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Pathfinder Chronicles - Gazetteer - Asamnet

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<strong>Pathfinder</strong> <strong>Chronicles</strong><br />

8<br />

figures, wisdom, and grace, are often seen as perfect humans,<br />

creating an attraction many humans find impossible to<br />

resist. Elves appreciate humans’ vivacity, their lust for life,<br />

and their willingness to act at a moment’s notice. To elves,<br />

humans represent freedom, brashness, and excitement.<br />

While the most staid isolationist elves decry these factors as<br />

weaknesses of the human spirit, other elves find the traits<br />

irresistible. When elves and humans breed, half-elves are the<br />

inevitable result.<br />

The term “half-elf” is deceptive, for only a fraction of<br />

creatures so labeled come from the offspring of a human<br />

and elf parent. Others are many generations removed from<br />

the original coupling, yet exhibiting traits of one race or<br />

the other that ensure they never quite fit in either.<br />

Half-elves have no ancestral homeland and they<br />

seldom gather in groups composed exclusively of halfelves.<br />

Instead, they usually try to fit within either human<br />

or elf society. The half-elves generally thrive in human<br />

communities, where they frequently become artists,<br />

bards, or entertainers. Despite this warm welcome, many<br />

half-elves avoid mixing with their human cousins, for<br />

foremost among the racial gifts granted to them by their<br />

elven progenitors is a long natural life. Half-elves often<br />

survive 150 years or more, and must watch as three or<br />

more generations of their human friends wither and die<br />

before their eyes. The older a half-elf grows, the more<br />

likely he is to be overcome by melancholy and nostalgia,<br />

speaking wistfully of lost friends from simpler times.<br />

Many half-elves avoid this sad fate by seeking succor in<br />

full-elven communities, where they are the short-lived<br />

ones. Elves look upon their half-human spawn with an<br />

equal measure of pride and pity, and the elves’ natural<br />

haughtiness and self-centered natures ensure<br />

that half-elves are truly outsiders no matter<br />

where they dwell.<br />

Half-elves generally look like attractive<br />

humans with slightly pointed ears. They<br />

stand about a half-head taller than<br />

humans and rarely put on unseemly<br />

weight no matter what they feed themselves. Those with<br />

stronger elven traits are more likely to be viewed as<br />

outsiders by humans, who nonetheless remain strangely<br />

fascinated by them. Half-elves whose looks favor their<br />

human side tend to have a difficult time in elven society,<br />

with conservative elder elves subtly pushing them to<br />

discover their human heritage by exploring the world<br />

at large (and thus abandoning the pure elf community).<br />

Half-elven skin tones usually take on the hue of the<br />

human parent.<br />

Adventuring half-elves tend to be well traveled, with<br />

extensive networks of contacts picked up during their<br />

long lives among both humans and elves. Rather than<br />

tending toward a particular class or role within a party,<br />

half-elves are most often jacks-of-all-trades with a wide<br />

variety of skills and abilities. They make for trustworthy,<br />

dependable companions, and while they don’t quite fit<br />

into the societies of either parent race, they feel most<br />

at home on the road and are well suited for a life of<br />

exploration and excitement.<br />

Half-orcs<br />

Everybody hates half-orcs. In human society, they represent<br />

an evolutionary step backward, a repulsive mix of two lines<br />

that should not cross. At best, most humans pity halforcs<br />

as the unfortunate product of subhuman breeding,<br />

unwanted progeny born of violence or perversion. Orcs<br />

consider the half-breeds among them the thinking spoils<br />

of past victories, weaker cousins cursed with the softness<br />

of inferior stock. Either way, their inner conf licts often<br />

urge many half-orcs to seek genuine conf lict as guards,<br />

goons, gladiators, or adventurers. For while both orcs and<br />

humans debate whether or not the half-breeds truly belong<br />

to their races, no one questions their inherent ferocity and<br />

value in a fight.<br />

Half-orcs have existed in Golarion since the first battles<br />

between orcs and humans in the dying days of the Age<br />

of Darkness, when the Skyquest of the ancient dwarves<br />

pushed the brutal orcs from their subterranean homes to<br />

Garundi<br />

An ancient race of dark-skinned humans with no known ties to the Azlanti culture dominates<br />

Garund, the massive continent south of the Inner Sea. They emerged from the southern extremes of<br />

the continent in distant antiquity, and the deep black Garundi complexion common in nations like<br />

Geb is thought to represent the purest strain of this great and noble race. In northern nations like<br />

Thuvia, where Avistani and Keleshite blood f lows more strongly, a Garundi’s tone ranges from<br />

light brown to the deep red of Osirion’s ruling caste. Garundi often bear high cheekbones and<br />

prematurely white hair. They commonly speak Osiriani, although countless dialects abound.<br />

The Garundi are most commonly found on the east side of Garund, and spread from its<br />

northern reaches, at Osirion, south through Geb and beyond. Some Garundi migrated<br />

across the continent to settle the western coast as well, but they are vastly outnumbered<br />

there by the Mwangi, with whom they infrequently interbreed.

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