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INTRODUCTION TO SYNTHESIZERS - hol.gr

INTRODUCTION TO SYNTHESIZERS - hol.gr

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Software-based sequencers are probably the best composition tools ever made. You can record your musical<br />

parts either in real time or by pro<strong>gr</strong>amming the individual MIDI events by hand. Once you are happy with a<br />

part, you can keep on adding other parts until you are satisfied with your composition.<br />

You can cut, paste, copy and edit the parts in any way you like. You can correct bum notes, change the velocity<br />

for individual notes and move them around as you please. You can at any time change the tempo and the tuning<br />

of the w<strong>hol</strong>e composition, or just some parts of it.<br />

The possibilities are nearly endless: you can for instance record a number of alternative solos, riffs or<br />

arrangements in separate tracks, and then keep the one you are most happy with. Most modern sequencers can<br />

also implement some slight imperfections and timing inaccuracies for the recorded material to sound more<br />

"human". There are semi-intelligent composition algorithms that will create musical sequences or phrases of a<br />

simple chord to suit a selected musical mood and style.<br />

You can even invite a guest musician on the other side of the world to record his own parts and send it over to<br />

you to be imported in your compositions.<br />

Audio<br />

With today's most sophisticated MIDI-recording software (such as Steinberg Cubase VST and Cakewalk Audio),<br />

the border between MIDI and audio (sounds) are starting to get more blurred than ever. You can for instance<br />

set some of the sequencer tracks to contain regular MIDI data, while other tracks can contain digitally recorded<br />

sonic material, such as singing or acoustic instruments.<br />

Cubase VST Arrange Window<br />

With such pro<strong>gr</strong>ams you can in fact turn your personal computer into a full-fledged digital recording studio.<br />

Features such as direct-to-disk recording that only a decade ago were only available in the most advanced<br />

music studios in the world, are suddenly within the reach of most of us.<br />

Running a complex sound processing software is probably the most demanding task your computer will ever<br />

face. You can never have enough memory, processor capacity or hard disk space. But a decent home computer<br />

(minimum 450 MHz Pentium II or G3, 128 MB RAM, a fast hard-disk and a good 16-bit soundcard) can be used<br />

to record audio data, play back multiple channels of digital audio, and apply effects or equalization in real-time -<br />

a similar concept to that of traditional analog recording studio technology in fact!<br />

As an example, the new version of Steinberg Cubase VST 5.0 can record and play back up to 128 separate CDquality<br />

digital audio tracks in 32-bit resolution stereo within a virtual studio equipment, complete with digital<br />

equalizers and effect processor modules, such as echo or reverb.<br />

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