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Pathfinder Chronicles - Gazetteer - Asamnet

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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />

40<br />

Incredible rumors suggest that the beasts that make<br />

the realm famous somehow emerged from an impossible<br />

underworld with its own false sun, a savage microcosm in<br />

which the dinosaurs never died and humans never emerged<br />

from their primitive origins. The <strong>Pathfinder</strong> Society has<br />

mounted five expeditions to this rumored inner world,<br />

but none of have ever returned from the country alive.<br />

Mendev<br />

CRUSADER THEOCRACY<br />

Alignment: LG<br />

Capital: Nerosyan (64,700)<br />

Notable Settlements: Egede (39,410), Kenabres (12,330)<br />

Ruler: The Crusader Queen Galfrey, Sword of Iomedae<br />

Government: Monarchy<br />

Languages: Common, Hallit<br />

Religion: Iomedae, Aroden<br />

Tales of demonic monstrosities spewing from the distant<br />

north spread swiftly throughout Avistan in the beginning<br />

of the last century. The “Song of Sarkoris” related the fall<br />

of a wicked barbarian kingdom to cosmic horrors from<br />

the Great Beyond. “The Ballad of Prince Zhakar” told of<br />

the brave march into a chaos-warped land by a band of<br />

Mendevian heroes who died one by one fighting their way<br />

to the center of the blight, a “wound in the world.” Ministers<br />

of congregations shaken by the death of Aroden seized upon<br />

songs like these and reports of vile creatures from the north,<br />

whipping their followers into a frenzy of religious fervor.<br />

The clergy of Iomedae led the way, stepping from the<br />

shadows of their bewildered masters in the faltering church<br />

of Aroden. Nobles in Cheliax, Isger, and Andoran, fearing<br />

growing domestic discontent and threatened by hordes of<br />

mercenaries and freeswords roaming their countrysides,<br />

joined with the Iomedaean church to sponsor the first<br />

Mendevian Crusade in 4622. Thousands of pilgrims soon<br />

made their way up the River Road from Cassomir to Chesed<br />

and across the Lake of Mists and Veils to Mendev.<br />

Before the crusades, most northerners knew nothing<br />

of Mendev, a proud kingdom descended from Iobarian<br />

exiles and ne’er-do-wells. As related in the tale that<br />

still fuels new recruits to the crusade, Mendev’s last<br />

prince died in the ruins of Sarkoris, near the rupture in<br />

reality known as the Worldwound. Chaos on Mendev’s<br />

western front has increased disastrously in the decades<br />

since, with the total loss of Drezen in 4638 triggering<br />

a Second Crusade that some scholars believe drew so<br />

many righteous men and women from Cheliax that the<br />

diabolical House Thrune wrested control of the empire<br />

with relatively little opposition.<br />

Foreigners engaged in the holy wars against the blight<br />

of the Worldwound now outnumber the native people of<br />

Mendev, who have been pushed aside and treated as an<br />

underclass by the nation’s new inhabitants. In theory,<br />

the crusaders follow the greatest of their number, the<br />

righteous Queen Galfrey, Sword of Iomedae, a Mendevborn<br />

Chelaxian duchess trained in the Aldorian battlearts.<br />

In practice, mercenaries and professional soldiers<br />

outnumber the pilgrims, and while Galfrey’s commanders<br />

and armored guardians keep the populace reciting the Acts<br />

of Iomedae and focused on rooting out demonic inf luence<br />

in the Iobarian underclass, a real brutality and lawlessness<br />

lurks just below the surface.<br />

The uneasiness is worst in the border town of Kenabres,<br />

where the charismatic old Iomedaen legate Hulmun has<br />

led a zealous pogrom against demon-worshippers since<br />

the launch of the Third Crusade in 4665. Hundreds of<br />

indigenous Mendevians and pilgrims have burned at the<br />

stake since those dark days, and the screaming f lames echo<br />

the passion of Mendev’s most fervent zealots. Galfrey’s<br />

government does little to halt the torture and extermination,<br />

preferring to focus upon military matters in Sarkoris.<br />

The Mendevian capital at Nerosyan was once an old Issian<br />

pirate outpost, and depite the presence of paladins, priests,<br />

and holy men, the frontier town retains some of its unruly<br />

character. The length of the Sellen River from the capital west<br />

to Storasta falls within the region warped by the Worldwound,<br />

and the town’s harbor guard must keep careful watch for<br />

unthinkable horrors emerging from the river depths.<br />

Along the border of Sarkoris, a string of fortresses<br />

named for generals lost in the Worldwound looks out over<br />

the twisted geography across the river, housing battlehardened<br />

warriors rotating between defending Mendev<br />

from rapacious hellspawn emerging from the Worldwound<br />

and suicide missions into the heart of the chaos in an<br />

attempt to stem it at its source.<br />

Slowly but surely, the reality-bending chaos of the<br />

Worldwound consumes more and more of the world,<br />

spreading its malign influence ever southward. A string<br />

of rune-encrusted menhirs known as wardstones keeps the<br />

worst of the demonland’s inhabitants and inf luence from<br />

spreading, but the stones must be maintained with careful<br />

prayer and ritual, and remain constant points of attack by<br />

demons and their servants from within the wound.<br />

Sooner or later, the wardstones will fail. The Iomedaens<br />

are on their fourth crusade, and the goodly kingdoms of the<br />

world are running out of heroes. Unless something changes<br />

soon, the Worldwound will encompass all of Avistan.<br />

Molthune<br />

TERRITORIAL EXPANSIONISTS<br />

Alignment: LN<br />

Capital: Canorate (27,450)<br />

Notable Settlements: Eranmas (11,970),<br />

Fort Ramgate (2,200)<br />

Ruler: Imperial Governor Markwin Teldas

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