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Pathfinder Chronicles - Gazetteer - Asamnet

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and criminals. Thieves and cutthroats abound here, and<br />

more than one guild of dubious character operates from<br />

the slouching, unsteady buildings of the Puddles.<br />

Surroundings: The landscape surrounding Absalom is<br />

littered with 31 major ruins, the so-called “Siege Castles” that<br />

are all that remain of failed attempts by foreign armies and<br />

power-mad sorcerers to take the city by force. The immense<br />

and weirdly beautiful Spire of Nex is located 10 miles<br />

north of Absalom and remains a popular adventuring spot<br />

thousands of years after it was abandoned by its influential<br />

master. Other Siege Castles include the treacherous El Raja<br />

Key and the Red Redoubt of Karamoss.<br />

Absalom also counts two smaller settlements under<br />

its banner. Diobel, a popular port on the western shores<br />

of Kortos, serves those wishing to bring illicit goods to<br />

Absalom by avoiding its watchful harbormasters. Escadar,<br />

on the small island of Erran just north of Kortos, is home<br />

to a sizable garrison and a f lotilla of war galleys stationed<br />

to patrol the waters north of Kortos and watch for<br />

invaders or pirates.<br />

Andoran<br />

BIRTHPLACE OF FREEDOM<br />

Alignment: NG<br />

Capital: Almas (76,600)<br />

Notable Settlements: Augustana (54,200),<br />

Bellis (4,800), Carpenden (10,600),<br />

Falcon’s Hollow (1,400), Oregent (22,700)<br />

Ruler: His Excellency Codwin I of<br />

Augustana, Supreme Elect of the Free<br />

Peoples of Andoran<br />

Government: Fledgling democracy<br />

Languages: Common<br />

Religion: Abadar, Erastil, Iomedae,<br />

Aroden, Cayden Cailean<br />

In the opening years of the Age of Lost<br />

Omens, the death of the demigod Aroden<br />

threw empires into chaos. Mighty Cheliax,<br />

greatest of human kingdoms, fell to<br />

savage wars of assassination and plunder.<br />

Pretender after pretender sought to seize<br />

the Chelish Throne, and the kingdom’s<br />

outer provinces looked toward the<br />

heartlands with dread. When peace came<br />

to Cheliax, it came at a terrible price. The<br />

meticulous and evil House Thrune held<br />

the empire in its grasp and, with the help<br />

of diabolical servitors bound by magic<br />

and fell contract, this new aristocracy<br />

demanded obedience from the old.<br />

The furthest dependencies of Cheliax<br />

remained isolated from the madness<br />

<strong>Gazetteer</strong>: Nations<br />

pouring from the new capital of Egorian, and slowly slipped<br />

from Thrune’s talons. Closer to the capital, nobles whose<br />

families had been loyal to Cheliax for centuries faced an<br />

impossible choice. In Andoran, the greatest and most<br />

cosmopolitan of Cheliax’s holdings, the nobles reluctantly<br />

submitted to the rule and whims of the scheming devilmasters,<br />

betraying their nation and igniting a political fire<br />

that burns brighter now with each passing year.<br />

Andoran got its start 3,000 years ago as the westernmost<br />

marchland of Old Taldor, a vast wooded plain populated by a<br />

curious, peaceful folk in awe of their more civilized eastern<br />

neighbors. The seemingly endless timber from the Arthfell<br />

Forest fed a growing shipyard at Augustana, and soon<br />

Andoran became critical to Taldor’s navy and exploration<br />

of the seas beyond the Arch of Aroden. Andorens settled the<br />

disastrous Sun Temple Colony on Azlant, and their ships<br />

were among the first to reach the shores of central Arcadia,<br />

establishing strongholds that serve the nation to this day.<br />

At the behest of the inf luential Chelish King Aspex<br />

the Even-Tongued, Andoran abandoned its ties with<br />

Taldor in 4081. The move came just as the armies of<br />

Qadira—traditional enemies of the empire—crossed<br />

Taldor’s southern border in a brazen invasion.<br />

Vastly weakened and beset by decadence,<br />

Taldor could not fight on two fronts at<br />

once. It ceded Andoran, Cheliax, and a<br />

half-dozen other states without a fight.<br />

For centuries, it seemed Andoran had<br />

made the right choice. Trade thrived<br />

under the kings of Cheliax, and the<br />

merchants of the nation’s towns and<br />

cities grew more and more powerful,<br />

rivaling the hereditary nobles. Orc<br />

raids from the Five King Mountains,<br />

trouble with druids and fey in the country’s<br />

noticeably dwindling forests, harassment<br />

by pirates on the open sea, and native<br />

uprisings disrupting colonial operations<br />

in Arcadia were constant threats, but life<br />

in Andoran remained mostly peaceful and<br />

free from upheaval.<br />

The trouble in Cheliax in the wake of<br />

Aroden’s death threatened that peace.<br />

The nation’s margrave and his relatives<br />

in the ruling class capitulated to the<br />

demands of Cheliax’s new diabolical<br />

queen in the interest of keeping things<br />

peaceful. They judged correctly that<br />

most of their citizens preferred to avoid<br />

the bloodshed that had drowned the<br />

heartlands, but incorrectly assumed<br />

they would trade safety for servitude<br />

to the pawns of the Nine Hells.<br />

3<br />

25

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