Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
Pathfinder Chronicles - Gazetteer - Asamnet
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and criminals. Thieves and cutthroats abound here, and<br />
more than one guild of dubious character operates from<br />
the slouching, unsteady buildings of the Puddles.<br />
Surroundings: The landscape surrounding Absalom is<br />
littered with 31 major ruins, the so-called “Siege Castles” that<br />
are all that remain of failed attempts by foreign armies and<br />
power-mad sorcerers to take the city by force. The immense<br />
and weirdly beautiful Spire of Nex is located 10 miles<br />
north of Absalom and remains a popular adventuring spot<br />
thousands of years after it was abandoned by its influential<br />
master. Other Siege Castles include the treacherous El Raja<br />
Key and the Red Redoubt of Karamoss.<br />
Absalom also counts two smaller settlements under<br />
its banner. Diobel, a popular port on the western shores<br />
of Kortos, serves those wishing to bring illicit goods to<br />
Absalom by avoiding its watchful harbormasters. Escadar,<br />
on the small island of Erran just north of Kortos, is home<br />
to a sizable garrison and a f lotilla of war galleys stationed<br />
to patrol the waters north of Kortos and watch for<br />
invaders or pirates.<br />
Andoran<br />
BIRTHPLACE OF FREEDOM<br />
Alignment: NG<br />
Capital: Almas (76,600)<br />
Notable Settlements: Augustana (54,200),<br />
Bellis (4,800), Carpenden (10,600),<br />
Falcon’s Hollow (1,400), Oregent (22,700)<br />
Ruler: His Excellency Codwin I of<br />
Augustana, Supreme Elect of the Free<br />
Peoples of Andoran<br />
Government: Fledgling democracy<br />
Languages: Common<br />
Religion: Abadar, Erastil, Iomedae,<br />
Aroden, Cayden Cailean<br />
In the opening years of the Age of Lost<br />
Omens, the death of the demigod Aroden<br />
threw empires into chaos. Mighty Cheliax,<br />
greatest of human kingdoms, fell to<br />
savage wars of assassination and plunder.<br />
Pretender after pretender sought to seize<br />
the Chelish Throne, and the kingdom’s<br />
outer provinces looked toward the<br />
heartlands with dread. When peace came<br />
to Cheliax, it came at a terrible price. The<br />
meticulous and evil House Thrune held<br />
the empire in its grasp and, with the help<br />
of diabolical servitors bound by magic<br />
and fell contract, this new aristocracy<br />
demanded obedience from the old.<br />
The furthest dependencies of Cheliax<br />
remained isolated from the madness<br />
<strong>Gazetteer</strong>: Nations<br />
pouring from the new capital of Egorian, and slowly slipped<br />
from Thrune’s talons. Closer to the capital, nobles whose<br />
families had been loyal to Cheliax for centuries faced an<br />
impossible choice. In Andoran, the greatest and most<br />
cosmopolitan of Cheliax’s holdings, the nobles reluctantly<br />
submitted to the rule and whims of the scheming devilmasters,<br />
betraying their nation and igniting a political fire<br />
that burns brighter now with each passing year.<br />
Andoran got its start 3,000 years ago as the westernmost<br />
marchland of Old Taldor, a vast wooded plain populated by a<br />
curious, peaceful folk in awe of their more civilized eastern<br />
neighbors. The seemingly endless timber from the Arthfell<br />
Forest fed a growing shipyard at Augustana, and soon<br />
Andoran became critical to Taldor’s navy and exploration<br />
of the seas beyond the Arch of Aroden. Andorens settled the<br />
disastrous Sun Temple Colony on Azlant, and their ships<br />
were among the first to reach the shores of central Arcadia,<br />
establishing strongholds that serve the nation to this day.<br />
At the behest of the inf luential Chelish King Aspex<br />
the Even-Tongued, Andoran abandoned its ties with<br />
Taldor in 4081. The move came just as the armies of<br />
Qadira—traditional enemies of the empire—crossed<br />
Taldor’s southern border in a brazen invasion.<br />
Vastly weakened and beset by decadence,<br />
Taldor could not fight on two fronts at<br />
once. It ceded Andoran, Cheliax, and a<br />
half-dozen other states without a fight.<br />
For centuries, it seemed Andoran had<br />
made the right choice. Trade thrived<br />
under the kings of Cheliax, and the<br />
merchants of the nation’s towns and<br />
cities grew more and more powerful,<br />
rivaling the hereditary nobles. Orc<br />
raids from the Five King Mountains,<br />
trouble with druids and fey in the country’s<br />
noticeably dwindling forests, harassment<br />
by pirates on the open sea, and native<br />
uprisings disrupting colonial operations<br />
in Arcadia were constant threats, but life<br />
in Andoran remained mostly peaceful and<br />
free from upheaval.<br />
The trouble in Cheliax in the wake of<br />
Aroden’s death threatened that peace.<br />
The nation’s margrave and his relatives<br />
in the ruling class capitulated to the<br />
demands of Cheliax’s new diabolical<br />
queen in the interest of keeping things<br />
peaceful. They judged correctly that<br />
most of their citizens preferred to avoid<br />
the bloodshed that had drowned the<br />
heartlands, but incorrectly assumed<br />
they would trade safety for servitude<br />
to the pawns of the Nine Hells.<br />
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