22.10.2012 Views

Pathfinder Chronicles - Gazetteer - Asamnet

Pathfinder Chronicles - Gazetteer - Asamnet

Pathfinder Chronicles - Gazetteer - Asamnet

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Pathfinder</strong> <strong>Chronicles</strong><br />

12<br />

Class Abilities: Due to the constant spread of civilization<br />

during the Age of Enthronement, many druids took<br />

to the mountains for solace. These druids adapted to the<br />

rocky terrain and have gained the mountain stride ability.<br />

This ability replaces woodland stride.<br />

Mountain Stride (Ex): A druid with this ability can move through<br />

rocky terrain at her normal speed and without taking damage<br />

or suffering any other impairment. Magically manipulated<br />

terrain, such as spike stones, affects her normally.<br />

Fighter<br />

Fighters make up the backbone of most military forces<br />

and militias and account for most mercenaries as well.<br />

Training in the martial arts is common throughout<br />

Golarion, especially considering the recent and current<br />

conf licts. While those of the warrior class are more<br />

common, fighters are in much higher demand, often<br />

chosen to lead or to tackle particularly dangerous foes.<br />

Mercenary companies across Golarion comprised almost<br />

entirely of fighters sell their swords to the highest bidder,<br />

engaging in the deadliest of tasks. In a profession where<br />

scars are a badge of honor, fighters often find their share<br />

of honor and then some.<br />

Appearance: Few other classes vary more in appearance<br />

than fighters. Most wear armor and carry a variety of<br />

weapons, but from there differences abound. Some<br />

wear numerous medals, showing off their conquests or<br />

achievements, while others scorn such adornment in favor<br />

of more intimidating garb, such as draconic helms and<br />

demonic arms. Still others prefer to blend in, wearing<br />

well-worn armor with little decoration. Those of noble<br />

lines or part of an organized force often display some sort<br />

of heraldry on their shield or cloak. Some go so far as to<br />

carry a banner or pennant, to impress those<br />

they meet or otherwise announce<br />

their identity.<br />

Nations: Fighters can hail from any part of Golarion.<br />

While barbarians are a bit more common in the north of<br />

Avistan and the heart of Garund, fighters can still be found<br />

there, practicing with local weapons and armor, honing<br />

their martial skill.<br />

Class Abilities: Numerous martial academies around<br />

the Inner Sea region teach weapon skill, tactics, diplomacy,<br />

and other tools useful for war. Fighters who attend these<br />

schools may choose to take additional class skills. Taking<br />

this option replaces the bonus feat gained upon taking the<br />

first level of fighter.<br />

Class Skills: A fighter trained at a famous war college or<br />

fighting school gains the following class skills (in addition<br />

to the normal fighter class skills): Diplomacy (Cha),<br />

Gather Information (Cha), Knowledge (architecture and<br />

engineering) (Int), Knowledge (geography) (Int), Knowledge<br />

(nobility and royalty) (Int), Sense Motive (Wis).<br />

Skill Points at 1st Level: (4 + Int modifier) x 4.<br />

Skill Points at Each Additional Level: 4 + Int modifier.<br />

Monk<br />

While many seek purity of mind or body, few have the<br />

devotion to walk the path of a monk, making them a rarity<br />

in Golarion. There are relatively few monastic orders in<br />

Avistan and Garund, and even they are small. While some<br />

set out upon the monastic path through independent<br />

study, most monks who learn outside an institution do<br />

so under the tutelage of a lone master. These apprentices<br />

can be found nearly anywhere, performing a host of chores<br />

designed to strengthen their bodies while learning all the<br />

master has to teach to enrich their minds. Most monks pay<br />

homage to Irori, who promises to show them the path to<br />

self-perfection.<br />

Appearance: Monks prefer to dress simply, in<br />

loose-fitting robes or other garments that allow for a<br />

maximum range of movement. Such clothing is usually<br />

Taldan<br />

In the East, Azlanti f leeing the devastation of their homeland mixed with Keleshite<br />

frontiersmen of ancient desert empires. In time, the progeny of these unions formed the<br />

kingdom of Taldor, the oldest surviving Avistani nation bordering the Inner Sea. Taldor<br />

remains but a sliver of its original self, having once spanned much of southern Avistan by<br />

conquering and nearly absorbing the native Chelaxians. Even in remote locales like the<br />

River Kingdoms and Ustalav one can still find families of Taldans remaining from the days<br />

of the ancient empire.<br />

Taldans generally display light brown hair and a bronzed complexion betraying clear<br />

Keleshite inf luence. Men favor short beards with women commonly donning elaborate<br />

wigs festooned with fancy curls and delicate bows. Typical of the decadence that has eroded<br />

Taldor for centuries, a more elaborate wig is a sign of social status, resulting in fierce<br />

competition between rivals. Most Taldans speak Taldane, the tongue of ancient Taldor.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!