as a mortal in those distant days,<br />
when each new century seemed to spawn a legend of its<br />
own. One of the greatest of these legends emerged on the<br />
east coast of Garund in the ancient city-state of Quantium,<br />
a wizard-king of peerless arcane skill possessed of<br />
unheralded creativity and eldritch genius. That conqueror<br />
was the archmage Nex, whose arcane legacy survives to the<br />
modern day in the form of a nation that bears his name.<br />
Nex boasts the most cosmopolitan and refined cities of<br />
Garund’s east coast, with the capital at Quantium rivaling<br />
the extravagance of Oppara in Taldor or Sothis in the<br />
era of the legendary God-Kings of Osirion. Monumental<br />
palaces and impossible spires crowd the city’s chaotic<br />
streets, which wind past hanging gardens, open-air<br />
mazes, and bustling souks. The crumbling statues of Nex<br />
and the ancient heroes who traveled with him and forged<br />
his kingdom look out upon the city’s roofs and balconies,<br />
a constant reminder of the man who made Quantium and<br />
the surrounding land his own.<br />
In his time, Nex traveled the world and the Great Beyond,<br />
established important tenets of magical theory that remain<br />
inf luential today, and vastly enriched his private nation<br />
through his adventures and the judicious application<br />
of wish-level magics. Territorial ambitions in the south<br />
eventually brought Nex into conf lict with another arcane<br />
warlord, the calculating genius Geb, inheritor of a rich<br />
magic tradition tied to a lost colony of ancient Osirion.<br />
Nex’s conf lict with Geb spanned centuries, with each<br />
wizard-king extending his life through the application<br />
of certain poultices and the imbibing of arcane elixirs.<br />
During these struggles, a series of foul workings by Geb<br />
blighted the land of Nex beyond the cities, which benefitted<br />
from impervious magical protection. After the disastrous<br />
touch of Geb, plants refused to thrive in the wildlands of<br />
Nex. Ever since, the wastelands have lain barren, inhabited<br />
by outlaws and the descendents of great magical beasts<br />
summoned during the years of conf lict with the south.<br />
As their war dragged on, Nex finally achieved true<br />
immortality when he created a personal demiplane at a<br />
fluxpoint of multiversal energy, a domain the wizard-king<br />
dubbed the Crux of Nex. The immortal archmage carved a<br />
shard of the Crux to erect the impossible spire from which he<br />
launched an unsuccessful siege of Absalom, and again at his<br />
palace in Quantium to form the mysterious Refuge of Nex, a<br />
last-resort bunker to shelter himself from his enemies.<br />
Nex vanished after a disastrous Gebbite attack bathed<br />
the capital in a cloying, poisonous fog in 576. Some claim<br />
he died in the assault, while others say he simply withdrew<br />
to his refuge, abandoning his followers and the kingdom<br />
that bore his name to their fate. Somehow, the confused<br />
remnants of his authority managed to keep Geb at bay, and<br />
in the centuries since, the nation has fallen into the hands<br />
of a succession of arcane fraternities and cults of personality<br />
3<br />
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