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INTRODUCTION TO SYNTHESIZERS - hol.gr

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The volume of the sound the same as the amplitude of the waveform. The amplitude is the "height" of the<br />

waveform, or the height difference between the lowest and the highest part of the wave. The higher the<br />

amplitude, the louder the sound. The roar of a jet engine has for instance a much higher amplitude than a<br />

whispering voice.<br />

It's just like the difference between a pebble that your through in the pond, and a boulder. Trust me, the<br />

boulder will make much higher ripples!<br />

The amplitude of a sound is also a measurement of its energy state - the louder the sound is, the more energy it<br />

carries. It is probably hardly a surprise that sound waves with very high energy can damage your ears. And not<br />

just your ears: the roar of a jet engine from at close range can destroy the blood vessels in the human body.<br />

Extremely high-energy sounds can even be used to shatter rocks.<br />

But since our goal is not rock shattering, let us instead look at how a synthesizer works to create artificial<br />

sounds!<br />

The oscillators<br />

Now we understand the principle behind our sonic environment. Let's see how we can create artificial sounds<br />

with a synthesizer.<br />

First of all we need something to generate a soundwave with. A device to create a wave with is usually called an<br />

oscillator.<br />

The first synthesizers used analog electronic oscillator circuits to create waveforms. These units are called VCO's<br />

(Voltage Controlled Oscillator). More modern digital synthesizers use DCO's instead (Digitally Controlled<br />

Oscillators).<br />

A simple oscillator can create one or two basic waveforms - most often a sawtooth-wave - which we have<br />

already looked at in the previous chapter - and a squarewave. Most synthesizers can also create a completely<br />

random waveform - a noise wave.<br />

Sawtooth-wave<br />

Square-wave<br />

Noise<br />

These waveforms are very simple and completely artificial - they hardly ever appear in the nature. But you<br />

would be surprised to know how many different sounds that can be achieved by only using and combining these<br />

waves.<br />

A synthesizer has a function to "map" the wave over the entire keyboard range, and make the frequency of the<br />

wave shift from one key to another. Since the frequency of a soundwave is the same as its pitch, we can use the<br />

keyboard to play the wave as an instrument.<br />

Filters<br />

To be able to vary the basic waveforms to some extent, most synthesizers use filters. A filter is an electronic<br />

circuit, which works by smoothing out the "edges" of the original waveform.<br />

If you listen to a sawtooth wave, you will find it rather "harsh" - because the waveform has a lot of sharp<br />

"edges". These edges are in the acoustic terminology called overtones.<br />

Now, if we apply a filter to the waveform, some overtones will be removed - and the waveform will become<br />

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