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Pathfinder Chronicles - Gazetteer - Asamnet

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and scattered with the bones of dead soldiers—have fallen<br />

completely to banditry. What little coin remains in the<br />

hands of Isger’s rulers is spent hunting down outlaws, and<br />

the steward’s agents post bounties on brigand leaders and<br />

resettled villages, drawing even more desperate warriors<br />

to pacify things in the hinterlands. It remains to be seen if<br />

these efforts are improving things or making them worse,<br />

but so long as trade continues unmolested on the road to<br />

Druma, the steward is content to treat Isger’s problems as a<br />

secondary concern.<br />

Jalmeray<br />

KINGDOM OF THE IMPOSSIBLE<br />

Alignment: CN<br />

Capital: Niswan (10,300)<br />

Notable Settlements: Padiskar (8,200)<br />

Ruler: Kharswan, Thakur of Jalmeray<br />

Government: Colonial Princely State<br />

Languages: Vudrani<br />

Religion: Irori, elementalism, mysterious eastern religions<br />

Although he long ago departed the nation that still<br />

bears his name, the wizard-king Nex weaved a centuriesspanning<br />

life so incredible that tales of his exploits and<br />

audacity stretch from the eastern coast of Garund north<br />

to Varisia and beyond. About 4,000 years ago, as the story<br />

goes, strange ships swarmed over the eastern horizon,<br />

dispatching a vast retinue upon Nex’s port of Quantium.<br />

The train of acrobats, dancers, mystics, and elephants<br />

comprised the ostentatious entourage of Khiben-Sald,<br />

greatest Maharaja of the eastern empire of Vudra.<br />

The bizarre foreigners—at this time wholly unknown<br />

in the Inner Sea region—became fixtures in the court<br />

of Nex, and Vudran culture inf luenced the art and dress<br />

of the wizard-ruled nation, triggering a strong sense of<br />

orientalism that persists to the modern day. During the<br />

decade in which he was resident in Nex, Khiben-Sald and<br />

his folk inhabited the craggy forested island of Jalmeray,<br />

off Nex’s eastern coast, decreed a formal holding of Vudra<br />

by no less an authority than Nex himself.<br />

Khiben-Sald’s traveling court erected dozens of temples<br />

to their strange gods, attracting a wide variety of heretofore<br />

undiscovered elemental creatures to the isle in an effort to<br />

increase its considerable natural beauty and charms. It is<br />

said that the maharaja’s court brought the worship of Irori<br />

to the Inner Sea, and while the foreigners’ stay was brief,<br />

its inf luence upon Nex, Katapesh, and Absalom can scarcely<br />

be overstated. Distant Vudra became part of the regional<br />

sphere, with ships of merchants, prophets, and explorers<br />

regularly appearing over the horizon of the Obari Ocean.<br />

When Khiben-Sald finally returned to his homeland, he left<br />

behind only a handful of glorious monuments and bound<br />

genies as a sign that he had ever been on Jalmeray at all.<br />

<strong>Gazetteer</strong>: Nations<br />

Slave Ships of the Inner Sea<br />

Although despised by the revolutionaries of Andoran and<br />

Galt, slavery remains a lucrative trade on the Inner Sea and<br />

the backbone of most agrarian societies. The yellow-sailed<br />

slave galleys of Okeno are the most famous and feared of<br />

the slave-takers and sellers, but countless independent<br />

operations ply the seaways with ships packed with manacled<br />

human cargo. Pirates of the Shackles frequently raid the<br />

Sodden Lands and Mwangi interior for fresh stock, while<br />

older civilizations like Osirion and Taldor breed generations<br />

of enslaved or indentured labor as a matter of course.<br />

Humans of all races make up the hardiest and highestvalued<br />

slaves, while dwarves and gnomes escape widespread<br />

enslavement due to their reclusive natures. Common belief<br />

holds that elves make the poorest slaves and invite the<br />

most trouble, while halflings remain a popular choice in<br />

cosmopolitan Absalom and in the cities of Cheliax, where<br />

they are derisively known as slips. Orcs, gnolls, and other<br />

barbaric races frequently raid human settlements to sell<br />

their captives to slavers bound for distant ports.<br />

The meddling Eagle Knights of Andoran, with the tacit<br />

support of the merchant-princes of Druma, actively oppose<br />

the trafficking of sentient creatures, planting sleeper agents<br />

in Okeno and the crews of the most egregious slavers in<br />

an effort to upset operations and free captives before they<br />

are sold. A mysterious armada known as the Gray Corsairs<br />

patrols the seaways in an effort to curb the slave trade,<br />

notably succeeding in the summer of 4705 with the sinking<br />

of three enormous Katapeshi galleys bound for Westcrown.<br />

A few centuries later, Nex himself abandoned Golarion,<br />

leaving his magical kingdom to an uncertain future. In<br />

time a faction of dogmatic wizards called the Arclords of<br />

Nex assumed rulership in Quantium, following the dictates<br />

of a possibly apocryphal journal of arcane incantations<br />

and revelations said to have been penned by the nation’s<br />

archmage founder and preserved by his servants. The<br />

Arclords ruled Nex for centuries before internal strife<br />

forced them out of the good graces of the nation’s tolerant<br />

citizenry, and hence into exile. The shamed arcanists set<br />

off to cross the Obari Ocean into uncharted distant lands,<br />

but instead put in at Jalmeray, using the nearby island as<br />

an outpost from which to subtly inf luence the affairs of<br />

their homeland.<br />

Unable to best Khiben-Sald’s loyal genie guardians<br />

and distrustful of the unusual, alien magics discovered<br />

at the island’s heart, the Arclords sealed the old Vudrani<br />

ruins and established their own holdings upon Jalmeray,<br />

becoming a regional power with inf luence not only in Nex<br />

but also throughout Qadira, Taldor, and Katapesh. The<br />

apprentices of the first Arclord inhabitants of Jalmeray<br />

spread throughout Avistan and Garund, establishing<br />

schools of magical instruction in the ancient methods of<br />

3<br />

35

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