Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />
40<br />
Incredible rumors suggest that the beasts that make<br />
the realm famous somehow emerged from an impossible<br />
underworld with its own false sun, a savage microcosm in<br />
which the dinosaurs never died and humans never emerged<br />
from their primitive origins. The <strong>Pathfinder</strong> Society has<br />
mounted five expeditions to this rumored inner world,<br />
but none of have ever returned from the country alive.<br />
Mendev<br />
CRUSADER THEOCRACY<br />
Alignment: LG<br />
Capital: Nerosyan (64,700)<br />
Notable Settlements: Egede (39,410), Kenabres (12,330)<br />
Ruler: The Crusader Queen Galfrey, Sword of Iomedae<br />
Government: Monarchy<br />
Languages: Common, Hallit<br />
Religion: Iomedae, Aroden<br />
Tales of demonic monstrosities spewing from the distant<br />
north spread swiftly throughout Avistan in the beginning<br />
of the last century. The “Song of Sarkoris” related the fall<br />
of a wicked barbarian kingdom to cosmic horrors from<br />
the Great Beyond. “The Ballad of Prince Zhakar” told of<br />
the brave march into a chaos-warped land by a band of<br />
Mendevian heroes who died one by one fighting their way<br />
to the center of the blight, a “wound in the world.” Ministers<br />
of congregations shaken by the death of Aroden seized upon<br />
songs like these and reports of vile creatures from the north,<br />
whipping their followers into a frenzy of religious fervor.<br />
The clergy of Iomedae led the way, stepping from the<br />
shadows of their bewildered masters in the faltering church<br />
of Aroden. Nobles in Cheliax, Isger, and Andoran, fearing<br />
growing domestic discontent and threatened by hordes of<br />
mercenaries and freeswords roaming their countrysides,<br />
joined with the Iomedaean church to sponsor the first<br />
Mendevian Crusade in 4622. Thousands of pilgrims soon<br />
made their way up the River Road from Cassomir to Chesed<br />
and across the Lake of Mists and Veils to Mendev.<br />
Before the crusades, most northerners knew nothing<br />
of Mendev, a proud kingdom descended from Iobarian<br />
exiles and ne’er-do-wells. As related in the tale that<br />
still fuels new recruits to the crusade, Mendev’s last<br />
prince died in the ruins of Sarkoris, near the rupture in<br />
reality known as the Worldwound. Chaos on Mendev’s<br />
western front has increased disastrously in the decades<br />
since, with the total loss of Drezen in 4638 triggering<br />
a Second Crusade that some scholars believe drew so<br />
many righteous men and women from Cheliax that the<br />
diabolical House Thrune wrested control of the empire<br />
with relatively little opposition.<br />
Foreigners engaged in the holy wars against the blight<br />
of the Worldwound now outnumber the native people of<br />
Mendev, who have been pushed aside and treated as an<br />
underclass by the nation’s new inhabitants. In theory,<br />
the crusaders follow the greatest of their number, the<br />
righteous Queen Galfrey, Sword of Iomedae, a Mendevborn<br />
Chelaxian duchess trained in the Aldorian battlearts.<br />
In practice, mercenaries and professional soldiers<br />
outnumber the pilgrims, and while Galfrey’s commanders<br />
and armored guardians keep the populace reciting the Acts<br />
of Iomedae and focused on rooting out demonic inf luence<br />
in the Iobarian underclass, a real brutality and lawlessness<br />
lurks just below the surface.<br />
The uneasiness is worst in the border town of Kenabres,<br />
where the charismatic old Iomedaen legate Hulmun has<br />
led a zealous pogrom against demon-worshippers since<br />
the launch of the Third Crusade in 4665. Hundreds of<br />
indigenous Mendevians and pilgrims have burned at the<br />
stake since those dark days, and the screaming f lames echo<br />
the passion of Mendev’s most fervent zealots. Galfrey’s<br />
government does little to halt the torture and extermination,<br />
preferring to focus upon military matters in Sarkoris.<br />
The Mendevian capital at Nerosyan was once an old Issian<br />
pirate outpost, and depite the presence of paladins, priests,<br />
and holy men, the frontier town retains some of its unruly<br />
character. The length of the Sellen River from the capital west<br />
to Storasta falls within the region warped by the Worldwound,<br />
and the town’s harbor guard must keep careful watch for<br />
unthinkable horrors emerging from the river depths.<br />
Along the border of Sarkoris, a string of fortresses<br />
named for generals lost in the Worldwound looks out over<br />
the twisted geography across the river, housing battlehardened<br />
warriors rotating between defending Mendev<br />
from rapacious hellspawn emerging from the Worldwound<br />
and suicide missions into the heart of the chaos in an<br />
attempt to stem it at its source.<br />
Slowly but surely, the reality-bending chaos of the<br />
Worldwound consumes more and more of the world,<br />
spreading its malign influence ever southward. A string<br />
of rune-encrusted menhirs known as wardstones keeps the<br />
worst of the demonland’s inhabitants and inf luence from<br />
spreading, but the stones must be maintained with careful<br />
prayer and ritual, and remain constant points of attack by<br />
demons and their servants from within the wound.<br />
Sooner or later, the wardstones will fail. The Iomedaens<br />
are on their fourth crusade, and the goodly kingdoms of the<br />
world are running out of heroes. Unless something changes<br />
soon, the Worldwound will encompass all of Avistan.<br />
Molthune<br />
TERRITORIAL EXPANSIONISTS<br />
Alignment: LN<br />
Capital: Canorate (27,450)<br />
Notable Settlements: Eranmas (11,970),<br />
Fort Ramgate (2,200)<br />
Ruler: Imperial Governor Markwin Teldas