Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
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Lawful to a fault, the diabolists established themselves<br />
as a new aristocracy, moving the nation’s capital to Egorian<br />
on the shores of Lake Sorrow, taking on ostentatious titles<br />
like paracount or paraduke, and forming an oppressive<br />
ruling caste superior to the old order in pretension and<br />
efficiency. Under the red-and-black standard of Asmodeus,<br />
Cheliax once more claimed its former glory, if not the<br />
righteousness of years past.<br />
The new government immediately set to bending its outer<br />
dependencies to the new order, forcing the nobles of distant<br />
lands to profess adoration of blasphemous devils to avoid<br />
the ministrations of the Hellknights of Cheliax, relentless<br />
killers clothed from head to toe in imposing infernal armor.<br />
Most important were the inner vassal states first brought<br />
under Chelish control during the so-called Even-Tongued<br />
Conquest of 4081, when the wily old King Aspex the Even-<br />
Tongued broke with Taldor in a decade-long campaign of<br />
war and diplomacy that brought the neighboring provinces<br />
of Andoran, Galt, and Isger, as well as the secluded winged<br />
folk of the Devil’s Peak, into the nascent Empire of Cheliax.<br />
One by one, the rulers of these nations swore fealty<br />
to the diabolical House of Thrune, often over the fierce<br />
objections of their citizens. Rebellion and the ensuing<br />
chaos in the northern holding of Molthune cut off the<br />
<strong>Gazetteer</strong>: Nations<br />
imperial heartland from its frontier colony in Varisia,<br />
which subsequently became the reluctantly independent<br />
city-state of Korvosa. The shadowy kingdom of Nidal,<br />
however, long a thrall of Cheliax, enthusiastically<br />
supported the empire’s evil turn, dispatching thousands<br />
of shadowcasters and shadewrights to bolster Egorian’s<br />
efforts to bring the other vassal states into line.<br />
Brief ly, it appeared as though the new regime might<br />
maintain the borders of old Cheliax and perhaps even<br />
expand, but the cold precision of the Hellknights and<br />
the outright blasphemy of Thrune’s diabolical allies<br />
soon proved too much for the common people of Galt<br />
and Andoran, who declared themselves independent of<br />
the decadent empire and rejected the divine right of the<br />
nobles who had betrayed them to devils. Riven by subtle<br />
internal divisions and grudgingly following the advice<br />
of tief ling ambassadors dispatched from the depths of<br />
Hell, the leaders of Cheliax allowed their former vassals<br />
their rebellion, focusing instead on the far more lucrative<br />
colonies of Sargava in Garund and Anchor’s End in<br />
distant Arcadia. The Hellknights and their infernal allies<br />
continue to root out rebellion and dissent in the heartland,<br />
where even speaking against the ruling order is a crime<br />
punishable by torture and public execution.<br />
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