Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />
30<br />
Pezzack, in the razor hills of the Devil’s Perch, remains a<br />
hotbed of sedition and plotting against the new aristocracy<br />
of Cheliax, but its fierce people are completely cut off from<br />
the outside world by naval and land blockades. Only the fact<br />
that the winged folk can f ly protects them from periodic<br />
raids that raze the town to the ground. Elsewhere, the<br />
people of Cheliax are tired and defeated. Even<br />
citizens with no investment in the diabolic<br />
order turn in a suspected traitor to achieve<br />
wealth and social advancement. Westcrown,<br />
the old capital, is a crumbling mirror of its<br />
former self, where the remnants of shamed<br />
and ostracized noble houses do their best to<br />
maintain a crumbling city utterly abandoned<br />
by the orderly civic planners of Egorian.<br />
Shadowbeasts imported from Nidal stalk<br />
Westcrown’s streets at night, devouring<br />
traitors and supporters alike. The port<br />
city of Ostenso is home to the largest naval<br />
works in Avistan and hosts the vaunted<br />
Chelish Navy, the dominant military force<br />
on the waters of the Inner Sea. Here, on the<br />
eastern edge of Cheliax, war is in the air, as<br />
soldiers gather to protect the homeland from the righteous<br />
rebels of Andoran, and perhaps soon to attack that land and<br />
put an end to its pernicious republicanism forever.<br />
Cheliax is a hopeless, decadent empire weakened by losses<br />
in glory and colonial wealth but deluded with pretensions<br />
of greatness spurred on by the infernal court and its fell<br />
adherents. It is a stain on the face of Golarion, and a mockery<br />
of what was once the greatest kingdom of mankind.<br />
Druma, Kalistocracy of<br />
MERCHANT’S RELIGIOUS PARADISE<br />
Alignment: LN<br />
Capital: Kerse (18,300)<br />
Notable Settlements: Detmer (8,200), Highhelm (5,600<br />
dwarves), Macridi (3,200)<br />
Ruler: High Prophet Kelldor<br />
Government: Mercantile Oligarchy<br />
Languages: Common, Dwarf<br />
Religion: Prophecies of Kalistrade, Torag<br />
The isolated hill country of Druma hosts the most<br />
productive gem and precious metal mines in Avistan,<br />
granting its doctrinaire leaders—adherents to the Prophecies<br />
of Kalistrade—overwhelming influence over the politics and<br />
affairs of the entire Inner Sea region. The Prophecies—dreamrecords<br />
of an eccentric mystic from the early days of the Age<br />
of Enthronement—dictate a personal routine involving<br />
sexual and dietary prohibitions, exclusive adornment in the<br />
color white, and the wearing of full-length gloves to prohibit<br />
physical contact with those outside the cult.<br />
At its heart, the Prophecies of Kalistrade encourage adherents<br />
to justify their worth in the celestial order through<br />
the attainment of personal wealth. High-ranking merchant-lords<br />
of the state, indistinguishable from the<br />
quasi-religious bureaucracy that supports the official<br />
philosophy, adorn themselves with gold and platinum<br />
chains and glistening gemstone baubles as a show of<br />
their status and wealth.<br />
Traveling “prophets”<br />
of Druma make<br />
constant targets for<br />
overzealous thieves<br />
and confidence men,<br />
but knowledgeable<br />
denizens of the underworld<br />
give them wide<br />
clearance, knowing that<br />
their untold wealth all too often<br />
buys a host of magical contingencies,<br />
powerful divinations, and vengeful assassins. The<br />
jewel-bedecked traders thus comport themselves with<br />
an assiduous arrogance and casual fearlessness that frequently<br />
grants them the upper hand in negotiations.<br />
Clever diplomacy played a critical role in the rise of<br />
the prophets more than 2,000 years ago, when their calm<br />
mediation at long last united the squabbling dwarves of<br />
the Five Kings Mountains. The human folk of Druma had<br />
long suffered under the conf licting decrees of the high<br />
kings ruling from their mountain citadels, and the Kerse<br />
Accord of 2332—facilitated by white-gloved adherents of<br />
the Prophesied Path—ultimately granted the humans<br />
autonomy and significant control over the vast mineral<br />
resources of the upcountry south of Lake Encarthan. As the<br />
region’s historical dwarf lieges turn increasingly inward<br />
to their ancient mountain vaults, the prophets of Druma<br />
consolidate their domestic power by ensuring widespread<br />
dedication to the Prophecies of Kalistrade. Other religions<br />
and non-believers meet with grudging tolerance in the<br />
Drumish homeland and casual indifference elsewhere<br />
in the world. Outsiders seldom achieve positions of rank<br />
and inf luence in the official bureaucracy, and adherents<br />
always favor each other in financial dealings.<br />
Those who swear by Kalistrade’s writings do not f linch<br />
at the disruption to prophecy triggered by the death of<br />
the living god Aroden and the advent of the Age of Lost<br />
Omens. The most potent prediction of the Prophecies<br />
concerns an imminent hour of victory, in which adherents<br />
to the way leverage their financial power to, in effect,<br />
“own” the world, becoming its masters and achieving a<br />
sort of metaphysical immortality. That other prophecies<br />
have proven false in recent years gives little pause to<br />
believers, who cannily contend that theirs is a secular<br />
prophecy immune to the dictates of magic and wholly up