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Pathfinder Chronicles - Gazetteer - Asamnet

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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />

16<br />

goal, be it knowledge, power, or fame, is never far from<br />

a wizard’s thoughts.<br />

Appearance: Many wizards are so driven by their<br />

goals that personal appearance is of little concern. After<br />

all, when plumbing the depths of the universe, what difference<br />

does the cleanliness of your robe make? Others<br />

care deeply about their raiment, preferring to dress in<br />

a manner befitting their power and prestige, wearing<br />

colorful robes decked with gems, precious metals, and<br />

magical trinkets.<br />

Nations: Wizards are a varied lot and can be found<br />

in nearly any community. There are great wizard<br />

colleges in Absalom, Cheliax, Geb, Kyonin, Nex, Nidal,<br />

Rahadoum, and Varisia, all of which focus on their own<br />

individual philosophies.<br />

Class Abilities: Wizards who train at the Arcanamirum,<br />

a famous college of the magical arts located in Absalom,<br />

spend much of their time studying the practical<br />

applications of their spells, often in the school’s dueling<br />

fields. As such, some of them have learned the arcane<br />

duelist special ability, which replaces the Scribe Scroll<br />

feat gained at 1st level.<br />

Arcane Duelist (Su): Wizards with this ability are specially<br />

trained to push their spells when needed to gain the upper<br />

hand. When pushing a spell, the wizard can choose<br />

one of the three following effects: increase a spell’s DC by<br />

+1, add +2 to the level check to ove come spell resistance,<br />

or add a +2 morale bonus on attack rolls made with the<br />

spell. A wizard can use this ability a number of times per<br />

day equal to his Intelligence bonus. Using this ability is a<br />

swift action.<br />

lanGuaGes<br />

Hundreds of languages and dialects are spoken in the Inner<br />

Sea region. The following list presents a broad overview of<br />

some of the most prominent human languages.<br />

Azlanti: The living language of Old Azlant died with<br />

the destruction of its home continent eons ago. Survivors<br />

f leeing the devastation of their homeland mixed with local<br />

populations in Avistan and elsewhere, and the human<br />

cultures that f lowered during the Age of Destiny often<br />

rightfully claim lineage dating back to the earliest known<br />

advanced human society on the planet. Thus, Azlanti<br />

words and grammatical structure serve as the foundation<br />

of Taldane, the most commonly spoken language in the<br />

region. Certain Azlanti words survive to the present day, but<br />

it generally takes a scholar or the employment of magic to<br />

decipher the time-faded glyphs of secluded (or submerged)<br />

ancient ruins on what remains of the devastated, largely<br />

sunken continent of Azlant. Only the mysterious sea elves<br />

of the Mordant Spire speak the language f luently, barking<br />

aristocratic orders to explorers they discover investigating<br />

the Azlanti ruins they claim as their own.<br />

Common (Taldane): Taldane is the ancient tongue of<br />

the kingdom of Taldor, whose borders have encompassed<br />

much of Avistan in the five millennia since its founding<br />

on the eastern shores of the Inner Sea. Because the<br />

language’s inf luence expands as far north as Varisia and<br />

even into Garund in the south, Taldane is sometimes<br />

called Common or the Common Tongue. When Cheliax<br />

split from Taldor, the language remained the official<br />

tongue of the new empire, whose residents often call it<br />

Chelaxian. No matter what it is called, however, Taldane<br />

is the language most likely to be understood throughout<br />

the Inner Sea region. Taldane’s root language is Azlanti,<br />

but certain Kelish, Skald, and even Hallit terms and<br />

concepts have worked their way into common usage in the<br />

thousands of years since the language first took form.<br />

Hallit: The harsh Kellid tongue of Hallit is considered<br />

by most cultured folk a crude language of illiterate<br />

barbarians. Modulations of tone and volume play a much<br />

stronger role in its construction than in other languages,<br />

often resulting in speech that sounds like a heated<br />

argument. The tongue has no formal written form (as<br />

most of its speakers do not read or write). Frontier scholars<br />

of the River Kingdoms have, throughout the centuries,<br />

pieced together several competing systems of phonetic<br />

transcriptions that often do more to confuse the issue<br />

than to help it. Because many menials in Absalom and the<br />

borders of the old Chelish empire speak Hallit, the tongue<br />

is often used by servants wishing to speak freely under the<br />

noses of their unwitting masters.<br />

Kelish: The domain of the Padishah Emperor of Kelesh,<br />

greatest of the Diamond Sultanates, sprawls across much<br />

of central Casmaron. From the shining sands of Qadira<br />

on the Inner Sea to the edge of distant Vudra, the Kelish<br />

tongue—throaty, phlegmatic, passionate—holds sway.<br />

Its f lorid script recalls banners in f light, twisting and<br />

turning on the desert winds.<br />

Osiriani: The national language of Ancient Osirion is<br />

the oldest known living human language spoken in the<br />

Inner Sea region (save perhaps Vudrani, if that culture’s<br />

improbable mythology is to be believed). The language<br />

contains predominantly short-syllable words combined<br />

in bewilderingly complex patterns and arcane hierarchies<br />

of syntax. Its written form is hieroglyphic in nature and<br />

highly symbolic.<br />

Polyglot: The countless tongues of Garund’s Mwangi<br />

tribesfolk share enough remnants of a mysterious root<br />

language that members of different tribes from vastly<br />

divergent regions of the Expanse can generally understand<br />

one another even though they appear to be speaking<br />

completely different languages. No written form of modern<br />

Polyglot exists, but ruined cities and vast monuments half-

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