INTRODUCTION TO SYNTHESIZERS - hol.gr
INTRODUCTION TO SYNTHESIZERS - hol.gr
INTRODUCTION TO SYNTHESIZERS - hol.gr
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Now we have the minimal requirements to create a synthesizer voice. But we still need to make this sound<br />
playable as a music instrument voice. Let's see what's missing!<br />
First of all, natural sounds normally don't just instantly switch on and off. Sounds are hardly ever "static" but<br />
change their character through time.<br />
A real life sound has always a fade in and fade out period. To take an example, a drum hit begins very sharply<br />
as the drumstick hits the skin and also fades away quite fast. The sound volume of a note on the piano will also<br />
rise rather quickly, but will dampen much more slowly. The sound of some instruments - like for instance the<br />
violin - can be made to sustain for a long time, while the sound of a drum inevitably fades away, regardless of if<br />
we press the drumstick against the skin after the initial hit or not.<br />
This behavior is called the envelope of the sound. Let us illustrate such an envelope:<br />
Of course this is just a very simplified envelope curve, and the envelopes of acoustic sounds are a lot more<br />
complex than this one. But we can still identify some main parts of the envelope that we will be able to use in<br />
our synthesized sound. These parts are:<br />
• Attack (the initial onset of the sound)<br />
• Decay (the first fading of the sound)<br />
• Sustain (the level at which the sound is held as long as the key is depressed)<br />
• Release (the fade out of the sound)<br />
This kind of envelope is often called an ADSR-envelope (by combining the initial letters of the name of the<br />
different phases - Attack, Decay, Sustain and Release).<br />
Envelopes for other sounds does not necessary always have to look like in the example above. For drum sounds<br />
the sustain phase may for instance be lacking completely, since a drum sound cannot be sustained infinitely.<br />
The amplitude envelope for a short, percussive sound with a long reverberant echo may look like the one in the<br />
following illustration:<br />
This kind of envelope is very well suited for drum-like staccato playing - even if the timbre itself is not a drum<br />
sound, but a string or human voice sample.<br />
6