Software Engineering for Students A Programming Approach

Software Engineering for Students A Programming Approach Software Engineering for Students A Programming Approach

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Detailed contents xv 23 Prototyping 303 23.1 Introduction 303 23.2 Definition 303 23.3 Throwaway or evolutionary? 304 23.4 Throwaway prototyping 305 23.5 Evolutionary prototyping 307 23.6 Rapid prototyping techniques 308 23.7 Discussion 310 Summary 312 Exercises 312 Answers to self-test questions 313 24 Incremental development 314 24.1 Introduction 314 24.2 Big-bang implementation 315 24.3 Test beds 315 24.4 Top-down implementation 316 24.5 Bottom-up implementation 317 24.6 Middle-out implementation 318 24.7 Use case driven implementation 319 24.8 Discussion 319 Summary 320 Exercises 320 Answers to self-test questions 321 Further reading 321 25 Open source software development 322 25.1 Introduction 322 25.2 The principles of open source development 322 25.3 The schism within open source development 323 25.4 Techniques of open source development 324 25.5 Case Study: the GNU/Linux operating system 325 25.6 Discussion 326 Summary 327 Exercises 328 Answers to self-test questions 328 Further reading 328

xvi Detailed contents 26 Agile methods and extreme programming 330 26.1 Introduction 330 26.2 The agile manifesto 330 26.3 Extreme programming 332 Summary 335 Exercises 336 Answers to self-test questions 336 Further reading 336 27 The unified process 337 27.1 Introduction 337 27.2 Overview 337 27.3 Phases of the UP 338 27.4 Techniques 339 27.5 Iteration 341 27.6 Case study 341 27.7 Discussion 343 Summary 343 Exercises 344 Further reading 344 Part F ● Project management 345 28 Teams 347 28.1 Introduction 347 28.2 The principles of teams 347 28.3 The functional team 351 28.4 The project team 351 28.5 The chief programmer team 351 28.6 The object-oriented team 353 28.7 Discussion 354 Summary 355 Exercises 355 Answer To self-test question 355 Further reading 356 29 Software metrics and quality assurance 357 29.1 Introduction 357 29.2 Basic metrics 358 29.3 Complexity metrics 358

Detailed contents xv<br />

23 Prototyping 303<br />

23.1 Introduction 303<br />

23.2 Definition 303<br />

23.3 Throwaway or evolutionary? 304<br />

23.4 Throwaway prototyping 305<br />

23.5 Evolutionary prototyping 307<br />

23.6 Rapid prototyping techniques 308<br />

23.7 Discussion 310<br />

Summary 312<br />

Exercises 312<br />

Answers to self-test questions 313<br />

24 Incremental development 314<br />

24.1 Introduction 314<br />

24.2 Big-bang implementation 315<br />

24.3 Test beds 315<br />

24.4 Top-down implementation 316<br />

24.5 Bottom-up implementation 317<br />

24.6 Middle-out implementation 318<br />

24.7 Use case driven implementation 319<br />

24.8 Discussion 319<br />

Summary 320<br />

Exercises 320<br />

Answers to self-test questions 321<br />

Further reading 321<br />

25 Open source software development 322<br />

25.1 Introduction 322<br />

25.2 The principles of open source development 322<br />

25.3 The schism within open source development 323<br />

25.4 Techniques of open source development 324<br />

25.5 Case Study: the GNU/Linux operating system 325<br />

25.6 Discussion 326<br />

Summary 327<br />

Exercises 328<br />

Answers to self-test questions 328<br />

Further reading 328

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