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Pathfinder Chronicles - Gazetteer - Asamnet

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ealms of prehistory. When the arrogant elite of Old Azlant<br />

revolted against the aboleth lords that had raised them from<br />

barbarism, the aquatic masterminds brought down a great<br />

rock from the sky, triggering a world cataclysm that sank<br />

most of Azlant below the waves. The mysterious Mordant<br />

Spire sea elves still ply the roiling channels of continental<br />

ruin in their skimmers, guarding the few remaining<br />

secrets of their ancient enemies—the most technically and<br />

magically advanced human culture in history.<br />

Few vessels survive the insidious whirlpools and ravenous<br />

sea monsters of Azlant to reach the open waters of the<br />

western Arcadian Ocean and the lush continent for which<br />

it is named: Arcadia, a wooded paradise 4,000 miles west<br />

of Avistan. The handful of explorers to venture there and<br />

return to the courts of the Inner Sea speak of vast natural<br />

resources, gorgeous panoramic displays of unbridled nature,<br />

and fierce, warrior-like native inhabitants. The largest<br />

permanent Avistani settlement on Arcadia is Valenhall,<br />

near the continent’s northeast periphery, where the elderly<br />

soldiers and monarchs of the Linnorm Kings go to die.<br />

A sprawling arctic desert called the Crown of the World<br />

squats upon the brow of Golarion, grasping with icy<br />

mountain claws the northern reaches of Avistan, Casmaron,<br />

and Tian Xia. Encased deep in the ice, at the very top of the<br />

planet, are the ruins of an ancient humanoid civilization,<br />

its name and legends long lost to history. The ruins predate<br />

Thassilon, Azlant, and even the coming of the aboleths to<br />

Golarion, and their existence and origin remain among the<br />

world’s most intriguing mysteries.<br />

Despite having the least hospitable climate of any<br />

continent on Golarion, the Crown of the World remains one<br />

of the most traveled routes for world explorers who venture<br />

across the ice shelf from one continent to the other. By far<br />

the most exotic of these travelers come from Tian Xia, a<br />

northern continent in the planet’s eastern hemisphere,<br />

opposite Avistan. Despite this trickle of merchants and<br />

political exiles, tales of Tian Xia are rare outside the distant<br />

north and the markets of Katapesh and Absalom.<br />

the Inner Sea<br />

The <strong>Pathfinder</strong> Society bases itself in Absalom on the Inner<br />

Sea, the trading and cultural hub of two continents. The<br />

broad seaway stretching from Avistan to Garund represents<br />

one of the most heavily traveled trade routes on Golarion,<br />

and on any given day scores of national f lags f lutter from<br />

the masts of thousands of ships plying its waters.<br />

The following gazetteer presents a brief description of<br />

nations on the two continents of the Inner Sea, presenting a<br />

wide variety of ideas and possibilities for <strong>Pathfinder</strong> <strong>Chronicles</strong><br />

campaigns. Numbers listed after city names at the top of each<br />

entry represent able-bodied adult populations. Languages<br />

and religions are listed in order of local popularity. All years<br />

are in Absalom Reckoning (ar).<br />

<strong>Gazetteer</strong>: Nations<br />

Absalom<br />

CITY AT THE CENTER OF THE WORLD<br />

Alignment: N<br />

Capital: Absalom (303,900)<br />

Notable Settlements: Diobel (4,850), Escadar (11,700)<br />

Ruler: Lord Gyr of House Gixx, Primarch of Absalom,<br />

Protector of Kortos<br />

Government: Grand Council composed of representatives<br />

from several major noble houses and religious groups. The<br />

greatest of this council, called the primarch, enjoys a wide<br />

range of powers.<br />

Languages: Common, Osirian, Kelish<br />

Religion: Abadar, Iomedae, Aroden, Norgorber, Cayden<br />

Cailean, Nethys, Sarenrae, Calistria, Shelyn, Irori<br />

The Isle of Kortos, in the eye of the Inner Sea, stands<br />

astride dozens of major shipping lanes. Its sprawling citystate,<br />

ancient Absalom, thus earns its title as the City at<br />

the Center of the World. The conf luence of mercantile,<br />

strategic, and religious inf luence in Absalom has attracted<br />

would-be conquerors throughout history. The ruins of<br />

dozens of siege castles litter the grounds outside Absalom’s<br />

walls, and its harbor is so choked with the masts and<br />

moldering hulls of sunken warships that safely reaching<br />

the city’s docks requires the steady eye of a paid pilot. Yet<br />

Absalom has never fallen.<br />

Legend claims that Absalom was founded by Aroden<br />

himself when the Last of the First Humans raised the<br />

Starstone from the ocean depths and left it in its current<br />

resting place at the heart of the city. Since those ancient<br />

days, a succession of self-made noble families have vied for<br />

control of Absalom, an endless battle whose weapons include<br />

subterfuge, betrayal, and assassination. The city’s culture<br />

is an amalgam of customs and beliefs drawn from Osirion,<br />

Thuvia, Cheliax, Andoran, Taldor, and Qadira, and many of<br />

the noble houses identify themselves closely with elements<br />

from those nations. The common folk represent an even<br />

wider array of cultural influences, from Mordant Spire elves<br />

to Tian traders to travelers from other planes. As a result,<br />

food, song, and clothing from nearly every corner of Golarion<br />

can be found here if the visitor knows where to look.<br />

This cross-mixture of culture and ideas engenders a<br />

thriving community of learning and the philosophical<br />

arts. Many of Golarion’s most adept insitutions of<br />

magic exist within the walls of Absalom, including the<br />

Arcanamirium, a large school of magical study founded<br />

by the Arclords of Nex; the College of Mysteries, a more<br />

exclusive arcane school; and the Clockwork Cathedral, a<br />

prestigious academy devoted to the study of constructs<br />

and machines.<br />

Nearly all of Golarion’s gods have temples in Absalom<br />

(some of them secret), but four religions have dominated<br />

local affairs for centuries. Each of these deities—Aroden,<br />

3<br />

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