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Pathfinder Chronicles - Gazetteer - Asamnet

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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />

30<br />

Pezzack, in the razor hills of the Devil’s Perch, remains a<br />

hotbed of sedition and plotting against the new aristocracy<br />

of Cheliax, but its fierce people are completely cut off from<br />

the outside world by naval and land blockades. Only the fact<br />

that the winged folk can f ly protects them from periodic<br />

raids that raze the town to the ground. Elsewhere, the<br />

people of Cheliax are tired and defeated. Even<br />

citizens with no investment in the diabolic<br />

order turn in a suspected traitor to achieve<br />

wealth and social advancement. Westcrown,<br />

the old capital, is a crumbling mirror of its<br />

former self, where the remnants of shamed<br />

and ostracized noble houses do their best to<br />

maintain a crumbling city utterly abandoned<br />

by the orderly civic planners of Egorian.<br />

Shadowbeasts imported from Nidal stalk<br />

Westcrown’s streets at night, devouring<br />

traitors and supporters alike. The port<br />

city of Ostenso is home to the largest naval<br />

works in Avistan and hosts the vaunted<br />

Chelish Navy, the dominant military force<br />

on the waters of the Inner Sea. Here, on the<br />

eastern edge of Cheliax, war is in the air, as<br />

soldiers gather to protect the homeland from the righteous<br />

rebels of Andoran, and perhaps soon to attack that land and<br />

put an end to its pernicious republicanism forever.<br />

Cheliax is a hopeless, decadent empire weakened by losses<br />

in glory and colonial wealth but deluded with pretensions<br />

of greatness spurred on by the infernal court and its fell<br />

adherents. It is a stain on the face of Golarion, and a mockery<br />

of what was once the greatest kingdom of mankind.<br />

Druma, Kalistocracy of<br />

MERCHANT’S RELIGIOUS PARADISE<br />

Alignment: LN<br />

Capital: Kerse (18,300)<br />

Notable Settlements: Detmer (8,200), Highhelm (5,600<br />

dwarves), Macridi (3,200)<br />

Ruler: High Prophet Kelldor<br />

Government: Mercantile Oligarchy<br />

Languages: Common, Dwarf<br />

Religion: Prophecies of Kalistrade, Torag<br />

The isolated hill country of Druma hosts the most<br />

productive gem and precious metal mines in Avistan,<br />

granting its doctrinaire leaders—adherents to the Prophecies<br />

of Kalistrade—overwhelming influence over the politics and<br />

affairs of the entire Inner Sea region. The Prophecies—dreamrecords<br />

of an eccentric mystic from the early days of the Age<br />

of Enthronement—dictate a personal routine involving<br />

sexual and dietary prohibitions, exclusive adornment in the<br />

color white, and the wearing of full-length gloves to prohibit<br />

physical contact with those outside the cult.<br />

At its heart, the Prophecies of Kalistrade encourage adherents<br />

to justify their worth in the celestial order through<br />

the attainment of personal wealth. High-ranking merchant-lords<br />

of the state, indistinguishable from the<br />

quasi-religious bureaucracy that supports the official<br />

philosophy, adorn themselves with gold and platinum<br />

chains and glistening gemstone baubles as a show of<br />

their status and wealth.<br />

Traveling “prophets”<br />

of Druma make<br />

constant targets for<br />

overzealous thieves<br />

and confidence men,<br />

but knowledgeable<br />

denizens of the underworld<br />

give them wide<br />

clearance, knowing that<br />

their untold wealth all too often<br />

buys a host of magical contingencies,<br />

powerful divinations, and vengeful assassins. The<br />

jewel-bedecked traders thus comport themselves with<br />

an assiduous arrogance and casual fearlessness that frequently<br />

grants them the upper hand in negotiations.<br />

Clever diplomacy played a critical role in the rise of<br />

the prophets more than 2,000 years ago, when their calm<br />

mediation at long last united the squabbling dwarves of<br />

the Five Kings Mountains. The human folk of Druma had<br />

long suffered under the conf licting decrees of the high<br />

kings ruling from their mountain citadels, and the Kerse<br />

Accord of 2332—facilitated by white-gloved adherents of<br />

the Prophesied Path—ultimately granted the humans<br />

autonomy and significant control over the vast mineral<br />

resources of the upcountry south of Lake Encarthan. As the<br />

region’s historical dwarf lieges turn increasingly inward<br />

to their ancient mountain vaults, the prophets of Druma<br />

consolidate their domestic power by ensuring widespread<br />

dedication to the Prophecies of Kalistrade. Other religions<br />

and non-believers meet with grudging tolerance in the<br />

Drumish homeland and casual indifference elsewhere<br />

in the world. Outsiders seldom achieve positions of rank<br />

and inf luence in the official bureaucracy, and adherents<br />

always favor each other in financial dealings.<br />

Those who swear by Kalistrade’s writings do not f linch<br />

at the disruption to prophecy triggered by the death of<br />

the living god Aroden and the advent of the Age of Lost<br />

Omens. The most potent prediction of the Prophecies<br />

concerns an imminent hour of victory, in which adherents<br />

to the way leverage their financial power to, in effect,<br />

“own” the world, becoming its masters and achieving a<br />

sort of metaphysical immortality. That other prophecies<br />

have proven false in recent years gives little pause to<br />

believers, who cannily contend that theirs is a secular<br />

prophecy immune to the dictates of magic and wholly up

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