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Pathfinder Chronicles - Gazetteer - Asamnet

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plainly adorned, although some orders demand its<br />

members wear more extravagant uniforms. In either<br />

case, cleanliness and order play a strong role in the garb<br />

of every monk.<br />

Nations: Monk orders are uncommon in Avistan and<br />

Garund, with the notable exceptions of Hermea and<br />

the Isle of Jalmeray. Both these societies place a high<br />

value on the purity of the self and have a high number<br />

of monks in their ranks. With the spread of Irori’s<br />

faith, some temples have begun to train monks as part<br />

of their devotion.<br />

Class Abilities: The monks on the Isle of Jalmeray are<br />

of mostly Vudrani descent and hold to different traditions<br />

than the monks of the west. These monks choose from an<br />

alternative selection when selecting bonus feats.<br />

Bonus Feat: At 1st level, a monk may select either Improved<br />

Grapple or Point Blank Shot as a bonus feat. At 2nd level,<br />

she may select either Stunning Fist or Deflect Arrows as<br />

a bonus feat. At 6th level, she may select either Improved<br />

Trip or Rapid Fire as a bonus feat. A monk need not have<br />

any of the prerequisites normally required for these feats<br />

to select them.<br />

Paladin<br />

Few adventuring classes demand the respect and<br />

high regard afforded to paladins. The common folk of<br />

Golarion treat paladins with honor and look up to them as<br />

shining examples of good and decency. Although darker<br />

lands shun and even hunt these righteous warriors, most<br />

paladins seek out darkness in hopes of spreading the<br />

light of justice. Many paladins serve Iomedae, ascended<br />

goddess of valor and justice. A good number, however,<br />

bend a knee to Erastil, watching over the common folk;<br />

Torag, finding service as a general or commander of men;<br />

or Sarenrae, wandering the land and spreading the word<br />

of light. Occasionally, a paladin might worship Abadar,<br />

Tian<br />

The reclusive folk of Tian Xia inhabit a vast continent on the opposite side of the planet.<br />

Because these lands are a great distance from Avistan and Garund, Tians are seldom<br />

seen in the Inner Sea region, although the markets of Katapesh and Absalom ensure<br />

that they are not completely unknown. A very small number of Tian explorers and<br />

refugees cross the treacherous arctic Crown of the World each year, making them<br />

somewhat more common in northlands such as Varisia and the Lands of the<br />

Linnorm Kings.<br />

Tians are not drawn from a single race or culture, but this distinction is lost on<br />

the common folk of Avistan and Garund, who consider them a monolithic people.<br />

Despite their differences, all Tians have straight black hair and dusky skin. Most<br />

have brown eyes, but blue and green are both common. Tians encountered in the<br />

Inner Sea region generally speak Tien.<br />

<strong>Gazetteer</strong>: Characters<br />

Irori, or Shelyn, but these are far less common than the<br />

others, rarer even than those who hold no single deity<br />

above others along the path of the righteous.<br />

Appearance: Unless circumstances call for subtlety,<br />

paladins prefer to keep their appearances clean and<br />

orderly, as signs of their devotion. Slovenly behavior is a<br />

sign of weak conviction and will, and as such is greatly<br />

discouraged. Paladins in Golarion show the sign of their<br />

faith proudly upon their gear, although not to a point of<br />

vanity. Paladins also tend to carry some sort of token or<br />

badge as a sign of their fealty to whatever mortal power<br />

they serve, be it king, general, or lady.<br />

Nations: Not surprisingly, paladins abound in Mendev,<br />

holding back the hordes of demons that infest the<br />

Worldwound. Lastwall is another beacon, with the Holy<br />

Citadel of Light in Vigil training more and more paladins<br />

every year. Andoran has a young corps of holy warriors,<br />

many using their faith to underscore political ideology as<br />

members of that nation’s insidious Eagle Knights. Paladins<br />

also frequently hail from Absalom, Brevoy, Osirion, and<br />

Taldor, although unconventionally trained holy warriors<br />

can come from nearly anywhere.<br />

Class Abilities: Paladins trained in the Holy Citadel of<br />

Light focus specially on the destruction of undead and are<br />

often charged with cleansing the land around Gallowspire<br />

of its necrotic taint. These paladins gain the light of purity<br />

special ability, which replaces the remove disease ability<br />

gained at 6th level and all increases in that ability.<br />

Light of Purity (Su): Starting at 6th level, a paladin with<br />

this ability can emit a burst of blinding light once per<br />

week. This light acts like a daylight spell,<br />

save that it only lasts for 1 round per<br />

level of the paladin. In addition,<br />

any undead within 30 feet<br />

of the paladin emitting this<br />

light takes 1d6 points of<br />

damage per round for every<br />

1<br />

13

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