INTRODUCTION TO SYNTHESIZERS - hol.gr
INTRODUCTION TO SYNTHESIZERS - hol.gr
INTRODUCTION TO SYNTHESIZERS - hol.gr
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The volume of the sound the same as the amplitude of the waveform. The amplitude is the "height" of the<br />
waveform, or the height difference between the lowest and the highest part of the wave. The higher the<br />
amplitude, the louder the sound. The roar of a jet engine has for instance a much higher amplitude than a<br />
whispering voice.<br />
It's just like the difference between a pebble that your through in the pond, and a boulder. Trust me, the<br />
boulder will make much higher ripples!<br />
The amplitude of a sound is also a measurement of its energy state - the louder the sound is, the more energy it<br />
carries. It is probably hardly a surprise that sound waves with very high energy can damage your ears. And not<br />
just your ears: the roar of a jet engine from at close range can destroy the blood vessels in the human body.<br />
Extremely high-energy sounds can even be used to shatter rocks.<br />
But since our goal is not rock shattering, let us instead look at how a synthesizer works to create artificial<br />
sounds!<br />
The oscillators<br />
Now we understand the principle behind our sonic environment. Let's see how we can create artificial sounds<br />
with a synthesizer.<br />
First of all we need something to generate a soundwave with. A device to create a wave with is usually called an<br />
oscillator.<br />
The first synthesizers used analog electronic oscillator circuits to create waveforms. These units are called VCO's<br />
(Voltage Controlled Oscillator). More modern digital synthesizers use DCO's instead (Digitally Controlled<br />
Oscillators).<br />
A simple oscillator can create one or two basic waveforms - most often a sawtooth-wave - which we have<br />
already looked at in the previous chapter - and a squarewave. Most synthesizers can also create a completely<br />
random waveform - a noise wave.<br />
Sawtooth-wave<br />
Square-wave<br />
Noise<br />
These waveforms are very simple and completely artificial - they hardly ever appear in the nature. But you<br />
would be surprised to know how many different sounds that can be achieved by only using and combining these<br />
waves.<br />
A synthesizer has a function to "map" the wave over the entire keyboard range, and make the frequency of the<br />
wave shift from one key to another. Since the frequency of a soundwave is the same as its pitch, we can use the<br />
keyboard to play the wave as an instrument.<br />
Filters<br />
To be able to vary the basic waveforms to some extent, most synthesizers use filters. A filter is an electronic<br />
circuit, which works by smoothing out the "edges" of the original waveform.<br />
If you listen to a sawtooth wave, you will find it rather "harsh" - because the waveform has a lot of sharp<br />
"edges". These edges are in the acoustic terminology called overtones.<br />
Now, if we apply a filter to the waveform, some overtones will be removed - and the waveform will become<br />
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