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Pathfinder Chronicles - Gazetteer - Asamnet

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several ancient Osirian texts and visited by at least one early<br />

Gebbite adventuring hero—end in tragic failure, and only<br />

a few explorers have returned to tell tales of vast stretching<br />

ramps spanning impossible towers, shattered ampitheaters<br />

of green glass, and enormous engines the size of granaries<br />

still thrumming with ancient energy. Without exception,<br />

even the most successful plunderers of Kho meet with<br />

unforseen bad luck. Most of them manage to die from it<br />

after a few years of treading carefully. Such is the legend of<br />

Shory artifice, however, that not even certain death deters<br />

the desperate from trying to discover it.<br />

South of Lake Ocota, across the spirit-haunted Bandu<br />

Hills, the Screaming Jungle looms like a wave of verdant<br />

terror on the horizon. The confounding tangle of towering<br />

trees and sentient man-killing plants gets its name from<br />

the constant screeching of millions of monkeys that inhabit<br />

the canopy. The cacophony can be heard several miles in<br />

all directions from the forest, and most travelers notice<br />

the screaming before the woodland itself comes into view.<br />

The most significant community within the Screaming<br />

Jungle is Osibu, site of the world-spanning Nemesis Well<br />

into which the <strong>Pathfinder</strong> Durvin Gest famously thrust<br />

the Lens of Galundari.<br />

At the southwest edge of the jungle lies Mzali, oldest<br />

of the ruined cities of the Mwangi Expanse and the most<br />

heavily populated by far. About a century ago, the population<br />

of the great overgrown city exploded when pilgrims from<br />

all over the Expanse came to see for themselves a bizarre<br />

phenomenon. The witch-doctors of a strange religion<br />

both enticingly new and unthinkably old produced the<br />

mumified remains of Walkena, a boy prince of the nearmythical<br />

original Mwangi society. Within the last 30 years,<br />

the mannikin mummy sprung to cruel life, issuing orders<br />

to its prosperous cult that whipped his followers into rage<br />

against the colonists of Sargava and all outside influences in<br />

the Expanse, and open warfare has been the rule ever since.<br />

Nex<br />

MONUMENT TO A LOST WIZARD-KING<br />

Alignment: N<br />

Capital: Quantium (60,000)<br />

Notable Settlements: Ecanus (23,400), Oenopion (8,900)<br />

Ruler: The Council of Three and Nine<br />

Government: Bureaucracy led by a council of representatives<br />

from various political factions and arcane traditions<br />

Languages: Osirian, Kelish, Common, Vudrani<br />

Religion: Nethys, Abadar, Pharasma, Lamashtu, Irori,<br />

Norgorber<br />

The Age of Destiny spawned countless luminaries who<br />

left indelible marks on history, from Azghaad, the first<br />

pharaoh of ancient Osirion, to the orc hero Belkzen, who<br />

conquered the great dwarven citadel of Koldukar. Aroden<br />

<strong>Gazetteer</strong>: Nations<br />

himself walked Avistan as a mortal in those distant days,<br />

when each new century seemed to spawn a legend of its<br />

own. One of the greatest of these legends emerged on the<br />

east coast of Garund in the ancient city-state of Quantium,<br />

a wizard-king of peerless arcane skill possessed of<br />

unheralded creativity and eldritch genius. That conqueror<br />

was the archmage Nex, whose arcane legacy survives to the<br />

modern day in the form of a nation that bears his name.<br />

Nex boasts the most cosmopolitan and refined cities of<br />

Garund’s east coast, with the capital at Quantium rivaling<br />

the extravagance of Oppara in Taldor or Sothis in the<br />

era of the legendary God-Kings of Osirion. Monumental<br />

palaces and impossible spires crowd the city’s chaotic<br />

streets, which wind past hanging gardens, open-air<br />

mazes, and bustling souks. The crumbling statues of Nex<br />

and the ancient heroes who traveled with him and forged<br />

his kingdom look out upon the city’s roofs and balconies,<br />

a constant reminder of the man who made Quantium and<br />

the surrounding land his own.<br />

In his time, Nex traveled the world and the Great Beyond,<br />

established important tenets of magical theory that remain<br />

inf luential today, and vastly enriched his private nation<br />

through his adventures and the judicious application<br />

of wish-level magics. Territorial ambitions in the south<br />

eventually brought Nex into conf lict with another arcane<br />

warlord, the calculating genius Geb, inheritor of a rich<br />

magic tradition tied to a lost colony of ancient Osirion.<br />

Nex’s conf lict with Geb spanned centuries, with each<br />

wizard-king extending his life through the application<br />

of certain poultices and the imbibing of arcane elixirs.<br />

During these struggles, a series of foul workings by Geb<br />

blighted the land of Nex beyond the cities, which benefitted<br />

from impervious magical protection. After the disastrous<br />

touch of Geb, plants refused to thrive in the wildlands of<br />

Nex. Ever since, the wastelands have lain barren, inhabited<br />

by outlaws and the descendents of great magical beasts<br />

summoned during the years of conf lict with the south.<br />

As their war dragged on, Nex finally achieved true<br />

immortality when he created a personal demiplane at a<br />

fluxpoint of multiversal energy, a domain the wizard-king<br />

dubbed the Crux of Nex. The immortal archmage carved a<br />

shard of the Crux to erect the impossible spire from which he<br />

launched an unsuccessful siege of Absalom, and again at his<br />

palace in Quantium to form the mysterious Refuge of Nex, a<br />

last-resort bunker to shelter himself from his enemies.<br />

Nex vanished after a disastrous Gebbite attack bathed<br />

the capital in a cloying, poisonous fog in 576. Some claim<br />

he died in the assault, while others say he simply withdrew<br />

to his refuge, abandoning his followers and the kingdom<br />

that bore his name to their fate. Somehow, the confused<br />

remnants of his authority managed to keep Geb at bay, and<br />

in the centuries since, the nation has fallen into the hands<br />

of a succession of arcane fraternities and cults of personality<br />

3<br />

43

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