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Recording Handbook - Hol.gr

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hits that frame.<br />

So, going back to our Scope video. Let's say that at frame<br />

01:00:01:15.13 we have a huge wave crashing over the screen. We think<br />

we have a nice cymbal that approximates that sound (ok, samplers are a<br />

different post.) If we rewind the video tape to, hmm, maybe 10 or 20<br />

seconds before the wave visual, press play on the video tape, and<br />

press record on our sequencer, we're recording in sync. Now, when the<br />

wave crashes, you go BANG on the keyboard (or whatever gear triggers<br />

your cymbal,) and you hear a nice crash, at the exact point where you<br />

see the wave crash over the screen. You wait a few seconds for the<br />

sound to die away, and you stop all the machines.<br />

Now, if you play back the video tape and SLAVE the sequencer to it,<br />

the sounds on the sequencer will play back in EXACTLY the same place<br />

as you recorded. Thus, your cymbal will crash every time you see that<br />

wave crash over the screen, with approximately 1/30 sec accuracy. You<br />

can build up multiple sounds and effects to recreate the entire sound<br />

of the original videotape, using whatever sounds you want. With a<br />

sampler (or an analog deck, for pre-Gen-X'ers,) you can even add your<br />

own dialog this way.<br />

Q1.7.4 What is Sounds Effects?<br />

A public-domain Macintosh multi-tracking pro<strong>gr</strong>am. See Q1.7.<br />

85<br />

85

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